Player Matchup

Ra
Ra
TerravanXLauw
Ra
Level 154
God Stats
1W - 9L
1,119 SR
Queue Stats
61W - 59L
1,537 Elo+
Solo
Bacchus
Bacchus
lasertech27
Bacchus
Level 89
God Stats
2W - 2L
1,535 SR
Queue Stats
4W - 13L
1,333 Elo+
Solo
Awilix
Awilix
villain arc1938
Awilix
Level 47
God Stats
9W - 7L
1,468 SR
Queue Stats
158W - 161L
1,388 Elo+
Solo
Team Averages
Level 97
1,374 SR
1,419 Elo+

VS

Team Averages
Level 115
1,431 SR
1,387 Elo+
Bellona
Bellona
Mumen______Rider
Bellona
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,295 Elo+
Solo
Arachne
Arachne
PermBear
Arachne
Level 101
God Stats
28W - 26L
1,481 SR
Queue Stats
75W - 83L
1,433 Elo+
Solo
Sol
Sol
mathiasbg1606
Sol
Level 150
God Stats
8W - 6L
1,310 SR
Queue Stats
96W - 95L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 3
9,937
828
11,133
7,299
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
lasertech27
Bacchus
10
0 / 1 / 3
7,340
612
1,822
5,193
4,861
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 5 / 1
8,724
727
5,176
11,374
4,682
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 4
9,930
828
4,264
11,072
10,091
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
PermBear
Arachne
15
3 / 4 / 3
9,841
820
7,374
10,400
4,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

17
2 / 0 / 2
10,340
862
9,616
10,399
3,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
5
Kills
7
7
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Arachne
PermBear
Arachne
3
4
3
1.13
L
2
1
3
3.5
L
Bacchus
lasertech27
Bacchus
0
1
3
1.5
W
2
0
2
3
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,131
Damage
21,254
23,866
Taken
31,871
13,107
Mitigated
17,523
6,119
Healing
12,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,264
871
170
2,164
11,072
10,091
584
3,494
7,136
217
29,637
W
Arachne
PermBear
Arachne
7,374
5,202
104
2,073
10,400
4,078
1,104
4,743
5,171
0
27,485
L
11,133
701
1,019
3,303
7,299
3,564
0
3,109
4,184
50,284
0
L
Bacchus
lasertech27
Bacchus
1,822
241
0
527
5,193
4,861
0
1,894
3,293
4,495
0
W
9,616
2,330
0
8,102
10,399
3,354
2,277
3,834
6,173
60,348
0
L
5,176
1,646
0
1,270
11,374
4,682
366
4,833
6,504
0
12,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,001
Gold Earned
30,111
142
Minions Killed
177
0
Camps Cleared
0
533,015
Distance Traveled
660,861
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,930
828
43
4
0
236,584
0
W
Arachne
9,841
820
36
3
0
214,315
0
L
Ra
9,937
828
115
10
0
235,428
0
L
Bacchus
7,340
612
12
1
0
111,423
0
W
Sol
10,340
862
98
8
0
209,962
2
L
Awilix
8,724
727
15
1
0
186,164
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role