Player Matchup

Scylla
Scylla
Tracial
Scylla
Level 150
God Stats
3W - 7L
1,570 SR
Queue Stats
347W - 344L
1,660 Elo+
Party 2
King Arthur
King Arthur
chipayy
King Arthur
Level 68
God Stats
6W - 4L
1,735 SR
Queue Stats
205W - 222L
1,517 Elo+
Solo
Cernunnos
Cernunnos
christownian
Cernunnos
Level 157
God Stats
2W - 5L
1,228 SR
Queue Stats
177W - 153L
1,611 Elo+
Solo
Ymir
Ymir
mitchellssing141
Ymir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 74L
1,480 Elo+
Party 2
Nemesis
Nemesis
豆KillerBean豆
Nemesis
Level 103
God Stats
7W - 8L
1,609 SR
Queue Stats
149W - 204L
1,511 Elo+
Party 2
Team Averages
Level 116
1,528 SR
1,556 Elo+

VS

Team Averages
Level 149
1,618 SR
1,572 Elo+
Osiris
Osiris
Buddy6446
Osiris
Level 139
God Stats
2W - 0L
1,638 SR
Queue Stats
177W - 181L
1,534 Elo+
Solo
Ra
Ra
Fεxx
Ra
Level 149
God Stats
12W - 6L
1,802 SR
Queue Stats
165W - 125L
1,671 Elo+
Party 1
Cabrakan
Cabrakan
Glaciier88
Cabrakan
Level 147
God Stats
3W - 1L
1,733 SR
Queue Stats
58W - 61L
1,569 Elo+
Party 1
Anhur
Anhur
RyuSinji
Anhur
Level 156
God Stats
16W - 31L
1,501 SR
Queue Stats
303W - 336L
1,539 Elo+
Party 1
Serqet
Serqet
ZGN_Deadman
Serqet
Level 153
God Stats
2W - 3L
1,416 SR
Queue Stats
140W - 152L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Tracial
Scylla
15
3 / 1 / 2
8,474
605
5,644
2,959
653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
chipayy
King Arthur
14
0 / 1 / 1
8,170
584
9,125
13,728
10,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cernunnos
christownian
Cernunnos
10
0 / 5 / 2
6,015
430
4,979
8,740
1,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 5 / 1
5,969
426
3,311
11,827
6,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 3 / 2
7,130
509
8,256
10,500
3,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Buddy6446
Osiris
13
1 / 1 / 2
7,652
547
7,054
13,736
12,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ra
14
4 / 1 / 3
8,280
591
7,715
6,610
2,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Glaciier88
Cabrakan
13
2 / 2 / 5
7,712
551
4,581
9,161
9,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anhur
RyuSinji
Anhur
15
5 / 0 / 5
9,357
668
7,928
8,991
3,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Serqet
13
3 / 3 / 4
7,351
525
3,022
10,853
3,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
7
Kills
15
15
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Osiris
Buddy6446
Osiris
1
1
2
2
W
Ra
4
1
3
5.5
W
Cabrakan
Glaciier88
Cabrakan
2
2
5
2.25
W
Anhur
RyuSinji
Anhur
5
0
5
7.5
L
Scylla
Tracial
Scylla
3
1
2
4
W
Serqet
3
3
4
1.67
L
King Arthur
chipayy
King Arthur
0
1
1
0.5
L
Cernunnos
christownian
Cernunnos
0
5
2
0.2
L
0
5
1
0.1
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,315
Damage
30,300
47,754
Taken
49,351
23,326
Mitigated
31,196
9,419
Healing
19,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Buddy6446
Osiris
7,054
2,298
0
3,475
13,736
12,346
0
448
13,254
1,380
50,024
W
Ra
7,715
671
1,309
2,967
6,610
2,154
0
2,707
3,745
73,497
1,013
W
Cabrakan
Glaciier88
Cabrakan
4,581
865
0
1,958
9,161
9,579
0
3,215
5,802
19,825
0
W
Anhur
RyuSinji
Anhur
7,928
4,889
0
4,988
8,991
3,249
0
585
8,406
0
77,548
L
Scylla
Tracial
Scylla
5,644
681
0
1,096
2,959
653
0
1,177
1,431
63,607
772
W
Serqet
3,022
585
0
4,340
10,853
3,868
0
1,738
9,001
0
41,966
L
King Arthur
chipayy
King Arthur
9,125
1,025
0
3,022
13,728
10,523
0
607
13,121
0
67,209
L
Cernunnos
christownian
Cernunnos
4,979
2,771
0
2,237
8,740
1,718
0
1,800
6,894
0
40,773
L
3,311
707
0
1,235
11,827
6,792
0
5,630
5,864
21,784
0
L
8,256
2,759
0
1,829
10,500
3,640
0
2,898
6,805
0
44,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,758
Gold Earned
40,352
443
Minions Killed
488
0
Camps Cleared
0
1,359,915
Distance Traveled
1,488,064
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,652
547
104
7
0
274,744
0
W
Ra
8,280
591
133
10
0
309,148
1
W
Cabrakan
7,712
551
30
2
0
300,880
4
W
Anhur
9,357
668
138
10
0
274,791
3
L
Scylla
8,474
605
150
11
0
314,536
5
W
Serqet
7,351
525
83
6
0
328,501
0
L
King Arthur
8,170
584
111
8
0
274,505
0
L
Cernunnos
6,015
430
76
5
0
187,227
0
L
Ymir
5,969
426
34
2
0
264,942
0
L
Nemesis
7,130
509
72
5
0
318,705
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role