Player Matchup

Osiris
Osiris
 
Osiris
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Enclave3
Freya
Level 184
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 116L
1,556 Elo+
Party 1
Jormungandr
Jormungandr
Fεxx
Jormungandr
Level 149
God Stats
0W - 2L
1,299 SR
Queue Stats
152W - 118L
1,700 Elo+
Party 1
Nemesis
Nemesis
TheSpookiNut
Nemesis
Level 149
God Stats
4W - 4L
1,483 SR
Queue Stats
366W - 350L
1,517 Elo+
Solo
Ganesha
Ganesha
ZGN_Deadman
Ganesha
Level 153
God Stats
1W - 2L
1,574 SR
Queue Stats
140W - 152L
1,568 Elo+
Party 1
Team Averages
Level 159
1,471 SR
1,568 Elo+

VS

Team Averages
Level 167
1,528 SR
1,543 Elo+
King Arthur
King Arthur
 
King Arthur
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
ASobekPluck
Serqet
Level 135
God Stats
7W - 9L
1,566 SR
Queue Stats
117W - 97L
1,526 Elo+
Party 2
Bacchus
Bacchus
BemusedDaddy
Bacchus
Level 157
God Stats
2W - 3L
1,429 SR
Queue Stats
36W - 44L
1,538 Elo+
Solo
Sylvanus
Sylvanus
WardMeDaddy
Sylvanus
Level 185
God Stats
9W - 7L
1,590 SR
Queue Stats
425W - 397L
1,568 Elo+
Party 2
Medusa
Medusa
iPh0nx
Medusa
Level 149
God Stats
6W - 5L
1,552 SR
Queue Stats
243W - 309L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 3 / 0
6,584
549
7,254
15,192
7,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Freya
Enclave3
Freya
12
0 / 3 / 0
6,462
539
1,629
6,234
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jormungandr
Fεxx
Jormungandr
12
2 / 3 / 0
6,792
566
6,369
9,681
3,493
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nemesis
TheSpookiNut
Nemesis
10
2 / 5 / 2
6,273
523
6,131
11,373
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
ZGN_Deadman
Ganesha
11
1 / 3 / 3
6,412
534
2,419
9,688
6,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 1 / 2
7,701
642
9,714
13,710
11,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Serqet
14
5 / 1 / 5
7,663
639
8,280
9,004
3,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
BemusedDaddy
Bacchus
9
1 / 0 / 7
6,393
533
4,041
6,942
6,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
WardMeDaddy
Sylvanus
13
5 / 3 / 4
7,646
637
7,017
8,831
4,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
iPh0nx
Medusa
13
5 / 1 / 0
7,890
658
8,318
5,767
1,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
17
17
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
0
0.33
W
King Arthur
 
King Arthur
1
1
2
2
W
Serqet
5
1
5
7.5
W
Bacchus
BemusedDaddy
Bacchus
1
0
7
4.5
L
Freya
Enclave3
Freya
0
3
0
0
L
Jormungandr
Fεxx
Jormungandr
2
3
0
0.67
L
Nemesis
TheSpookiNut
Nemesis
2
5
2
0.6
W
Sylvanus
WardMeDaddy
Sylvanus
5
3
4
2.33
L
Ganesha
ZGN_Deadman
Ganesha
1
3
3
0.83
W
Medusa
iPh0nx
Medusa
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,802
Damage
37,370
52,168
Taken
44,254
23,053
Mitigated
27,732
17,412
Healing
13,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,254
3,691
0
9,442
15,192
7,750
0
0
15,003
0
47,680
W
King Arthur
 
King Arthur
9,714
2,121
0
3,528
13,710
11,284
0
0
13,710
0
58,375
W
Serqet
8,280
1,589
0
2,003
9,004
3,777
0
2,480
6,524
0
55,630
W
Bacchus
BemusedDaddy
Bacchus
4,041
442
0
1,687
6,942
6,510
0
2,216
4,690
13,719
0
L
Freya
Enclave3
Freya
1,629
541
0
1,746
6,234
1,689
0
718
5,516
41,509
2,206
L
Jormungandr
Fεxx
Jormungandr
6,369
1,876
0
3,278
9,681
3,493
0
3,956
5,471
53,855
734
L
Nemesis
TheSpookiNut
Nemesis
6,131
3,178
0
1,365
11,373
3,476
0
3,375
7,849
0
39,814
W
Sylvanus
WardMeDaddy
Sylvanus
7,017
1,727
1,656
3,343
8,831
4,372
0
3,370
5,461
34,936
6,672
L
Ganesha
ZGN_Deadman
Ganesha
2,419
251
0
1,581
9,688
6,645
0
2,682
7,006
15,630
0
W
Medusa
iPh0nx
Medusa
8,318
3,094
0
1,213
5,767
1,789
0
2,559
3,030
0
68,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,523
Gold Earned
37,293
377
Minions Killed
404
0
Camps Cleared
0
1,284,593
Distance Traveled
1,279,025
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,584
549
78
7
0
250,655
4
W
King Arthur
7,701
642
112
9
0
237,129
0
W
Serqet
7,663
639
90
8
0
312,860
0
W
Bacchus
6,393
533
17
1
0
269,673
4
L
Freya
6,462
539
116
10
0
248,046
2
L
Jormungandr
6,792
566
106
9
0
257,922
0
L
Nemesis
6,273
523
68
6
0
265,203
0
W
Sylvanus
7,646
637
74
6
0
215,812
0
L
Ganesha
6,412
534
9
1
0
262,767
2
W
Medusa
7,890
658
111
9
0
243,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role