Player Matchup

Aphrodite
Aphrodite
KeyDoll
Aphrodite
Level 107
God Stats
99W - 117L
1,490 SR
Queue Stats
105W - 129L
1,389 Elo+
Solo
Sobek
Sobek
VentChris
Sobek
Level 107
God Stats
5W - 4L
1,629 SR
Queue Stats
204W - 202L
1,548 Elo+
Party 2
Nemesis
Nemesis
bastroman
Nemesis
Level 32
God Stats
7W - 8L
1,540 SR
Queue Stats
168W - 162L
1,495 Elo+
Solo
Tiamat
Tiamat
chanceman11
Tiamat
Level 117
God Stats
18W - 28L
1,369 SR
Queue Stats
141W - 136L
1,535 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
joul222
Ah Muzen Cab
Level 123
God Stats
8W - 7L
1,510 SR
Queue Stats
224W - 242L
1,405 Elo+
Solo
Team Averages
Level 97
1,507 SR
1,474 Elo+

VS

Team Averages
Level 96
1,543 SR
1,454 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
OSimboloDaPaz
Nut
Level 17
God Stats
4W - 4L
1,701 SR
Queue Stats
7W - 10L
1,480 Elo+
Solo
Fenrir
Fenrir
SakuraSlime
Fenrir
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
207W - 212L
1,537 Elo+
Party 1
Bakasura
Bakasura
Vanek
Bakasura
Level 158
God Stats
265W - 262L
1,539 SR
Queue Stats
265W - 263L
1,528 Elo+
Solo
Bastet
Bastet
sebasntian48984
Bastet
Level 109
God Stats
24W - 12L
1,474 SR
Queue Stats
92W - 87L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KeyDoll
Aphrodite
9
1 / 2 / 0
5,194
1,039
1,090
2,511
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
VentChris
Sobek
9
1 / 4 / 2
5,363
1,073
3,040
8,872
7,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
bastroman
Nemesis
11
0 / 2 / 2
5,721
1,144
3,437
6,105
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
11
1 / 1 / 1
5,808
1,162
4,216
3,365
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
joul222
Ah Muzen Cab
7
0 / 0 / 0
4,638
928
642
635
133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
1 / 0 / 5
5,753
1,151
2,916
2,195
856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
3 / 1 / 4
5,776
1,155
3,595
4,626
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fenrir
11
3 / 1 / 4
5,967
1,193
4,396
4,572
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
Vanek
Bakasura
11
2 / 0 / 2
5,924
1,185
3,369
6,316
2,570
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 6
5,267
1,053
3,641
3,562
1,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
9
9
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
5
3.5
L
Aphrodite
KeyDoll
Aphrodite
1
2
0
0.5
W
3
1
4
5
W
Fenrir
3
1
4
5
W
Bakasura
Vanek
Bakasura
2
0
2
3
L
Sobek
VentChris
Sobek
1
4
2
0.5
L
Nemesis
bastroman
Nemesis
0
2
2
0.5
L
Tiamat
1
1
1
1.5
L
Ah Muzen Cab
joul222
Ah Muzen Cab
0
0
0
0
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,425
Damage
17,917
21,488
Taken
21,271
12,330
Mitigated
7,628
7,201
Healing
7,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,916
205
1,382
1,210
2,195
856
222
924
1,129
14,669
400
L
Aphrodite
KeyDoll
Aphrodite
1,090
38
646
858
2,511
1,118
0
801
1,710
4,440
0
W
3,595
1,882
0
910
4,626
1,471
417
2,206
2,238
0
11,972
W
Fenrir
4,396
1,172
0
504
4,572
1,697
0
1,352
3,174
0
12,026
W
Bakasura
Vanek
Bakasura
3,369
2,126
0
3,206
6,316
2,570
409
1,854
4,280
0
12,096
L
Sobek
VentChris
Sobek
3,040
72
0
1,774
8,872
7,312
0
783
7,754
8,717
453
L
Nemesis
bastroman
Nemesis
3,437
1,031
0
2,460
6,105
2,240
0
808
5,297
0
19,810
L
Tiamat
4,216
356
0
1,213
3,365
1,527
0
213
3,072
17,862
0
L
Ah Muzen Cab
joul222
Ah Muzen Cab
642
424
0
250
635
133
0
119
466
0
642
W
3,641
721
0
328
3,562
1,034
0
1,053
2,405
0
8,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,724
Gold Earned
28,687
117
Minions Killed
131
0
Camps Cleared
0
436,014
Distance Traveled
679,455
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,753
1,151
25
5
0
144,137
2
L
Aphrodite
5,194
1,039
9
2
0
55,340
0
W
Nut
5,776
1,155
24
5
0
114,387
0
W
Fenrir
5,967
1,193
22
4
0
127,514
0
W
Bakasura
5,924
1,185
40
8
0
149,832
0
L
Sobek
5,363
1,073
8
2
0
103,717
0
L
Nemesis
5,721
1,144
39
8
0
133,885
0
L
Tiamat
5,808
1,162
61
12
0
124,716
0
L
Ah Muzen Cab
4,638
928
0
0
0
18,356
0
W
Bastet
5,267
1,053
20
4
0
143,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role