Player Matchup

Anhur
Anhur
 
Anhur
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
DogeGoesBork69
Sobek
Level 128
God Stats
0W - 2L
1,321 SR
Queue Stats
192W - 206L
1,485 Elo+
Party 2
Janus
Janus
Goat on stix190
Janus
Level 126
God Stats
54W - 31L
1,691 SR
Queue Stats
135W - 135L
1,538 Elo+
Solo
King Arthur
King Arthur
OnLy-_PuPp3tz119
King Arthur
Level 174
God Stats
5W - 6L
1,238 SR
Queue Stats
389W - 381L
1,563 Elo+
Solo
Ymir
Ymir
nether99
Ymir
Level 119
God Stats
2W - 1L
1,563 SR
Queue Stats
123W - 139L
1,483 Elo+
Solo
Team Averages
Level 122
1,463 SR
1,514 Elo+

VS

Team Averages
Level 107
1,491 SR
1,548 Elo+
Vulcan
Vulcan
 
Vulcan
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Ganondad
Pele
Level 129
God Stats
1W - 0L
1,605 SR
Queue Stats
17W - 7L
1,692 Elo+
Solo
Freya
Freya
Guuten
Freya
Level 64
God Stats
1W - 1L
1,315 SR
Queue Stats
224W - 232L
1,510 Elo+
Party 1
Skadi
Skadi
OnIyJinx
Skadi
Level 148
God Stats
6W - 1L
1,710 SR
Queue Stats
107W - 99L
1,514 Elo+
Party 1
Kuzenbo
Kuzenbo
PolioBoy
Kuzenbo
Level 135
God Stats
3W - 5L
1,325 SR
Queue Stats
145W - 140L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
5 / 0 / 3
7,105
646
5,313
4,115
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

9
3 / 4 / 6
6,246
568
3,600
8,695
6,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
3 / 3 / 2
6,920
629
4,145
6,280
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
OnLy-_PuPp3tz119
King Arthur
11
2 / 3 / 0
6,576
598
5,395
10,901
8,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ymir
11
1 / 2 / 2
5,867
533
3,835
7,337
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
1 / 4 / 2
5,482
498
3,434
6,210
1,784
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
13
7 / 0 / 2
6,909
628
6,650
7,460
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
Guuten
Freya
8
0 / 5 / 2
4,988
453
2,990
7,305
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Skadi
OnIyJinx
Skadi
12
2 / 2 / 0
6,561
596
7,957
7,182
2,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
PolioBoy
Kuzenbo
10
2 / 3 / 3
6,093
554
3,491
7,530
5,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
14
Kills
12
12
Deaths
14
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
0
3
6.5
W
Vulcan
 
Vulcan
1
4
2
0.5
L
3
4
6
1.5
W
Pele
7
0
2
8
L
3
3
2
1.33
W
Freya
Guuten
Freya
0
5
2
0.2
W
Skadi
OnIyJinx
Skadi
2
2
0
1
L
King Arthur
OnLy-_PuPp3tz119
King Arthur
2
3
0
0.67
W
Kuzenbo
PolioBoy
Kuzenbo
2
3
3
1.17
L
Ymir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,288
Damage
24,522
37,328
Taken
35,687
21,354
Mitigated
13,310
8,736
Healing
9,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,313
3,461
0
1,750
4,115
1,065
308
792
3,219
0
45,128
W
Vulcan
 
Vulcan
3,434
0
0
1,864
6,210
1,784
0
4,098
1,868
29,892
0
L
3,600
317
0
2,580
8,695
6,758
0
3,424
4,847
12,472
0
W
Pele
6,650
1,542
0
3,106
7,460
2,490
0
1,707
5,655
0
55,932
L
4,145
251
0
1,102
6,280
1,985
0
2,842
3,438
47,443
466
W
Freya
Guuten
Freya
2,990
1,145
0
2,229
7,305
1,806
0
3,145
4,160
17,438
0
W
Skadi
OnIyJinx
Skadi
7,957
3,194
0
866
7,182
2,058
0
682
6,500
0
47,208
L
King Arthur
OnLy-_PuPp3tz119
King Arthur
5,395
287
0
2,270
10,901
8,354
0
0
10,901
7,089
35,096
W
Kuzenbo
PolioBoy
Kuzenbo
3,491
1,647
0
1,451
7,530
5,172
56
2,120
5,330
15,743
0
L
Ymir
3,835
392
0
1,034
7,337
3,192
0
2,295
5,008
56,286
1,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,714
Gold Earned
30,033
377
Minions Killed
280
0
Camps Cleared
0
1,098,116
Distance Traveled
1,096,858
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,105
646
88
8
0
204,454
0
W
Vulcan
5,482
498
47
4
0
195,605
0
L
Sobek
6,246
568
13
1
0
218,143
0
W
Pele
6,909
628
85
8
0
275,079
3
L
Janus
6,920
629
105
10
0
235,345
2
W
Freya
4,988
453
40
4
0
206,032
3
W
Skadi
6,561
596
94
9
0
194,086
6
L
King Arthur
6,576
598
73
7
0
212,004
0
W
Kuzenbo
6,093
554
14
1
0
226,056
0
L
Ymir
5,867
533
98
9
0
228,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role