Player Matchup

Tyr
Tyr
 
Tyr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Barneyisfood
Thanatos
Level 155
God Stats
8W - 3L
1,773 SR
Queue Stats
126W - 78L
1,615 Elo+
Solo
Ravana
Ravana
PA1SL3Y_B0Y
Ravana
Level 122
God Stats
1W - 2L
1,524 SR
Queue Stats
73W - 58L
1,512 Elo+
Solo
Bacchus
Bacchus
Seancho
Bacchus
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 147L
1,531 Elo+
Solo
Heimdallr
Heimdallr
XRandumX
Heimdallr
Level 108
God Stats
2W - 6L
1,292 SR
Queue Stats
371W - 363L
1,470 Elo+
Solo
Team Averages
Level 124
1,518 SR
1,526 Elo+

VS

Team Averages
Level 117
1,576 SR
1,503 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Arichi23
Nike
Level 84
God Stats
3W - 0L
1,820 SR
Queue Stats
152W - 166L
1,525 Elo+
Solo
Chiron
Chiron
guitargodltd
Chiron
Level 144
God Stats
5W - 3L
1,559 SR
Queue Stats
99W - 91L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 1 / 5
5,041
1,008
2,312
3,969
3,789
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Barneyisfood
Thanatos
12
5 / 1 / 1
5,989
1,198
4,070
3,459
1,475
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
1
0 / 0 / 0
1,212
242
0
0
0
Bacchus
Seancho
Bacchus
11
1 / 1 / 5
5,555
1,111
4,323
6,409
6,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
XRandumX
Heimdallr
10
0 / 2 / 3
4,946
989
3,339
3,461
1,132
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 1 / 2
5,519
1,104
1,948
2,722
896
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
 
Sun Wukong
11
0 / 1 / 4
5,499
1,100
3,614
3,699
2,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Freya
 
Freya
9
1 / 1 / 2
5,151
1,030
2,340
2,934
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nike
8
0 / 2 / 4
4,932
986
3,459
4,569
3,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
10
3 / 1 / 1
5,978
1,196
2,395
3,627
1,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
6
Kills
5
5
Deaths
6
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
5
2.5
W
Hou Yi
 
Hou Yi
1
1
2
2
W
Sun Wukong
 
Sun Wukong
0
1
4
2
W
Freya
 
Freya
1
1
2
2
W
Nike
0
2
4
1
L
Thanatos
Barneyisfood
Thanatos
5
1
1
5.5
L
Ravana
0
0
0
0
L
Bacchus
Seancho
Bacchus
1
1
5
3.5
L
Heimdallr
XRandumX
Heimdallr
0
2
3
0.75
W
Chiron
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,044
Damage
13,756
17,298
Taken
17,551
12,889
Mitigated
8,907
9,070
Healing
5,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,312
30
822
2,267
3,969
3,789
0
699
3,270
0
7,378
W
Hou Yi
 
Hou Yi
1,948
733
0
0
2,722
896
0
1,114
1,608
0
9,867
W
Sun Wukong
 
Sun Wukong
3,614
226
396
1,391
3,699
2,752
0
609
3,090
0
11,052
W
Freya
 
Freya
2,340
733
517
563
2,934
843
0
759
2,175
3,872
201
W
Nike
3,459
264
233
323
4,569
3,305
0
774
3,795
2,580
3,588
L
Thanatos
Barneyisfood
Thanatos
4,070
575
233
2,806
3,459
1,475
0
528
2,931
0
7,591
L
Ravana
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
Seancho
Bacchus
4,323
257
224
2,330
6,409
6,493
0
1,901
4,508
6,863
0
L
Heimdallr
XRandumX
Heimdallr
3,339
876
76
312
3,461
1,132
0
388
3,073
0
11,476
W
Chiron
2,395
299
1,120
1,193
3,627
1,111
41
1,067
2,560
0
8,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,743
Gold Earned
27,079
34
Minions Killed
57
0
Camps Cleared
0
404,588
Distance Traveled
523,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,041
1,008
11
2
0
113,858
0
W
Hou Yi
5,519
1,104
26
5
0
93,957
0
W
Sun Wukong
5,499
1,100
14
3
0
109,893
0
W
Freya
5,151
1,030
5
1
0
79,312
0
W
Nike
4,932
986
1
0
0
119,624
0
L
Thanatos
5,989
1,198
7
1
0
103,938
0
L
Ravana
1,212
242
0
0
0
0
0
L
Bacchus
5,555
1,111
3
1
0
98,347
0
L
Heimdallr
4,946
989
13
3
0
88,445
0
W
Chiron
5,978
1,196
11
2
0
120,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role