Player Matchup

Hera
Hera
 
Hera
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
LeKsY
Apollo
Level 150
God Stats
13W - 5L
1,588 SR
Queue Stats
375W - 367L
1,391 Elo+
Solo
Horus
Horus
Mista G9321
Horus
Level 87
God Stats
26W - 20L
1,583 SR
Queue Stats
208W - 217L
1,428 Elo+
Party 1
Sylvanus
Sylvanus
TheVatiHendo
Sylvanus
Level 135
God Stats
67W - 90L
1,406 SR
Queue Stats
413W - 452L
1,415 Elo+
Party 1
Thanatos
Thanatos
The__Cartell
Thanatos
Level 65
God Stats
5W - 6L
1,620 SR
Queue Stats
164W - 161L
1,466 Elo+
Solo
Team Averages
Level 117
1,540 SR
1,440 Elo+

VS

Team Averages
Level 90
1,503 SR
1,407 Elo+
Ravana
Ravana
 
Ravana
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
EnriqueVegaa
Janus
Level 84
God Stats
11W - 12L
1,545 SR
Queue Stats
197W - 195L
1,429 Elo+
Solo
Jing Wei
Jing Wei
Glutton4I3utts
Jing Wei
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 143L
1,434 Elo+
Solo
Kumbhakarna
Kumbhakarna
N64N1C0L3
Kumbhakarna
Level 129
God Stats
21W - 31L
1,468 SR
Queue Stats
283W - 266L
1,447 Elo+
Solo
Sun Wukong
Sun Wukong
Rossel_9
Sun Wukong
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 25L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
8 / 0 / 2
9,589
639
9,546
6,184
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
LeKsY
Apollo
14
3 / 1 / 5
8,537
569
7,161
6,835
2,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 3 / 1
6,922
461
3,826
10,670
5,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
TheVatiHendo
Sylvanus
15
4 / 1 / 2
9,162
611
5,973
11,355
5,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
The__Cartell
Thanatos
13
3 / 1 / 6
7,595
506
6,537
8,372
2,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
3 / 4 / 1
6,948
463
6,494
9,515
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 4 / 2
7,358
491
5,461
8,718
2,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
11
1 / 2 / 0
6,811
454
2,630
5,771
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
N64N1C0L3
Kumbhakarna
10
0 / 6 / 4
6,376
425
1,740
12,794
7,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Rossel_9
Sun Wukong
11
1 / 3 / 2
6,351
423
5,300
9,654
4,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
19
Kills
6
6
Deaths
19
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
8
0
2
9
L
Ravana
 
Ravana
3
4
1
0.88
L
1
4
2
0.5
L
Jing Wei
1
2
0
0.5
W
Apollo
LeKsY
Apollo
3
1
5
5.5
W
1
3
1
0.5
L
Kumbhakarna
N64N1C0L3
Kumbhakarna
0
6
4
0.33
L
Sun Wukong
Rossel_9
Sun Wukong
1
3
2
0.67
W
Sylvanus
TheVatiHendo
Sylvanus
4
1
2
5
W
Thanatos
The__Cartell
Thanatos
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,043
Damage
21,625
43,416
Taken
46,452
17,620
Mitigated
19,753
19,569
Healing
8,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,546
2,874
0
849
6,184
1,944
895
1,806
4,132
65,993
0
L
Ravana
 
Ravana
6,494
1,548
0
1,954
9,515
2,919
0
3,242
6,207
0
43,726
L
5,461
47
0
2,000
8,718
2,674
0
5,009
3,709
53,531
1,996
L
Jing Wei
2,630
1,358
0
440
5,771
1,417
0
1,829
3,942
0
37,924
W
Apollo
LeKsY
Apollo
7,161
3,870
0
2,562
6,835
2,344
2,291
1,556
5,231
0
53,050
W
3,826
1,754
220
2,795
10,670
5,500
205
784
9,367
0
26,747
L
Kumbhakarna
N64N1C0L3
Kumbhakarna
1,740
59
76
1,176
12,794
7,809
0
2,986
9,698
18,020
417
L
Sun Wukong
Rossel_9
Sun Wukong
5,300
1,257
0
3,057
9,654
4,934
0
1,917
7,285
0
30,274
W
Sylvanus
TheVatiHendo
Sylvanus
5,973
1,791
933
5,287
11,355
5,267
446
1,253
9,876
53,653
15,133
W
Thanatos
The__Cartell
Thanatos
6,537
1,734
0
6,923
8,372
2,565
551
1,042
7,146
0
42,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,805
Gold Earned
33,844
452
Minions Killed
326
0
Camps Cleared
0
1,379,244
Distance Traveled
1,342,647
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,589
639
133
9
0
309,509
2
L
Ravana
6,948
463
69
5
0
314,468
1
L
Janus
7,358
491
108
7
0
271,581
3
L
Jing Wei
6,811
454
70
5
0
243,012
1
W
Apollo
8,537
569
85
6
0
258,398
0
W
Horus
6,922
461
53
4
0
246,357
3
L
Kumbhakarna
6,376
425
30
2
0
224,398
0
L
Sun Wukong
6,351
423
49
3
0
289,188
6
W
Sylvanus
9,162
611
117
8
0
214,874
3
W
Thanatos
7,595
506
64
4
0
350,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role