Player Matchup

Atlas
Atlas
Silver III
 
Atlas
Silver III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold V
Fox1Hound1
Discordia
Gold V
Level 146
God Stats
15W - 19L
1,881 SR
Queue Stats
199W - 220L
1,183 MMR
Solo
Chaac
Chaac
Silver II
Yubalml5
Chaac
Silver II
Level 146
God Stats
16W - 16L
1,573 SR
Queue Stats
89W - 102L
1,155 MMR
Solo
Neith
Neith
Silver V
jojodurd
Neith
Silver V
Level 87
God Stats
1W - 1L
1,450 SR
Queue Stats
66W - 90L
1,095 MMR
Party 1
Susano
Susano
Silver V
yostar_Xhunter
Susano
Silver V
Level 82
God Stats
3W - 3L
1,475 SR
Queue Stats
59W - 84L
1,074 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,576 SR
1,201 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 146
1,480 SR
1,154 MMR
Arachne
Arachne
Silver II
 
Arachne
Silver II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze I
Angmar248
Ymir
Bronze I
Level 149
God Stats
3W - 7L
1,508 SR
Queue Stats
19W - 45L
1,074 MMR
Solo
Ix Chel
Ix Chel
Silver II
BeadsBurner
Ix Chel
Silver II
Level 158
God Stats
5W - 2L
1,321 SR
Queue Stats
143W - 143L
1,194 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
NeoEnzo
Sun Wukong
Silver I
Level 147
God Stats
3W - 4L
1,555 SR
Queue Stats
368W - 395L
1,077 MMR
Solo
Cernunnos
Cernunnos
Silver II
V_a_N-G_o_G
Cernunnos
Silver II
Level 159
God Stats
5W - 9L
1,517 SR
Queue Stats
436W - 459L
926 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
2 / 2 / 5
8,006
534
8,010
11,739
9,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Fox1Hound1
Discordia
14
3 / 4 / 6
8,657
577
10,192
8,274
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Yubalml5
Chaac
14
1 / 1 / 2
8,296
553
9,997
15,115
12,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
jojodurd
Neith
15
5 / 1 / 3
8,658
577
8,035
7,142
2,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 3 / 3
7,193
480
5,366
8,211
3,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
TsukuyomiRatatoskrThanatosGeb

VS

Bans
MedusaKing ArthurAthenaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
5 / 1 / 1
7,411
494
6,006
14,648
5,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ymir
12
0 / 2 / 2
6,866
458
3,023
10,339
7,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
BeadsBurner
Ix Chel
14
2 / 7 / 3
7,807
520
4,794
11,595
3,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
NeoEnzo
Sun Wukong
13
1 / 1 / 0
7,845
523
8,314
16,021
14,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
V_a_N-G_o_G
Cernunnos
13
2 / 4 / 0
7,162
477
7,209
10,207
3,379
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
14
Kills
10
11
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
2
5
2.25
L
Arachne
 
Arachne
5
1
1
5.5
L
Ymir
0
2
2
0.5
L
Ix Chel
BeadsBurner
Ix Chel
2
7
3
0.5
W
Discordia
Fox1Hound1
Discordia
3
4
6
1.5
L
Sun Wukong
NeoEnzo
Sun Wukong
1
1
0
1
L
Cernunnos
V_a_N-G_o_G
Cernunnos
2
4
0
0.5
W
Chaac
Yubalml5
Chaac
1
1
2
2
W
Neith
jojodurd
Neith
5
1
3
6.5
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,600
Damage
29,346
50,481
Taken
62,810
30,487
Mitigated
34,549
12,777
Healing
19,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,010
3,484
105
3,525
11,739
9,920
170
1,462
10,237
34,078
1,771
L
Arachne
 
Arachne
6,006
4,218
0
7,829
14,648
5,216
0
2,658
11,818
0
37,385
L
Ymir
3,023
1,081
0
1,683
10,339
7,579
0
3,372
6,921
17,711
584
L
Ix Chel
BeadsBurner
Ix Chel
4,794
632
344
2,985
11,595
3,726
17
6,384
4,447
53,417
715
W
Discordia
Fox1Hound1
Discordia
10,192
168
0
760
8,274
2,373
0
3,339
4,493
59,251
661
L
Sun Wukong
NeoEnzo
Sun Wukong
8,314
1,944
0
3,271
16,021
14,649
0
830
15,154
0
62,094
L
Cernunnos
V_a_N-G_o_G
Cernunnos
7,209
2,504
0
3,083
10,207
3,379
0
3,745
6,392
0
53,374
W
Chaac
Yubalml5
Chaac
9,997
1,319
0
6,043
15,115
12,692
0
180
14,907
0
65,802
W
Neith
jojodurd
Neith
8,035
2,550
0
2,094
7,142
2,454
2,101
1,723
5,419
0
69,274
W
5,366
1,148
0
250
8,211
3,048
0
516
7,657
0
44,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,810
Gold Earned
37,091
436
Minions Killed
408
0
Camps Cleared
0
1,497,963
Distance Traveled
1,472,986
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,006
534
29
2
0
275,485
0
L
Arachne
7,411
494
52
3
0
348,503
3
L
Ymir
6,866
458
21
1
0
282,134
3
L
Ix Chel
7,807
520
132
9
0
291,822
4
W
Discordia
8,657
577
107
7
0
302,230
5
L
Sun Wukong
7,845
523
109
7
0
273,949
6
L
Cernunnos
7,162
477
94
6
0
276,578
0
W
Chaac
8,296
553
108
7
0
301,265
0
W
Neith
8,658
577
122
8
0
266,432
0
W
Susano
7,193
480
70
5
0
352,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role