Player Matchup

Xbalanque
Xbalanque
PrincessxSakurax
Xbalanque
Level 114
God Stats
19W - 9L
1,632 SR
Queue Stats
212W - 218L
1,456 Elo+
Solo
Mercury
Mercury
RobRoxGaming
Mercury
Level 88
God Stats
1W - 0L
1,718 SR
Queue Stats
56W - 50L
1,525 Elo+
Party 1
Tiamat
Tiamat
Skylar_okbluezz
Tiamat
Level 124
God Stats
11W - 4L
1,578 SR
Queue Stats
270W - 226L
1,464 Elo+
Solo
Artemis
Artemis
Trannybuns
Artemis
Level 166
God Stats
5W - 5L
1,874 SR
Queue Stats
255W - 286L
1,380 Elo+
Party 1
Hera
Hera
whirlwind4_4
Hera
Level 212
God Stats
19W - 25L
1,401 SR
Queue Stats
450W - 478L
1,479 Elo+
Solo
Team Averages
Level 141
1,641 SR
1,461 Elo+

VS

Team Averages
Level 146
1,516 SR
1,519 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
CabezaDeTermo
Merlin
Level 183
God Stats
20W - 30L
1,510 SR
Queue Stats
107W - 126L
1,470 Elo+
Solo
Medusa
Medusa
DeMonicA476513
Medusa
Level 126
God Stats
11W - 11L
1,516 SR
Queue Stats
331W - 389L
1,453 Elo+
Party 2
Baron Samedi
Baron Samedi
FiveFates
Baron Samedi
Level 104
God Stats
0W - 2L
1,534 SR
Queue Stats
49W - 50L
1,466 Elo+
Solo
Osiris
Osiris
Psychofunkk
Osiris
Level 193
God Stats
2W - 3L
1,521 SR
Queue Stats
29W - 22L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
10
1 / 1 / 4
5,699
1,140
1,517
2,042
593
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mercury
RobRoxGaming
Mercury
11
1 / 3 / 2
5,892
1,178
1,719
4,168
1,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 0 / 2
5,931
1,186
2,464
2,363
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Trannybuns
Artemis
10
0 / 1 / 5
5,657
1,131
1,700
2,792
802
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 0 / 4
5,761
1,152
1,611
2,703
673
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

373

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 1 / 4
5,740
1,148
4,214
2,284
717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 4
5,836
1,167
2,155
1,679
504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 5
5,311
1,062
2,980
3,246
1,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
FiveFates
Baron Samedi
10
1 / 1 / 4
5,995
1,199
1,737
2,578
871
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
10
2 / 0 / 2
5,627
1,125
509
349
174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
5
Kills
5
5
Deaths
5
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
1
4
3
L
1
1
4
3
L
0
2
5
1.25
L
Baron Samedi
FiveFates
Baron Samedi
1
1
4
3
W
Xbalanque
1
1
4
3
L
Osiris
2
0
2
3
W
Mercury
RobRoxGaming
Mercury
1
3
2
0.67
W
2
0
2
3
W
Artemis
Trannybuns
Artemis
0
1
5
2.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,011
Damage
11,595
14,068
Taken
10,136
4,145
Mitigated
3,437
1,136
Healing
1,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,214
288
0
54
2,284
717
0
1,070
1,156
0
10,847
L
2,155
39
0
250
1,679
504
0
663
970
19,147
0
L
2,980
416
65
70
3,246
1,171
0
935
2,257
0
5,526
L
Baron Samedi
FiveFates
Baron Samedi
1,737
165
259
690
2,578
871
0
984
1,435
12,643
0
W
Xbalanque
1,517
198
36
89
2,042
593
0
1,003
1,039
0
4,115
L
Osiris
509
94
0
110
349
174
0
106
243
0
3,858
W
Mercury
RobRoxGaming
Mercury
1,719
203
0
49
4,168
1,229
0
942
3,226
0
10,989
W
2,464
534
0
235
2,363
848
0
284
2,079
10,685
0
W
Artemis
Trannybuns
Artemis
1,700
365
114
269
2,792
802
0
818
1,974
0
9,407
W
1,611
64
0
344
2,703
673
0
845
1,858
13,790
126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,940
Gold Earned
28,509
107
Minions Killed
102
4
Camps Cleared
3
425,167
Distance Traveled
393,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,740
1,148
24
5
1
101,740
0
L
Merlin
5,836
1,167
28
6
1
92,360
0
L
Medusa
5,311
1,062
9
2
1
79,861
0
L
Baron Samedi
5,995
1,199
35
7
0
81,308
0
W
Xbalanque
5,699
1,140
8
2
0
83,635
0
L
Osiris
5,627
1,125
6
1
0
38,524
0
W
Mercury
5,892
1,178
17
3
3
104,497
0
W
Tiamat
5,931
1,186
19
4
0
85,958
0
W
Artemis
5,657
1,131
31
6
1
78,186
0
W
Hera
5,761
1,152
32
6
0
72,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role