Player Matchup

Ymir
Ymir
Albachuela
Ymir
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
243W - 233L
1,505 Elo+
Solo
Yu Huang
Yu Huang
Bermudav3
Yu Huang
Level 157
God Stats
17W - 12L
1,613 SR
Queue Stats
159W - 130L
1,552 Elo+
Solo
Fenrir
Fenrir
It_b3_lik3_that7
Fenrir
Level 62
God Stats
1W - 3L
1,527 SR
Queue Stats
83W - 93L
1,517 Elo+
Solo
Medusa
Medusa
Strykur
Medusa
Level 155
God Stats
4W - 2L
1,735 SR
Queue Stats
82W - 74L
1,621 Elo+
Solo
Bacchus
Bacchus
SulkierCow
Bacchus
Level 144
God Stats
26W - 35L
1,437 SR
Queue Stats
246W - 249L
1,499 Elo+
Solo
Team Averages
Level 130
1,562 SR
1,539 Elo+

VS

Team Averages
Level 172
1,467 SR
1,553 Elo+
Charybdis
Charybdis
AlpineStarM6
Charybdis
Level 243
God Stats
0W - 2L
1,435 SR
Queue Stats
189W - 160L
1,624 Elo+
Solo
Raijin
Raijin
DaMightyJuu
Raijin
Level 201
God Stats
0W - 4L
1,082 SR
Queue Stats
263W - 268L
1,575 Elo+
Solo
Artio
Artio
Dragmer
Artio
Level 179
God Stats
3W - 4L
1,651 SR
Queue Stats
318W - 286L
1,569 Elo+
Solo
Scylla
Scylla
MoltenGore
Scylla
Level 158
God Stats
1W - 3L
1,703 SR
Queue Stats
363W - 342L
1,496 Elo+
Solo
Kali
Kali
lol its gore
Kali
Level 81
God Stats
6W - 9L
1,466 SR
Queue Stats
336W - 292L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 8
7,284
560
6,938
12,662
9,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yu Huang
Bermudav3
Yu Huang
12
0 / 0 / 3
7,074
544
7,800
4,164
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
5 / 1 / 0
7,588
584
6,306
8,068
6,783
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Medusa
Strykur
Medusa
14
8 / 2 / 1
8,576
660
9,316
7,429
2,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
SulkierCow
Bacchus
13
3 / 3 / 4
6,906
531
5,122
9,933
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AlpineStarM6
Charybdis
14
3 / 6 / 2
7,465
574
6,213
11,696
3,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
12
0 / 3 / 1
6,587
507
3,603
8,855
4,292
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artio
Dragmer
Artio
11
1 / 2 / 2
6,674
513
6,806
13,931
9,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
MoltenGore
Scylla
12
0 / 2 / 2
6,476
498
3,276
6,705
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 4 / 1
6,447
496
5,466
10,475
4,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
17
Kills
7
7
Deaths
17
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
L
Charybdis
AlpineStarM6
Charybdis
3
6
2
0.67
W
Yu Huang
Bermudav3
Yu Huang
0
0
3
1.5
L
Raijin
0
3
1
0.17
L
Artio
Dragmer
Artio
1
2
2
1
W
5
1
0
5
L
Scylla
MoltenGore
Scylla
0
2
2
0.5
W
Medusa
Strykur
Medusa
8
2
1
4.25
W
Bacchus
SulkierCow
Bacchus
3
3
4
1.67
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,482
Damage
25,364
42,256
Taken
51,662
25,520
Mitigated
23,357
11,591
Healing
19,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,938
1,586
0
3,444
12,662
9,949
0
4,683
7,839
17,769
3,046
L
Charybdis
AlpineStarM6
Charybdis
6,213
2,646
0
2,913
11,696
3,487
0
2,610
9,040
0
52,976
W
Yu Huang
Bermudav3
Yu Huang
7,800
966
0
726
4,164
1,222
0
1,254
2,790
48,416
1,118
L
Raijin
3,603
552
0
3,342
8,855
4,292
0
2,037
6,818
48,410
0
L
Artio
Dragmer
Artio
6,806
897
800
6,329
13,931
9,923
0
5,412
8,187
21,156
529
W
6,306
1,278
0
2,942
8,068
6,783
0
2,926
5,102
614
31,676
L
Scylla
MoltenGore
Scylla
3,276
188
0
1,485
6,705
1,391
0
4,994
1,379
47,067
1,033
W
Medusa
Strykur
Medusa
9,316
5,027
0
1,162
7,429
2,582
821
1,636
5,793
0
69,130
W
Bacchus
SulkierCow
Bacchus
5,122
280
0
3,317
9,933
4,984
0
2,534
7,349
39,628
0
L
5,466
2,059
0
4,876
10,475
4,264
0
3,701
6,678
0
43,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,428
Gold Earned
33,649
356
Minions Killed
367
0
Camps Cleared
0
1,284,095
Distance Traveled
1,271,842
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,284
560
25
2
0
274,397
0
L
Charybdis
7,465
574
91
7
0
229,574
2
W
Yu Huang
7,074
544
101
8
0
246,667
0
L
Raijin
6,587
507
78
6
0
226,061
3
L
Artio
6,674
513
34
3
0
282,914
2
W
Fenrir
7,588
584
55
4
0
218,020
0
L
Scylla
6,476
498
104
8
0
247,247
2
W
Medusa
8,576
660
105
8
0
263,507
3
W
Bacchus
6,906
531
70
5
0
281,504
0
L
Kali
6,447
496
60
5
0
286,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role