Player Matchup

Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
AscendedHazard
Freya
Level 165
God Stats
2W - 7L
1,592 SR
Queue Stats
71W - 126L
1,395 Elo+
Party 1
Rama
Rama
Phreekista
Rama
Level 122
God Stats
2W - 4L
1,493 SR
Queue Stats
30W - 35L
1,531 Elo+
Party 1
Gilgamesh
Gilgamesh
Sjoix
Gilgamesh
Level 159
God Stats
12W - 13L
1,557 SR
Queue Stats
213W - 235L
1,498 Elo+
Party 1
Geb
Geb
XilosLive
Geb
Level 83
God Stats
14W - 14L
1,594 SR
Queue Stats
84W - 89L
1,523 Elo+
Party 1
Team Averages
Level 136
1,547 SR
1,490 Elo+

VS

Team Averages
Level 134
1,554 SR
1,572 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
AlternativE
Chronos
Level 203
God Stats
1W - 1L
1,685 SR
Queue Stats
18W - 4L
1,789 Elo+
Solo
Shiva
Shiva
Fierybiscuit672
Shiva
Level 136
God Stats
2W - 0L
1,779 SR
Queue Stats
251W - 248L
1,452 Elo+
Party 2
Horus
Horus
MonkiDMani
Horus
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 118L
1,545 Elo+
Solo
Freya
Freya
kataclysm1810
Freya
Level 126
God Stats
4W - 5L
1,303 SR
Queue Stats
235W - 232L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
4 / 4 / 0
6,565
597
9,382
7,871
3,557
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 1 / 1
5,588
508
2,444
7,902
1,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

8
0 / 4 / 0
5,011
456
2,633
5,951
1,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
Sjoix
Gilgamesh
10
1 / 3 / 2
5,853
532
6,016
11,307
6,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
0 / 2 / 4
5,722
520
3,490
10,351
6,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 2 / 3
7,708
701
8,669
10,451
5,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
AlternativE
Chronos
13
4 / 0 / 1
7,575
689
5,937
6,182
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 1
6,483
589
4,979
8,917
3,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Horus
9
1 / 2 / 3
5,870
534
4,852
7,800
5,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 0 / 2
7,394
672
5,935
5,794
1,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
14
14
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
4
0
1
W
Gilgamesh
 
Gilgamesh
3
2
3
2.25
W
Chronos
AlternativE
Chronos
4
0
1
4.5
L
1
1
1
1.5
W
3
2
1
1.75
W
Horus
1
2
3
1.25
L
0
4
0
0
L
Gilgamesh
Sjoix
Gilgamesh
1
3
2
0.67
L
0
2
4
1
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,965
Damage
30,372
43,382
Taken
39,144
19,522
Mitigated
18,399
13,106
Healing
14,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,382
482
0
3,630
7,871
3,557
0
2,724
5,147
50,611
0
W
Gilgamesh
 
Gilgamesh
8,669
2,960
0
2,816
10,451
5,923
0
980
8,963
0
56,512
W
Chronos
AlternativE
Chronos
5,937
1,992
0
2,486
6,182
1,951
774
3,729
2,453
61,518
2,580
L
2,444
884
0
3,432
7,902
1,963
0
2,178
5,724
31,933
2,993
W
4,979
565
110
2,184
8,917
3,268
0
5,589
3,289
0
39,411
W
Horus
4,852
2,120
520
3,045
7,800
5,292
0
3,770
4,030
0
10,927
L
2,633
2,115
0
1,453
5,951
1,546
0
2,537
3,414
0
23,542
L
Gilgamesh
Sjoix
Gilgamesh
6,016
2,013
0
2,481
11,307
6,112
0
0
10,814
621
33,140
L
3,490
359
0
2,110
10,351
6,344
0
3,830
6,441
18,344
0
W
5,935
2,530
0
3,076
5,794
1,965
0
1,691
4,103
47,181
10,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,739
Gold Earned
35,030
298
Minions Killed
397
0
Camps Cleared
0
1,108,001
Distance Traveled
1,166,862
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,565
597
91
8
0
212,613
7
W
Gilgamesh
7,708
701
92
8
0
232,623
2
W
Chronos
7,575
689
126
11
0
236,364
2
L
Freya
5,588
508
75
7
0
244,279
0
W
Shiva
6,483
589
67
6
0
254,451
9
W
Horus
5,870
534
11
1
0
221,352
0
L
Rama
5,011
456
55
5
0
194,515
3
L
Gilgamesh
5,853
532
61
6
0
232,016
0
L
Geb
5,722
520
16
1
0
224,578
3
W
Freya
7,394
672
101
9
0
222,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role