Player Matchup

Bacchus
Bacchus
Gold III
Apocyn
Bacchus
Gold III
Level 145
God Stats
3W - 1L
1,823 SR
Queue Stats
77W - 87L
1,493 MMR
Solo
Ra
Ra
Bronze V
XVI0OIO0IVX
Ra
Bronze V
Level 156
God Stats
3W - 10L
1,463 SR
Queue Stats
176W - 254L
1,086 MMR
Solo
Poseidon
Poseidon
Gold V
temp-68534949005
Poseidon
Gold V
Level 79
God Stats
4W - 7L
1,402 SR
Queue Stats
93W - 113L
1,235 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,563 SR
1,271 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,502 SR
1,252 MMR
Hades
Hades
Silver I
LOSMANCODStwitch
Hades
Silver I
Level 157
God Stats
139W - 115L
1,558 SR
Queue Stats
293W - 330L
1,257 MMR
Solo
Tyr
Tyr
Bronze I
NicholaSs_86
Tyr
Bronze I
Level 89
God Stats
7W - 14L
1,174 SR
Queue Stats
513W - 757L
811 MMR
Solo
Medusa
Medusa
Gold I
SilentGamer916
Medusa
Gold I
Level 102
God Stats
24W - 13L
1,775 SR
Queue Stats
174W - 170L
1,687 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Apocyn
Bacchus
13
0 / 3 / 2
7,216
722
1,759
8,542
10,364
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 1
7,378
738
2,995
3,983
1,358
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 2 / 1
7,687
769
3,601
4,699
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ne ZhaSerqetCthulhuAchilles

VS

Bans
GebMulanAresDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 4
8,293
829
1,183
4,237
2,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 2 / 3
8,101
810
1,606
7,938
3,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 0 / 2
9,291
929
12,193
5,545
2,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
2
Kills
7
7
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Apocyn
Bacchus
0
3
2
0.33
W
1
0
4
3
W
2
2
3
1.75
W
4
0
2
5
L
1
2
1
0.75
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,355
Damage
14,982
17,224
Taken
17,720
12,880
Mitigated
9,663
3,021
Healing
4,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Apocyn
Bacchus
1,759
297
0
1,443
8,542
10,364
0
535
7,895
10,398
0
W
1,183
323
500
2,158
4,237
2,993
187
1,431
2,806
22,474
574
W
1,606
124
0
1,056
7,938
3,949
0
3,840
4,019
0
13,648
W
12,193
3,878
0
608
5,545
2,721
329
2,686
2,770
0
49,112
L
2,995
0
245
768
3,983
1,358
0
50
3,877
20,103
698
L
3,601
194
0
565
4,699
1,158
0
580
4,087
26,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,281
Gold Earned
25,685
107
Minions Killed
158
0
Camps Cleared
0
550,641
Distance Traveled
591,517
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,216
722
21
2
0
192,969
0
W
Hades
8,293
829
60
6
0
182,567
1
W
Tyr
8,101
810
19
2
0
188,662
0
W
Medusa
9,291
929
79
8
0
220,288
0
L
Ra
7,378
738
29
3
0
183,295
0
L
Poseidon
7,687
769
57
6
0
174,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role