Player Matchup

Ymir
Ymir
IK I ROCK
Ymir
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 10L
1,245 Elo+
Party 3
Anhur
Anhur
ReverseFlippyNip
Anhur
Level 118
God Stats
1W - 4L
1,353 SR
Queue Stats
144W - 149L
1,439 Elo+
Solo
Surtr
Surtr
TheBluGrape
Surtr
Level 66
God Stats
11W - 9L
1,507 SR
Queue Stats
31W - 35L
1,400 Elo+
Party 3
Nu Wa
Nu Wa
badriguix
Nu Wa
Level 102
God Stats
270W - 163L
1,558 SR
Queue Stats
369W - 367L
1,418 Elo+
Solo
Amaterasu
Amaterasu
godoflightenin
Amaterasu
Level 67
God Stats
18W - 18L
1,575 SR
Queue Stats
397W - 388L
1,448 Elo+
Solo
Team Averages
Level 71
1,499 SR
1,390 Elo+

VS

Team Averages
Level 86
1,489 SR
1,414 Elo+
Sobek
Sobek
 
Sobek
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Atxrnic
Mulan
Level 28
God Stats
8W - 8L
1,520 SR
Queue Stats
127W - 149L
1,394 Elo+
Party 1
Anubis
Anubis
JoshMx
Anubis
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 36L
1,352 Elo+
Party 2
Bacchus
Bacchus
XurPJG
Bacchus
Level 69
God Stats
11W - 7L
1,588 SR
Queue Stats
330W - 345L
1,423 Elo+
Party 1
Charybdis
Charybdis
chenlezhi
Charybdis
Level 257
God Stats
23W - 22L
1,334 SR
Queue Stats
1,256W - 1,221L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 7 / 1
6,755
450
5,338
13,779
9,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 4 / 0
7,043
470
6,141
8,196
2,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
4 / 8 / 0
7,725
515
10,192
18,883
7,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Nu Wa
badriguix
Nu Wa
14
2 / 2 / 5
7,993
533
10,927
5,168
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Amaterasu
godoflightenin
Amaterasu
17
6 / 0 / 1
8,801
587
7,615
17,365
7,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
4 / 0 / 7
8,749
583
6,718
14,168
12,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
Atxrnic
Mulan
15
8 / 4 / 0
9,728
649
15,196
17,047
13,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
JoshMx
Anubis
13
1 / 6 / 0
7,353
490
1,822
9,929
3,021
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
XurPJG
Bacchus
16
1 / 1 / 4
8,189
546
5,693
11,560
6,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
chenlezhi
Charybdis
15
7 / 2 / 3
8,776
585
12,188
11,230
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
13
Kills
21
21
Deaths
13
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
0
7
7.5
W
Mulan
Atxrnic
Mulan
8
4
0
2
L
Ymir
0
7
1
0.07
W
Anubis
JoshMx
Anubis
1
6
0
0.17
L
1
4
0
0.25
L
4
8
0
0.5
W
Bacchus
XurPJG
Bacchus
1
1
4
3
L
Nu Wa
badriguix
Nu Wa
2
2
5
2.25
W
Charybdis
chenlezhi
Charybdis
7
2
3
4.25
L
Amaterasu
godoflightenin
Amaterasu
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,213
Damage
41,617
63,391
Taken
63,934
29,181
Mitigated
38,296
18,243
Healing
23,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,718
572
0
5,069
14,168
12,216
300
4,450
9,338
26,948
0
W
Mulan
Atxrnic
Mulan
15,196
2,265
0
5,482
17,047
13,289
0
1,518
15,385
544
63,282
L
Ymir
5,338
1,130
0
808
13,779
9,588
0
3,269
10,510
18,868
368
W
Anubis
JoshMx
Anubis
1,822
205
0
2,993
9,929
3,021
427
4,680
4,720
49,126
1,713
L
6,141
3,093
0
1,839
8,196
2,627
0
2,177
6,019
0
56,268
L
10,192
5,197
0
2,111
18,883
7,752
0
749
17,279
1,225
38,850
W
Bacchus
XurPJG
Bacchus
5,693
995
0
5,563
11,560
6,350
0
1,454
9,917
78,441
0
L
Nu Wa
badriguix
Nu Wa
10,927
2,701
0
940
5,168
1,703
88
2,747
2,421
46,956
362
W
Charybdis
chenlezhi
Charybdis
12,188
6,236
0
4,405
11,230
3,420
396
3,198
7,888
0
66,670
L
Amaterasu
godoflightenin
Amaterasu
7,615
2,671
66
12,479
17,365
7,511
0
5,515
11,850
0
89,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,317
Gold Earned
42,795
387
Minions Killed
461
0
Camps Cleared
0
1,410,007
Distance Traveled
1,435,717
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,749
583
27
2
0
323,660
2
W
Mulan
9,728
649
108
7
0
254,406
0
L
Ymir
6,755
450
31
2
0
291,780
0
W
Anubis
7,353
490
101
7
0
249,789
0
L
Anhur
7,043
470
81
5
0
230,951
0
L
Surtr
7,725
515
68
5
0
275,408
0
W
Bacchus
8,189
546
125
8
0
361,431
0
L
Nu Wa
7,993
533
89
6
0
278,853
4
W
Charybdis
8,776
585
100
7
0
246,431
0
L
Amaterasu
8,801
587
118
8
0
333,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role