Player Matchup

Charon
Charon
 
Charon
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
GipHerThighs
Chiron
Level 68
God Stats
6W - 3L
1,500 SR
Queue Stats
235W - 259L
1,429 Elo+
Solo
Anubis
Anubis
Larzen_91
Anubis
Level 196
God Stats
10W - 6L
1,536 SR
Queue Stats
503W - 498L
1,385 Elo+
Solo
Sol
Sol
SlyR PriNtzZ
Sol
Level 63
God Stats
17W - 14L
1,581 SR
Queue Stats
154W - 121L
1,580 Elo+
Solo
Fenrir
Fenrir
xdkilek
Fenrir
Level 104
God Stats
16W - 15L
1,732 SR
Queue Stats
179W - 179L
1,420 Elo+
Solo
Team Averages
Level 111
1,570 SR
1,463 Elo+

VS

Team Averages
Level 66
1,441 SR
1,484 Elo+
Arachne
Arachne
DOLCEFARNIENTE
Arachne
Level 44
God Stats
11W - 17L
1,049 SR
Queue Stats
101W - 122L
1,143 Elo+
Solo
Khepri
Khepri
ProstatoGod
Khepri
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,690 Elo+
Party 1
Hachiman
Hachiman
Risis234567
Hachiman
Level 17
God Stats
1W - 1L
1,664 SR
Queue Stats
1W - 5L
1,690 Elo+
Party 1
King Arthur
King Arthur
SacNadou
King Arthur
Level 145
God Stats
14W - 23L
1,454 SR
Queue Stats
786W - 768L
1,450 Elo+
Solo
Anubis
Anubis
YtbZenox13
Anubis
Level 84
God Stats
13W - 10L
1,541 SR
Queue Stats
356W - 343L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
3 / 0 / 4
7,221
602
3,518
4,674
3,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
13
4 / 2 / 3
7,337
611
5,744
8,614
2,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
Larzen_91
Anubis
14
5 / 0 / 4
8,316
693
2,875
3,519
1,407
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

13
3 / 1 / 2
8,323
694
6,214
7,216
1,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
xdkilek
Fenrir
12
3 / 2 / 7
7,091
591
7,936
10,778
4,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
6,108
509
2,380
7,869
2,215
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
8
1 / 4 / 0
5,261
438
1,800
9,201
4,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hachiman
Risis234567
Hachiman
10
1 / 4 / 0
5,695
475
3,365
8,541
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
SacNadou
King Arthur
11
0 / 3 / 1
6,070
506
3,538
10,619
6,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anubis
YtbZenox13
Anubis
5
0 / 5 / 0
4,293
358
1,487
3,721
1,019
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
18
Kills
4
5
Deaths
18
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
3
0
4
5
L
2
2
0
1
W
Chiron
4
2
3
2.75
W
Anubis
Larzen_91
Anubis
5
0
4
7
L
Khepri
1
4
0
0.25
L
Hachiman
Risis234567
Hachiman
1
4
0
0.25
L
King Arthur
SacNadou
King Arthur
0
3
1
0.17
W
3
1
2
4
L
Anubis
YtbZenox13
Anubis
0
5
0
0
W
Fenrir
xdkilek
Fenrir
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,287
Damage
12,570
34,801
Taken
39,951
14,398
Mitigated
16,337
13,859
Healing
11,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
3,518
351
0
679
4,674
3,592
361
464
4,210
17,457
2,028
L
2,380
2,161
0
2,679
7,869
2,215
0
1,605
6,264
0
33,327
W
Chiron
5,744
1,339
282
3,284
8,614
2,843
271
1,079
7,535
0
48,908
W
Anubis
Larzen_91
Anubis
2,875
76
0
2,178
3,519
1,407
576
1,379
2,140
52,241
2,174
L
Khepri
1,800
29
1,421
2,210
9,201
4,489
0
2,975
6,226
8,703
0
L
Hachiman
Risis234567
Hachiman
3,365
1,922
0
2,120
8,541
2,318
0
1,602
6,939
0
28,018
L
King Arthur
SacNadou
King Arthur
3,538
553
0
2,740
10,619
6,296
0
4,345
6,274
0
39,650
W
6,214
2,657
0
4,321
7,216
1,934
549
216
7,000
55,933
2,661
L
Anubis
YtbZenox13
Anubis
1,487
38
0
206
3,721
1,019
0
1,619
2,102
13,361
0
W
Fenrir
xdkilek
Fenrir
7,936
1,928
0
3,115
10,778
4,622
0
267
10,511
0
57,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,288
Gold Earned
27,427
419
Minions Killed
215
0
Camps Cleared
0
1,186,610
Distance Traveled
1,047,047
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,221
602
25
2
0
214,109
0
L
Arachne
6,108
509
53
4
0
247,105
0
W
Chiron
7,337
611
96
8
0
242,970
0
W
Anubis
8,316
693
112
9
0
237,182
1
L
Khepri
5,261
438
11
1
0
254,317
5
L
Hachiman
5,695
475
65
5
0
228,883
0
L
King Arthur
6,070
506
73
6
0
217,927
0
W
Sol
8,323
694
92
8
0
214,745
0
L
Anubis
4,293
358
13
1
0
98,815
0
W
Fenrir
7,091
591
94
8
0
277,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role