Player Matchup

Sol
Sol
Gold I
CompaMaRiiO
Sol
Gold I
Level 63
God Stats
0W - 1L
1,577 SR
Queue Stats
44W - 39L
1,676 MMR
Solo
Lancelot
Lancelot
Diamond V
KamiSokudo
Lancelot
Diamond V
Level 220
God Stats
20W - 12L
1,742 SR
Queue Stats
106W - 96L
1,891 MMR
Party 3
Bacchus
Bacchus
Platinum V
M7z PaPi Pablo
Bacchus
Platinum V
Level 165
God Stats
7W - 4L
1,698 SR
Queue Stats
282W - 280L
1,633 MMR
Party 1
Poseidon
Poseidon
Platinum IV
SpIurgy
Poseidon
Platinum IV
Level 155
God Stats
2W - 1L
1,936 SR
Queue Stats
65W - 59L
1,766 MMR
Party 3
King Arthur
King Arthur
Platinum I
WoolyTugBoat95
King Arthur
Platinum I
Level 187
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 82L
1,829 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 158
1,690 SR
1,759 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 168
1,470 SR
1,588 MMR
Eset
Eset
Platinum I
 
Eset
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Gold II
 
Artio
Gold II
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum IV
 
Ravana
Platinum IV
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum V
DemonSlayer854
Danzaburou
Platinum V
Level 143
God Stats
7W - 6L
1,557 SR
Queue Stats
181W - 170L
1,699 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum II
HOLYMOLY21
Erlang Shen
Platinum II
Level 178
God Stats
2W - 0L
1,295 SR
Queue Stats
73W - 62L
1,743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 4
7,118
508
5,834
11,539
2,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
KamiSokudo
Lancelot
11
4 / 7 / 1
7,231
517
5,213
12,441
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
2 / 4 / 3
7,524
537
5,196
10,120
8,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Poseidon
SpIurgy
Poseidon
14
0 / 6 / 2
7,519
537
4,403
9,025
2,074
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
WoolyTugBoat95
King Arthur
12
1 / 4 / 0
7,522
537
11,050
17,394
11,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Chang'eCu ChulainnGebMedusa

VS

Bans
ThothMulanIx ChelFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
16
10 / 1 / 6
9,751
697
12,857
5,511
1,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artio
 
Artio
15
3 / 1 / 5
8,946
639
8,653
16,678
13,913
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ravana
 
Ravana
13
3 / 2 / 11
8,427
602
5,598
11,105
7,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
DemonSlayer854
Danzaburou
15
4 / 2 / 4
9,854
704
9,913
9,656
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
HOLYMOLY21
Erlang Shen
15
5 / 1 / 10
8,390
599
6,648
9,638
4,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
7
Kills
25
25
Deaths
7
10
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
10
1
6
13
W
Artio
 
Artio
3
1
5
5.5
W
Ravana
 
Ravana
3
2
11
4.25
L
0
4
4
0.5
W
Danzaburou
DemonSlayer854
Danzaburou
4
2
4
3
W
Erlang Shen
HOLYMOLY21
Erlang Shen
5
1
10
10
L
Lancelot
KamiSokudo
Lancelot
4
7
1
0.64
L
2
4
3
0.88
L
Poseidon
SpIurgy
Poseidon
0
6
2
0.17
L
King Arthur
WoolyTugBoat95
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,696
Damage
43,669
60,519
Taken
52,588
28,519
Mitigated
31,386
15,291
Healing
21,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
12,857
991
326
1,448
5,511
1,952
429
2,487
3,024
80,885
0
W
Artio
 
Artio
8,653
1,001
807
9,431
16,678
13,913
0
927
15,751
58,107
3,248
W
Ravana
 
Ravana
5,598
1,478
0
2,189
11,105
7,457
0
4,747
6,358
0
29,845
L
5,834
2,097
0
5,084
11,539
2,782
0
1,027
10,512
49,635
1,203
W
Danzaburou
DemonSlayer854
Danzaburou
9,913
3,993
0
5,040
9,656
3,434
1,097
4,209
5,447
0
78,605
W
Erlang Shen
HOLYMOLY21
Erlang Shen
6,648
3,045
0
2,070
9,638
4,630
165
3,635
6,003
0
61,408
L
Lancelot
KamiSokudo
Lancelot
5,213
981
0
2,269
12,441
3,520
1,094
4,547
7,894
0
36,375
L
5,196
863
0
2,038
10,120
8,773
0
3,156
6,964
12,161
0
L
Poseidon
SpIurgy
Poseidon
4,403
701
0
1,747
9,025
2,074
0
4,262
4,763
73,340
873
L
King Arthur
WoolyTugBoat95
King Arthur
11,050
1,219
0
4,153
17,394
11,370
0
8,324
9,070
0
57,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,914
Gold Earned
45,368
409
Minions Killed
515
0
Camps Cleared
0
1,416,737
Distance Traveled
1,465,052
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,751
697
134
10
0
292,321
3
W
Artio
8,946
639
118
8
0
262,113
0
W
Ravana
8,427
602
31
2
0
292,567
3
L
Sol
7,118
508
96
7
0
267,989
0
W
Danzaburou
9,854
704
138
10
0
282,450
3
W
Erlang Shen
8,390
599
94
7
0
335,601
0
L
Lancelot
7,231
517
49
4
0
335,430
1
L
Bacchus
7,524
537
14
1
0
277,082
2
L
Poseidon
7,519
537
155
11
0
297,486
0
L
King Arthur
7,522
537
95
7
0
238,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role