Player Matchup

Ares
Ares
Platinum II
 
Ares
Platinum II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Poseidon
Poseidon
Diamond V
Xenhz-
Poseidon
Diamond V
Level 181
God Stats
15W - 7L
1,906 SR
Queue Stats
52W - 32L
2,167 MMR
Party 2
Mulan
Mulan
Diamond V
nolose456
Mulan
Diamond V
Level 59
God Stats
3W - 1L
1,571 SR
Queue Stats
46W - 39L
2,123 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 116
1,659 SR
1,930 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 105
1,700 SR
1,867 MMR
Zhong Kui
Zhong Kui
Platinum I
I7 A L T O N
Zhong Kui
Platinum I
Level 69
God Stats
43W - 15L
1,870 SR
Queue Stats
413W - 404L
1,870 MMR
Party 1
Achilles
Achilles
Platinum I
RaoraPanthera
Achilles
Platinum I
Level 157
God Stats
3W - 4L
1,571 SR
Queue Stats
133W - 107L
1,966 MMR
Party 1
Persephone
Persephone
Platinum III
bοnbon
Persephone
Platinum III
Level 88
God Stats
171W - 166L
1,657 SR
Queue Stats
209W - 208L
1,766 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
18
4 / 0 / 9
11,440
817
8,468
17,183
20,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Poseidon
Xenhz-
Poseidon
20
5 / 2 / 9
12,980
927
16,444
7,862
3,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
nolose456
Mulan
18
6 / 2 / 7
12,017
858
11,215
14,918
16,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
ThorKuzenboThothSerqetNe Zha

VS

Bans
CthulhuBacchusFafnirCabrakanAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
I7 A L T O N
Zhong Kui
16
1 / 4 / 1
10,296
735
11,307
11,966
10,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
RaoraPanthera
Achilles
16
3 / 5 / 1
10,656
761
9,351
19,315
23,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Persephone
bοnbon
Persephone
16
0 / 6 / 3
10,576
755
7,159
9,742
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
15
Kills
4
4
Deaths
15
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
0
9
8.5
L
Zhong Kui
I7 A L T O N
Zhong Kui
1
4
1
0.38
L
Achilles
RaoraPanthera
Achilles
3
5
1
0.7
W
Poseidon
Xenhz-
Poseidon
5
2
9
4.75
L
Persephone
bοnbon
Persephone
0
6
3
0.25
W
Mulan
nolose456
Mulan
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,127
Damage
27,817
39,963
Taken
41,023
41,324
Mitigated
35,604
8,487
Healing
7,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
8,468
582
0
2,190
17,183
20,936
293
7,788
8,768
14,132
784
L
Zhong Kui
I7 A L T O N
Zhong Kui
11,307
2,562
0
3,329
11,966
10,088
0
4,712
6,914
41,692
6,112
L
Achilles
RaoraPanthera
Achilles
9,351
1,264
0
3,613
19,315
23,392
0
11,726
6,835
0
25,150
W
Poseidon
Xenhz-
Poseidon
16,444
2,421
0
833
7,862
3,589
2,664
3,642
3,963
84,561
1,056
L
Persephone
bοnbon
Persephone
7,159
300
0
453
9,742
2,124
319
6,932
2,493
35,838
0
W
Mulan
nolose456
Mulan
11,215
1,646
0
5,464
14,918
16,799
719
5,589
8,442
485
25,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,437
Gold Earned
31,528
204
Minions Killed
189
0
Camps Cleared
0
838,095
Distance Traveled
706,139
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,440
817
13
1
0
288,488
0
L
Zhong Kui
10,296
735
84
6
0
231,200
1
L
Achilles
10,656
761
41
3
0
243,915
0
W
Poseidon
12,980
927
163
12
0
266,144
0
L
Persephone
10,576
755
64
5
0
231,024
0
W
Mulan
12,017
858
28
2
0
283,463
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role