Player Matchup

Janus
Janus
DamageArthur
Janus
Level 182
God Stats
2W - 0L
1,556 SR
Queue Stats
171W - 229L
1,492 Elo+
Party 1
Medusa
Medusa
HenryisJogging
Medusa
Level 121
God Stats
24W - 20L
1,550 SR
Queue Stats
213W - 261L
1,492 Elo+
Party 1
King Arthur
King Arthur
KingShadowXV
King Arthur
Level 210
God Stats
2W - 1L
1,240 SR
Queue Stats
261W - 223L
1,610 Elo+
Solo
Arachne
Arachne
Perdition98
Arachne
Level 196
God Stats
6W - 1L
1,809 SR
Queue Stats
107W - 84L
1,521 Elo+
Party 1
Geb
Geb
xR20x
Geb
Level 181
God Stats
4W - 3L
1,413 SR
Queue Stats
133W - 108L
1,543 Elo+
Solo
Team Averages
Level 178
1,514 SR
1,531 Elo+

VS

Team Averages
Level 131
1,534 SR
1,566 Elo+
Freya
Freya
Kahhkogui
Freya
Level 121
God Stats
10W - 7L
1,665 SR
Queue Stats
156W - 150L
1,546 Elo+
Party 2
King Arthur
King Arthur
ilovemyhouse420
King Arthur
Level 139
God Stats
27W - 24L
1,548 SR
Queue Stats
205W - 194L
1,564 Elo+
Party 2
Geb
Geb
nogame69
Geb
Level 126
God Stats
13W - 14L
1,556 SR
Queue Stats
174W - 159L
1,544 Elo+
Party 2
Arachne
Arachne
xFury15x
Arachne
Level 148
God Stats
0W - 2L
1,356 SR
Queue Stats
183W - 147L
1,562 Elo+
Solo
Ra
Ra
yungprettyboy
Ra
Level 123
God Stats
28W - 27L
1,545 SR
Queue Stats
139W - 124L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 3
7,262
660
4,556
5,150
1,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 2 / 5
6,667
606
6,785
6,747
2,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
KingShadowXV
King Arthur
12
4 / 0 / 2
7,248
659
10,410
14,218
11,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Arachne
Perdition98
Arachne
12
7 / 1 / 4
7,167
652
6,128
8,116
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
xR20x
Geb
9
1 / 4 / 10
6,143
558
3,377
10,538
6,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Kahhkogui
Freya
11
5 / 8 / 2
6,784
617
6,921
10,276
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

King Arthur
ilovemyhouse420
King Arthur
11
0 / 3 / 0
6,384
580
5,746
13,160
10,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 2 / 1
5,975
543
4,020
7,229
4,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
xFury15x
Arachne
9
0 / 3 / 0
5,092
463
3,277
11,927
3,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
1 / 2 / 1
7,030
639
5,177
5,171
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
18
Kills
8
8
Deaths
18
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
3
2
5
2.75
L
Freya
Kahhkogui
Freya
5
8
2
0.75
W
King Arthur
KingShadowXV
King Arthur
4
0
2
5
W
Arachne
Perdition98
Arachne
7
1
4
9
L
King Arthur
ilovemyhouse420
King Arthur
0
3
0
0
L
2
2
1
1.25
L
Arachne
xFury15x
Arachne
0
3
0
0
W
Geb
xR20x
Geb
1
4
10
1.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,256
Damage
25,141
44,769
Taken
47,763
23,996
Mitigated
23,104
12,940
Healing
14,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,556
198
0
1,197
5,150
1,495
0
2,632
2,155
51,841
0
W
6,785
2,646
0
1,083
6,747
2,143
46
3,310
3,124
0
46,587
L
Freya
Kahhkogui
Freya
6,921
1,849
0
1,831
10,276
3,513
0
1,210
9,066
28,665
0
W
King Arthur
KingShadowXV
King Arthur
10,410
859
0
5,239
14,218
11,134
0
619
13,432
0
52,329
W
Arachne
Perdition98
Arachne
6,128
4,610
0
3,382
8,116
2,589
40
2,855
4,958
0
43,977
L
King Arthur
ilovemyhouse420
King Arthur
5,746
1,011
0
2,633
13,160
10,009
0
0
13,160
0
47,685
L
4,020
734
0
1,579
7,229
4,616
81
2,087
5,080
17,711
249
L
Arachne
xFury15x
Arachne
3,277
1,943
0
6,212
11,927
3,580
0
1,303
10,574
0
26,514
W
Geb
xR20x
Geb
3,377
357
0
2,039
10,538
6,635
0
5,222
5,053
15,125
0
L
5,177
379
608
1,891
5,171
1,386
322
2,988
1,950
58,408
2,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,487
Gold Earned
31,265
358
Minions Killed
364
0
Camps Cleared
0
1,256,785
Distance Traveled
1,235,152
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,262
660
103
9
0
262,341
1
W
Medusa
6,667
606
77
7
0
242,655
0
L
Freya
6,784
617
64
6
0
236,324
0
W
King Arthur
7,248
659
88
8
0
225,135
2
W
Arachne
7,167
652
67
6
0
288,313
0
L
King Arthur
6,384
580
96
9
0
216,958
1
L
Geb
5,975
543
24
2
0
258,629
2
L
Arachne
5,092
463
51
5
0
258,092
0
W
Geb
6,143
558
23
2
0
238,341
3
L
Ra
7,030
639
129
12
0
265,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role