Player Matchup

Chaac
Chaac
DestroyerBeerus
Chaac
Level 129
God Stats
1W - 1L
1,416 SR
Queue Stats
105W - 91L
1,577 Elo+
Solo
Chang'e
Chang'e
Finesse-Kid2050
Chang'e
Level 147
God Stats
6W - 2L
1,967 SR
Queue Stats
198W - 176L
1,506 Elo+
Solo
Hercules
Hercules
RalphShung
Hercules
Level 101
God Stats
32W - 24L
1,607 SR
Queue Stats
199W - 142L
1,582 Elo+
Party 1
Hachiman
Hachiman
Yeetmcsteven
Hachiman
Level 152
God Stats
32W - 16L
1,623 SR
Queue Stats
221W - 173L
1,574 Elo+
Party 1
Thor
Thor
ºKellª
Thor
Level 104
God Stats
4W - 4L
1,367 SR
Queue Stats
134W - 117L
1,549 Elo+
Party 1
Team Averages
Level 127
1,596 SR
1,558 Elo+

VS

Team Averages
Level 157
1,525 SR
1,491 Elo+
Bastet
Bastet
FierceKitty4370
Bastet
Level 125
God Stats
13W - 15L
1,616 SR
Queue Stats
82W - 107L
1,449 Elo+
Party 2
Osiris
Osiris
Hoagie01
Osiris
Level 118
God Stats
2W - 1L
1,769 SR
Queue Stats
121W - 112L
1,527 Elo+
Solo
Sobek
Sobek
LordAgandaur
Sobek
Level 175
God Stats
1W - 6L
1,224 SR
Queue Stats
187W - 188L
1,548 Elo+
Party 2
Zhong Kui
Zhong Kui
Mr Eye45
Zhong Kui
Level 186
God Stats
2W - 4L
1,515 SR
Queue Stats
290W - 290L
1,567 Elo+
Party 2
Sol
Sol
SLAY MAN1AC
Sol
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 0
7,689
591
7,216
12,668
12,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
2 / 2 / 1
6,874
529
5,332
8,232
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
RalphShung
Hercules
11
2 / 5 / 2
6,082
468
7,436
9,408
4,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
Yeetmcsteven
Hachiman
15
4 / 2 / 1
8,363
643
8,398
7,382
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
12
1 / 1 / 2
6,513
501
3,178
8,549
2,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
7,160
551
5,614
9,208
2,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
Hoagie01
Osiris
14
0 / 2 / 1
8,486
653
8,604
11,795
6,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
3 / 2 / 4
7,260
558
7,585
16,411
13,752
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Zhong Kui
Mr Eye45
Zhong Kui
13
1 / 1 / 1
7,624
586
5,768
6,848
4,650
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 5 / 2
6,586
507
3,066
9,644
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
11
Kills
10
10
Deaths
11
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
4
1
2
5
W
2
2
1
1.25
L
Osiris
Hoagie01
Osiris
0
2
1
0.25
L
3
2
4
2.5
L
Zhong Kui
Mr Eye45
Zhong Kui
1
1
1
1.5
W
Hercules
RalphShung
Hercules
2
5
2
0.6
L
2
5
2
0.6
W
Hachiman
Yeetmcsteven
Hachiman
4
2
1
2.25
W
Thor
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,560
Damage
30,637
46,239
Taken
53,906
24,318
Mitigated
29,765
18,996
Healing
21,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,216
1,972
0
5,109
12,668
12,121
0
0
12,668
0
58,880
L
5,614
1,086
0
6,357
9,208
2,880
0
760
8,408
0
53,686
W
5,332
467
692
3,913
8,232
2,304
0
3,848
4,384
44,058
0
L
Osiris
Hoagie01
Osiris
8,604
4,309
0
4,921
11,795
6,556
0
0
11,795
0
69,661
L
7,585
727
0
5,086
16,411
13,752
0
2,127
13,961
37,616
5,597
L
Zhong Kui
Mr Eye45
Zhong Kui
5,768
444
0
2,341
6,848
4,650
308
2,445
4,330
53,837
1,005
W
Hercules
RalphShung
Hercules
7,436
1,654
0
2,192
9,408
4,649
0
6,185
3,015
0
21,158
L
3,066
961
0
2,903
9,644
1,927
0
0
9,492
33,490
0
W
Hachiman
Yeetmcsteven
Hachiman
8,398
5,204
0
2,998
7,382
2,646
563
3,986
3,166
0
68,053
W
Thor
3,178
765
0
4,092
8,549
2,598
0
1,458
7,091
0
47,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,521
Gold Earned
37,116
426
Minions Killed
480
0
Camps Cleared
0
1,442,470
Distance Traveled
1,358,204
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,689
591
108
8
0
277,058
4
L
Bastet
7,160
551
84
6
0
315,312
0
W
Chang'e
6,874
529
82
6
0
284,738
4
L
Osiris
8,486
653
142
11
0
295,469
0
L
Sobek
7,260
558
75
6
0
296,916
0
L
Zhong Kui
7,624
586
112
9
0
253,729
0
W
Hercules
6,082
468
33
3
0
302,575
0
L
Sol
6,586
507
67
5
0
196,778
0
W
Hachiman
8,363
643
117
9
0
273,621
0
W
Thor
6,513
501
86
7
0
304,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role