Player Matchup

Geb
Geb
Diamond I
 
Geb
Diamond I
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Olorun
Olorun
Diamond II
 
Olorun
Diamond II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Set
Set
Diamond I
 
Set
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Masters
Selphyre
Vulcan
Masters
Level 108
God Stats
2W - 0L
1,767 SR
Queue Stats
118W - 78L
2,390 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,553 SR
1,678 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,596 SR
1,800 MMR
Cu Chulainn
Cu Chulainn
Diamond I
 
Cu Chulainn
Diamond I
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond I
 
Da Ji
Diamond I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Diamond IV
Slurpiefac3
Ix Chel
Diamond IV
Level 158
God Stats
42W - 39L
1,722 SR
Queue Stats
221W - 204L
2,063 MMR
Solo
Ne Zha
Ne Zha
Masters
fatsweatynerd
Ne Zha
Masters
Level 108
God Stats
3W - 3L
1,758 SR
Queue Stats
171W - 132L
2,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
1 / 1 / 2
3,891
778
1,623
4,170
2,273
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
 
Nemesis
6
1 / 0 / 2
3,665
733
1,864
2,037
599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Olorun
 
Olorun
6
2 / 1 / 1
3,593
719
1,349
1,651
453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Set
 
Set
6
0 / 2 / 0
3,267
653
861
4,067
2,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
Selphyre
Vulcan
7
2 / 0 / 1
4,266
853
803
1,736
428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Erlang ShenBacchusSun WukongCthulhu

VS

Bans
FreyaChang'eKing ArthurAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
7
2 / 0 / 0
3,942
788
2,669
4,732
1,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cerberus
 
Cerberus
2
0 / 2 / 0
2,703
541
451
2,947
1,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
 
Da Ji
1
0 / 0 / 0
2,447
489
0
0
0
Ix Chel
Slurpiefac3
Ix Chel
7
0 / 2 / 0
3,420
684
537
2,583
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
2 / 2 / 0
3,715
743
1,531
5,252
1,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
4
4
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
2
2
W
Nemesis
 
Nemesis
1
0
2
2
W
Olorun
 
Olorun
2
1
1
2.5
W
Set
 
Set
0
2
0
0
L
Cu Chulainn
 
Cu Chulainn
2
0
0
2
L
Cerberus
 
Cerberus
0
2
0
0
L
Da Ji
 
Da Ji
0
0
0
0
W
Vulcan
Selphyre
Vulcan
2
0
1
2.5
L
Ix Chel
Slurpiefac3
Ix Chel
0
2
0
0
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,500
Damage
5,188
13,661
Taken
15,514
5,766
Mitigated
4,620
4,175
Healing
5,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,623
684
0
1,324
4,170
2,273
0
63
4,099
10,968
732
W
Nemesis
 
Nemesis
1,864
1,234
0
629
2,037
599
0
49
1,988
0
19,263
W
Olorun
 
Olorun
1,349
908
200
529
1,651
453
0
62
1,549
13,538
822
W
Set
 
Set
861
447
0
1,141
4,067
2,013
0
109
3,958
0
13,895
L
Cu Chulainn
 
Cu Chulainn
2,669
421
0
1,461
4,732
1,729
7
0
4,732
235
20,428
L
Cerberus
 
Cerberus
451
58
0
908
2,947
1,009
0
716
2,144
3,969
0
L
Da Ji
 
Da Ji
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
Selphyre
Vulcan
803
237
0
352
1,736
428
0
712
970
21,267
0
L
Ix Chel
Slurpiefac3
Ix Chel
537
0
0
913
2,583
554
0
315
2,268
16,387
0
L
1,531
588
0
2,179
5,252
1,328
0
2,578
2,674
0
19,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,682
Gold Earned
16,227
140
Minions Killed
110
0
Camps Cleared
0
531,205
Distance Traveled
440,303
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,891
778
11
2
0
100,373
2
W
Nemesis
3,665
733
40
8
0
144,141
0
W
Olorun
3,593
719
29
6
0
68,168
0
W
Set
3,267
653
24
5
0
102,351
0
L
Cu Chulainn
3,942
788
32
6
0
104,195
0
L
Cerberus
2,703
541
9
2
0
120,041
2
L
Da Ji
2,447
489
0
0
0
0
0
W
Vulcan
4,266
853
36
7
0
116,172
1
L
Ix Chel
3,420
684
42
8
0
105,892
0
L
Ne Zha
3,715
743
27
5
0
110,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role