Player Matchup

Serqet
Serqet
 
Serqet
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
DrizzIe42
Erlang Shen
Level 68
God Stats
8W - 7L
1,335 SR
Queue Stats
262W - 267L
1,409 Elo+
Party 1
Surtr
Surtr
TTVShrimpShaker
Surtr
Level 61
God Stats
6W - 5L
1,396 SR
Queue Stats
187W - 226L
1,339 Elo+
Party 1
Osiris
Osiris
pinhopc
Osiris
Level 141
God Stats
60W - 65L
1,495 SR
Queue Stats
236W - 223L
1,384 Elo+
Solo
Danzaburou
Danzaburou
tpegueeei
Danzaburou
Level 133
God Stats
114W - 106L
1,463 SR
Queue Stats
490W - 490L
1,455 Elo+
Solo
Team Averages
Level 100
1,438 SR
1,418 Elo+

VS

Team Averages
Level 70
1,486 SR
1,370 Elo+
Kukulkan
Kukulkan
Gambit536412-21
Kukulkan
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,376 Elo+
Solo
Surtr
Surtr
GlockCowboy
Surtr
Level 24
God Stats
11W - 13L
1,704 SR
Queue Stats
51W - 72L
1,293 Elo+
Party 2
Ratatoskr
Ratatoskr
OpkxCamp
Ratatoskr
Level 66
God Stats
6W - 4L
1,500 SR
Queue Stats
185W - 168L
1,467 Elo+
Solo
Nox
Nox
STSV
Nox
Level 48
God Stats
20W - 16L
1,415 SR
Queue Stats
61W - 83L
1,296 Elo+
Party 2
Yemoja
Yemoja
freezing-car
Yemoja
Level 67
God Stats
3W - 7L
1,310 SR
Queue Stats
64W - 48L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
6
0 / 0 / 1
3,609
602
1,260
3,223
1,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
DrizzIe42
Erlang Shen
7
3 / 2 / 0
4,299
717
2,718
4,602
1,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

7
0 / 0 / 3
4,002
667
2,252
3,538
1,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Osiris
pinhopc
Osiris
8
3 / 1 / 0
4,711
785
2,707
4,172
2,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Danzaburou
tpegueeei
Danzaburou
8
0 / 0 / 0
4,055
676
1,356
1,970
477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
2
0 / 1 / 0
2,768
461
159
743
140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
1 / 3 / 0
3,608
601
1,937
4,628
1,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ratatoskr
OpkxCamp
Ratatoskr
7
0 / 0 / 0
3,621
604
1,828
3,519
1,136
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nox
STSV
Nox
7
0 / 0 / 0
3,860
643
470
2,863
1,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
7
2 / 2 / 0
3,766
628
2,034
5,787
1,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
6
Kills
3
3
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
0
1
0.5
W
Erlang Shen
DrizzIe42
Erlang Shen
3
2
0
1.5
L
Kukulkan
0
1
0
0
L
1
3
0
0.33
L
Ratatoskr
OpkxCamp
Ratatoskr
0
0
0
0
L
Nox
STSV
Nox
0
0
0
0
W
0
0
3
1.5
L
Yemoja
2
2
0
1
W
Osiris
pinhopc
Osiris
3
1
0
3
W
Danzaburou
tpegueeei
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,293
Damage
6,428
17,505
Taken
17,540
6,392
Mitigated
6,144
6,263
Healing
3,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,260
437
0
615
3,223
1,088
0
42
3,150
0
16,934
W
Erlang Shen
DrizzIe42
Erlang Shen
2,718
1,341
0
1,812
4,602
1,684
510
1,156
3,446
0
18,371
L
Kukulkan
159
47
0
0
743
140
0
0
743
2,310
0
L
1,937
1,087
0
917
4,628
1,741
0
0
4,172
151
10,151
L
Ratatoskr
OpkxCamp
Ratatoskr
1,828
673
0
645
3,519
1,136
0
0
3,519
0
21,538
L
Nox
STSV
Nox
470
161
0
697
2,863
1,136
0
0
2,863
15,074
0
W
2,252
881
0
1,034
3,538
1,018
311
1,156
2,382
591
16,012
L
Yemoja
2,034
949
225
852
5,787
1,991
0
127
5,660
8,950
0
W
Osiris
pinhopc
Osiris
2,707
829
0
2,044
4,172
2,125
0
46
3,978
0
23,500
W
Danzaburou
tpegueeei
Danzaburou
1,356
213
0
758
1,970
477
264
309
1,661
0
22,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,676
Gold Earned
17,623
185
Minions Killed
117
0
Camps Cleared
0
635,837
Distance Traveled
539,962
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
3,609
602
39
7
0
141,606
2
W
Erlang Shen
4,299
717
27
5
0
128,890
1
L
Kukulkan
2,768
461
2
0
0
19,922
0
L
Surtr
3,608
601
21
4
0
139,705
0
L
Ratatoskr
3,621
604
38
6
0
153,711
0
L
Nox
3,860
643
42
7
0
127,387
0
W
Surtr
4,002
667
34
6
0
136,140
1
L
Yemoja
3,766
628
14
2
0
99,237
1
W
Osiris
4,711
785
47
8
0
117,009
0
W
Danzaburou
4,055
676
38
6
0
112,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role