Player Matchup

Fafnir
Fafnir
Diamond IV
 
Fafnir
Diamond IV
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond I
Farinha415
Medusa
Diamond I
Level 184
God Stats
5W - 3L
1,807 SR
Queue Stats
626W - 488L
2,287 MMR
Party 1
Mercury
Mercury
Diamond V
MADem0n
Mercury
Diamond V
Level 163
God Stats
14W - 16L
1,558 SR
Queue Stats
340W - 330L
2,021 MMR
Solo
Rama
Rama
Diamond I
McLeozinho
Rama
Diamond I
Level 103
God Stats
2W - 3L
1,698 SR
Queue Stats
109W - 59L
2,493 MMR
Party 1
Artio
Artio
Diamond I
Điabellstaŕ
Artio
Diamond I
Level 251
God Stats
33W - 29L
1,548 SR
Queue Stats
613W - 634L
2,187 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 182
1,622 SR
2,098 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,463 SR
1,589 MMR
Artemis
Artemis
Diamond I
 
Artemis
Diamond I
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Geb
Geb
Diamond I
 
Geb
Diamond I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond IV
 
Gilgamesh
Diamond IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum V
 
Charybdis
Platinum V
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
ElLibroDeGelo
Erlang Shen
Diamond IV
Level 128
God Stats
0W - 4L
1,314 SR
Queue Stats
119W - 114L
1,943 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
6
1 / 1 / 0
3,877
775
1,362
4,500
3,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Medusa
Farinha415
Medusa
7
1 / 1 / 0
3,813
763
2,458
2,965
687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
MADem0n
Mercury
7
2 / 2 / 0
3,980
796
1,312
4,131
1,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
1 / 1 / 1
3,672
734
3,065
3,941
844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

7
1 / 1 / 0
3,815
763
2,995
5,110
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
KuzenboBacchusAresScylla

VS

Bans
Ao KuangFreyaThanatosNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
4 / 0 / 0
4,387
877
2,870
2,603
798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
 
Geb
7
1 / 0 / 3
4,192
838
1,499
3,840
2,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
 
Gilgamesh
6
1 / 1 / 1
4,030
806
3,213
4,975
1,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Charybdis
 
Charybdis
6
0 / 2 / 1
3,343
669
2,868
3,218
694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
ElLibroDeGelo
Erlang Shen
5
0 / 3 / 1
3,227
645
1,265
3,586
1,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
6
Kills
6
6
Deaths
6
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
1
0
1
L
Artemis
 
Artemis
4
0
0
4
L
Geb
 
Geb
1
0
3
2.5
L
Gilgamesh
 
Gilgamesh
1
1
1
1.5
L
Charybdis
 
Charybdis
0
2
1
0.25
L
Erlang Shen
ElLibroDeGelo
Erlang Shen
0
3
1
0.17
W
Medusa
Farinha415
Medusa
1
1
0
1
W
Mercury
MADem0n
Mercury
2
2
0
1
W
1
1
1
1.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,192
Damage
11,715
20,647
Taken
18,222
8,418
Mitigated
6,120
7,903
Healing
7,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,362
337
0
2,151
4,500
3,000
0
766
3,734
4,437
0
L
Artemis
 
Artemis
2,870
921
0
674
2,603
798
0
0
2,603
0
20,704
L
Geb
 
Geb
1,499
415
0
1,994
3,840
2,010
0
586
3,254
7,149
0
L
Gilgamesh
 
Gilgamesh
3,213
1,134
0
2,360
4,975
1,534
0
2,374
2,043
0
19,134
L
Charybdis
 
Charybdis
2,868
1,783
0
1,125
3,218
694
0
776
2,442
0
14,823
L
Erlang Shen
ElLibroDeGelo
Erlang Shen
1,265
650
0
948
3,586
1,084
0
0
3,586
0
13,775
W
Medusa
Farinha415
Medusa
2,458
936
0
387
2,965
687
0
0
2,965
0
25,709
W
Mercury
MADem0n
Mercury
1,312
776
0
470
4,131
1,171
0
105
3,995
0
16,098
W
3,065
2,638
0
1,989
3,941
844
0
628
3,313
0
23,690
W
2,995
181
0
2,906
5,110
2,716
0
0
4,711
14,022
1,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,157
Gold Earned
19,179
171
Minions Killed
138
0
Camps Cleared
0
633,125
Distance Traveled
542,143
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
3,877
775
5
1
0
124,464
2
L
Artemis
4,387
877
36
7
0
115,351
0
L
Geb
4,192
838
4
1
0
116,425
2
L
Gilgamesh
4,030
806
34
7
0
122,475
2
L
Charybdis
3,343
669
32
6
0
97,244
0
L
Erlang Shen
3,227
645
32
6
0
90,648
0
W
Medusa
3,813
763
42
8
0
136,445
0
W
Mercury
3,980
796
40
8
0
146,068
1
W
Rama
3,672
734
43
9
0
97,243
0
W
Artio
3,815
763
41
8
0
128,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role