Player Matchup

Jing Wei
Jing Wei
Anickle
Jing Wei
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Charon
Charon
IIDemiise
Charon
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 92L
1,485 Elo+
Party 1
Chaac
Chaac
Lionhart27
Chaac
Level 157
God Stats
2W - 3L
1,633 SR
Queue Stats
44W - 64L
1,444 Elo+
Party 1
Lancelot
Lancelot
OPKILLERBEE
Lancelot
Level 158
God Stats
5W - 10L
1,485 SR
Queue Stats
170W - 189L
1,504 Elo+
Party 1
Olorun
Olorun
WorthlessHooman
Olorun
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 91L
1,535 Elo+
Solo
Team Averages
Level 134
1,524 SR
1,494 Elo+

VS

Team Averages
Level 147
1,569 SR
1,504 Elo+
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
 
Hel
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AkllosTerrai
Terra
Level 69
God Stats
3W - 0L
1,846 SR
Queue Stats
59W - 56L
1,507 Elo+
Party 2
Artemis
Artemis
EPICBABYSHEEP
Artemis
Level 194
God Stats
11W - 11L
1,498 SR
Queue Stats
159W - 151L
1,484 Elo+
Party 2
Fenrir
Fenrir
RatonPistolaS
Fenrir
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Anickle
Jing Wei
1
0 / 0 / 0
942
188
0
0
0
Charon
IIDemiise
Charon
6
0 / 1 / 3
3,651
730
1,731
3,771
1,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
6
0 / 2 / 1
3,673
735
3,295
4,691
1,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Lancelot
OPKILLERBEE
Lancelot
8
3 / 1 / 0
4,086
817
3,515
3,326
1,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
2 / 1 / 0
4,027
805
1,925
2,168
551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
6
0 / 0 / 2
3,672
734
1,600
3,334
1,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
 
Hel
6
1 / 1 / 1
3,499
700
1,071
2,125
353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 1 / 2
3,608
722
1,493
3,076
1,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
6
2 / 1 / 0
3,679
736
2,457
2,643
670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 2 / 1
3,450
690
2,083
4,945
1,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
4
5
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
0
2
1
W
Hel
 
Hel
1
1
1
1.5
W
0
1
2
1
L
Jing Wei
Anickle
Jing Wei
0
0
0
0
W
Artemis
2
1
0
2
L
Charon
IIDemiise
Charon
0
1
3
1.5
L
Chaac
0
2
1
0.25
L
Lancelot
OPKILLERBEE
Lancelot
3
1
0
3
W
1
2
1
0.75
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,466
Damage
8,704
13,956
Taken
16,123
5,095
Mitigated
5,558
4,420
Healing
7,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
1,600
272
0
1,812
3,334
1,317
0
0
3,334
0
15,735
W
Hel
 
Hel
1,071
36
179
945
2,125
353
0
0
2,125
12,937
0
W
1,493
428
131
1,085
3,076
1,720
0
1,689
1,387
5,320
0
L
Jing Wei
Anickle
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
2,457
1,320
0
1,175
2,643
670
0
1,466
1,177
0
20,836
L
Charon
IIDemiise
Charon
1,731
630
0
1,645
3,771
1,460
0
477
3,294
6,643
0
L
Chaac
3,295
854
0
1,454
4,691
1,870
0
202
4,309
0
17,785
L
Lancelot
OPKILLERBEE
Lancelot
3,515
1,377
0
533
3,326
1,214
0
977
2,349
0
21,148
W
2,083
1,002
0
1,834
4,945
1,498
0
370
4,575
0
14,024
L
1,925
1,277
80
708
2,168
551
0
908
1,260
20,662
3,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,379
Gold Earned
17,908
134
Minions Killed
139
0
Camps Cleared
0
437,474
Distance Traveled
530,317
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,672
734
32
6
0
98,307
2
W
Hel
3,499
700
26
5
0
104,374
0
W
Terra
3,608
722
11
2
0
113,088
0
L
Jing Wei
942
188
0
0
0
0
0
W
Artemis
3,679
736
39
8
0
96,109
0
L
Charon
3,651
730
5
1
0
107,587
3
L
Chaac
3,673
735
42
8
0
97,512
0
L
Lancelot
4,086
817
43
9
0
132,667
0
W
Fenrir
3,450
690
31
6
0
118,439
0
L
Olorun
4,027
805
44
9
0
99,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role