Player Matchup

Kali
Kali
Erik_jarmac_95
Kali
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 126L
1,488 Elo+
Party 3
Janus
Janus
H2OedgeLORD
Janus
Level 155
God Stats
0W - 2L
1,263 SR
Queue Stats
18W - 23L
1,653 Elo+
Party 2
Yemoja
Yemoja
Lavish Scion
Yemoja
Level 149
God Stats
2W - 1L
1,517 SR
Queue Stats
60W - 61L
1,634 Elo+
Party 2
Charybdis
Charybdis
S0NYCK
Charybdis
Level 25
God Stats
17W - 13L
1,830 SR
Queue Stats
112W - 107L
1,485 Elo+
Party 3
Mulan
Mulan
Soruto3
Mulan
Level 141
God Stats
1W - 5L
1,688 SR
Queue Stats
56W - 64L
1,641 Elo+
Party 2
Team Averages
Level 117
1,559 SR
1,580 Elo+

VS

Team Averages
Level 106
1,541 SR
1,533 Elo+
Chaac
Chaac
Andfa1702
Chaac
Level 147
God Stats
8W - 6L
1,508 SR
Queue Stats
365W - 360L
1,483 Elo+
Solo
Bacchus
Bacchus
Bigpole666
Bacchus
Level 84
God Stats
24W - 6L
1,796 SR
Queue Stats
32W - 16L
1,618 Elo+
Solo
Hou Yi
Hou Yi
COOONNNEER
Hou Yi
Level 94
God Stats
1W - 2L
1,329 SR
Queue Stats
41W - 36L
1,545 Elo+
Party 1
Bellona
Bellona
KnowTheMeta
Bellona
Level 99
God Stats
7W - 5L
1,577 SR
Queue Stats
40W - 43L
1,481 Elo+
Party 1
Ra
Ra
luckytshirts
Ra
Level 105
God Stats
3W - 3L
1,497 SR
Queue Stats
68W - 62L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 0
7,528
538
4,143
14,636
5,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 6 / 1
7,323
523
4,679
8,424
2,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
10
0 / 3 / 2
6,426
459
4,120
11,357
7,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
S0NYCK
Charybdis
11
0 / 5 / 2
6,033
431
6,630
12,852
3,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Soruto3
Mulan
13
1 / 3 / 0
7,907
565
10,592
15,872
12,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Andfa1702
Chaac
15
3 / 0 / 1
8,529
609
10,228
13,844
13,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
Bigpole666
Bacchus
11
0 / 1 / 9
7,303
522
5,957
8,827
8,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hou Yi
COOONNNEER
Hou Yi
13
6 / 1 / 3
7,901
564
10,539
10,128
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
KnowTheMeta
Bellona
14
6 / 0 / 3
8,100
579
6,393
8,164
4,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
9 / 2 / 7
9,759
697
12,242
8,186
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
4
Kills
24
24
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chaac
Andfa1702
Chaac
3
0
1
3.5
W
Bacchus
Bigpole666
Bacchus
0
1
9
4.5
W
Hou Yi
COOONNNEER
Hou Yi
6
1
3
7.5
L
2
7
0
0.29
L
1
6
1
0.25
W
Bellona
KnowTheMeta
Bellona
6
0
3
7.5
L
Yemoja
0
3
2
0.33
L
Charybdis
S0NYCK
Charybdis
0
5
2
0.2
L
Mulan
Soruto3
Mulan
1
3
0
0.33
W
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,164
Damage
45,359
63,141
Taken
49,149
31,750
Mitigated
32,999
21,500
Healing
17,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Andfa1702
Chaac
10,228
2,541
0
5,874
13,844
13,343
0
0
13,844
0
64,292
W
Bacchus
Bigpole666
Bacchus
5,957
699
0
2,676
8,827
8,704
235
2,552
6,239
24,555
4,735
W
Hou Yi
COOONNNEER
Hou Yi
10,539
5,424
0
5,161
10,128
3,494
552
1,793
8,335
0
51,901
L
4,143
1,834
0
3,529
14,636
5,794
0
1,985
12,430
0
42,074
L
4,679
322
0
443
8,424
2,367
0
5,182
2,685
49,871
867
W
Bellona
KnowTheMeta
Bellona
6,393
2,349
0
998
8,164
4,613
167
673
7,483
0
58,624
L
Yemoja
4,120
1,797
2,374
2,901
11,357
7,411
0
4,228
6,985
22,472
0
L
Charybdis
S0NYCK
Charybdis
6,630
4,140
0
3,760
12,852
3,938
0
4,384
8,295
0
42,248
L
Mulan
Soruto3
Mulan
10,592
2,228
0
8,493
15,872
12,240
0
947
14,871
0
56,615
W
12,242
697
450
2,758
8,186
2,845
462
3,304
4,686
74,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,217
Gold Earned
41,592
365
Minions Killed
454
0
Camps Cleared
0
1,242,375
Distance Traveled
1,428,918
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,529
609
110
8
0
268,520
1
W
Bacchus
7,303
522
37
3
0
264,602
0
W
Hou Yi
7,901
564
82
6
0
247,875
0
L
Kali
7,528
538
68
5
0
303,268
0
L
Janus
7,323
523
95
7
0
250,559
0
W
Bellona
8,100
579
91
7
0
351,522
0
L
Yemoja
6,426
459
38
3
0
229,282
3
L
Charybdis
6,033
431
74
5
0
224,511
0
L
Mulan
7,907
565
90
6
0
234,755
0
W
Ra
9,759
697
134
10
0
296,399
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role