Player Matchup

Scylla
Scylla
Diamond II
BzSebas
Scylla
Diamond II
Level 165
God Stats
25W - 2L
2,067 SR
Queue Stats
74W - 33L
2,482 MMR
Party 2
Odin
Odin
Diamond II
DiosPipo
Odin
Diamond II
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 25L
2,450 MMR
Party 2
Geb
Geb
Diamond I
αѕєятιjσ
Geb
Diamond I
Level 159
God Stats
15W - 3L
1,886 SR
Queue Stats
139W - 70L
2,804 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 163
1,818 SR
2,578 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,837 SR
2,025 MMR
Serqet
Serqet
Platinum I
Koilss
Serqet
Platinum I
Level 108
God Stats
4W - 1L
2,029 SR
Queue Stats
13W - 6L
2,008 MMR
Party 1
Ix Chel
Ix Chel
Diamond V
Senjōgahara
Ix Chel
Diamond V
Level 108
God Stats
5W - 2L
1,748 SR
Queue Stats
48W - 32L
2,033 MMR
Party 1
Chaac
Chaac
Diamond V
Shortgaze
Chaac
Diamond V
Level 155
God Stats
0W - 1L
1,735 SR
Queue Stats
63W - 43L
2,034 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BzSebas
Scylla
20
9 / 0 / 3
13,358
954
19,188
7,864
3,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
18
2 / 1 / 10
11,564
826
10,855
17,335
13,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

17
1 / 3 / 7
10,907
779
8,455
12,921
9,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
AchillesFafnirBaron SamediPersephoneKuzenbo

VS

Bans
ThothBacchusMedusaGaneshaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Koilss
Serqet
15
0 / 3 / 4
9,542
682
3,800
12,177
6,949
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
Senjōgahara
Ix Chel
16
1 / 6 / 3
9,970
712
12,003
12,090
4,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chaac
Shortgaze
Chaac
18
3 / 3 / 1
10,914
780
10,590
18,633
23,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
12
Kills
4
4
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
BzSebas
Scylla
9
0
3
10.5
W
Odin
2
1
10
7
L
Serqet
Koilss
Serqet
0
3
4
0.67
L
Ix Chel
Senjōgahara
Ix Chel
1
6
3
0.42
L
Chaac
Shortgaze
Chaac
3
3
1
1.17
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,498
Damage
26,393
38,120
Taken
42,900
26,630
Mitigated
35,414
10,773
Healing
7,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BzSebas
Scylla
19,188
840
0
2,392
7,864
3,212
2,065
2,889
4,453
81,776
414
W
Odin
10,855
3,021
0
6,224
17,335
13,653
1,000
4,970
11,096
0
27,508
L
Serqet
Koilss
Serqet
3,800
310
0
1,370
12,177
6,949
0
8,591
2,509
0
19,266
L
Ix Chel
Senjōgahara
Ix Chel
12,003
1,821
1,018
1,521
12,090
4,564
0
7,678
3,553
37,678
692
L
Chaac
Shortgaze
Chaac
10,590
2,328
0
3,642
18,633
23,901
0
8,731
8,156
0
44,762
W
8,455
392
0
2,157
12,921
9,765
350
3,224
8,880
25,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,829
Gold Earned
30,426
196
Minions Killed
162
0
Camps Cleared
0
859,214
Distance Traveled
706,972
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,358
954
139
10
0
269,495
2
W
Odin
11,564
826
26
2
0
308,751
0
L
Serqet
9,542
682
36
3
0
247,673
2
L
Ix Chel
9,970
712
81
6
0
203,360
0
L
Chaac
10,914
780
45
3
0
255,939
0
W
Geb
10,907
779
31
2
0
280,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role