Player Matchup

Charon
Charon
Depravity
Charon
Level 128
God Stats
4W - 5L
1,625 SR
Queue Stats
147W - 149L
1,520 Elo+
Party 3
Nemesis
Nemesis
Kingdebane
Nemesis
Level 114
God Stats
7W - 7L
1,536 SR
Queue Stats
101W - 98L
1,518 Elo+
Party 3
Jing Wei
Jing Wei
PrimeHarp
Jing Wei
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,576 Elo+
Party 1
Fenrir
Fenrir
R5F1
Fenrir
Level 119
God Stats
3W - 1L
1,798 SR
Queue Stats
29W - 23L
1,592 Elo+
Party 1
Janus
Janus
TacoWizard117
Janus
Level 100
God Stats
2W - 2L
1,258 SR
Queue Stats
16W - 12L
1,524 Elo+
Party 1
Team Averages
Level 120
1,543 SR
1,546 Elo+

VS

Team Averages
Level 101
1,642 SR
1,515 Elo+
Nut
Nut
DrippyTerp
Nut
Level 62
God Stats
36W - 31L
1,723 SR
Queue Stats
112W - 95L
1,512 Elo+
Party 2
Chang'e
Chang'e
Monticello15
Chang'e
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 84L
1,519 Elo+
Party 4
Fenrir
Fenrir
Prerolleds
Fenrir
Level 106
God Stats
1W - 2L
1,722 SR
Queue Stats
512W - 439L
1,542 Elo+
Party 2
Athena
Athena
TruGaymer
Athena
Level 126
God Stats
1W - 1L
1,444 SR
Queue Stats
6W - 9L
1,413 Elo+
Solo
Amaterasu
Amaterasu
therealZare
Amaterasu
Level 67
God Stats
2W - 1L
1,822 SR
Queue Stats
48W - 39L
1,589 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Depravity
Charon
12
1 / 1 / 7
7,642
546
4,379
8,984
6,375
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemesis
Kingdebane
Nemesis
14
4 / 3 / 4
7,829
559
8,187
12,310
5,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
PrimeHarp
Jing Wei
14
4 / 1 / 2
8,033
574
9,176
11,299
3,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
R5F1
Fenrir
14
6 / 2 / 5
8,675
620
8,814
13,964
10,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 7
7,834
560
5,464
6,268
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
6,486
463
5,423
10,255
3,169
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Monticello15
Chang'e
14
3 / 3 / 1
7,996
571
8,542
9,483
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Prerolleds
Fenrir
13
6 / 5 / 3
7,788
556
8,353
14,462
5,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
TruGaymer
Athena
7
0 / 1 / 1
5,349
382
1,829
5,469
2,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
therealZare
Amaterasu
13
1 / 4 / 4
7,898
564
7,858
12,457
6,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
16
Kills
10
10
Deaths
16
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charon
Depravity
Charon
1
1
7
4.5
L
0
3
2
0.33
W
Nemesis
Kingdebane
Nemesis
4
3
4
2
L
Chang'e
Monticello15
Chang'e
3
3
1
1.17
L
Fenrir
Prerolleds
Fenrir
6
5
3
1.5
W
Jing Wei
PrimeHarp
Jing Wei
4
1
2
5
W
Fenrir
R5F1
Fenrir
6
2
5
4.25
W
1
3
7
1.5
L
Athena
TruGaymer
Athena
0
1
1
0.5
L
Amaterasu
therealZare
Amaterasu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,020
Damage
32,005
52,825
Taken
52,126
26,853
Mitigated
21,066
15,189
Healing
15,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Depravity
Charon
4,379
299
0
2,553
8,984
6,375
280
1,240
7,674
20,730
756
L
5,423
3,169
0
2,453
10,255
3,169
0
1,200
9,015
0
46,121
W
Nemesis
Kingdebane
Nemesis
8,187
3,647
0
2,274
12,310
5,136
0
2,361
9,712
0
63,540
L
Chang'e
Monticello15
Chang'e
8,542
823
587
2,407
9,483
2,726
0
3,214
5,932
56,385
0
L
Fenrir
Prerolleds
Fenrir
8,353
1,922
0
4,673
14,462
5,533
0
1,572
12,604
0
47,625
W
Jing Wei
PrimeHarp
Jing Wei
9,176
7,661
0
4,452
11,299
3,349
472
987
10,312
0
64,273
W
Fenrir
R5F1
Fenrir
8,814
4,045
0
5,620
13,964
10,440
743
1,746
12,144
0
49,648
W
5,464
1,193
0
290
6,268
1,553
0
4,148
1,690
45,570
178
L
Athena
TruGaymer
Athena
1,829
613
0
1,648
5,469
2,742
0
1,318
4,109
6,505
302
L
Amaterasu
therealZare
Amaterasu
7,858
3,476
0
3,884
12,457
6,896
0
2,196
9,805
0
47,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,013
Gold Earned
35,517
387
Minions Killed
376
0
Camps Cleared
0
1,431,487
Distance Traveled
1,307,391
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,642
546
37
3
0
285,708
0
L
Nut
6,486
463
76
5
0
260,573
0
W
Nemesis
7,829
559
88
6
0
328,493
2
L
Chang'e
7,996
571
125
9
0
283,723
1
L
Fenrir
7,788
556
75
5
0
322,614
0
W
Jing Wei
8,033
574
98
7
0
259,097
0
W
Fenrir
8,675
620
69
5
0
256,842
1
W
Janus
7,834
560
95
7
0
301,347
0
L
Athena
5,349
382
12
1
0
149,533
2
L
Amaterasu
7,898
564
88
6
0
290,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role