Player Matchup

Nemesis
Nemesis
Appleş
Nemesis
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 71L
1,480 Elo+
Party 1
Mulan
Mulan
Savãge
Mulan
Level 156
God Stats
6W - 2L
1,712 SR
Queue Stats
69W - 81L
1,536 Elo+
Party 1
King Arthur
King Arthur
Tmuels7079
King Arthur
Level 154
God Stats
3W - 0L
1,486 SR
Queue Stats
84W - 57L
1,554 Elo+
Solo
Danzaburou
Danzaburou
vNthomp
Danzaburou
Level 152
God Stats
7W - 0L
1,724 SR
Queue Stats
70W - 79L
1,569 Elo+
Party 1
Ra
Ra
їEclipse
Ra
Level 169
God Stats
5W - 10L
1,684 SR
Queue Stats
143W - 177L
1,566 Elo+
Party 1
Team Averages
Level 145
1,621 SR
1,541 Elo+

VS

Team Averages
Level 111
1,542 SR
1,582 Elo+
Cthulhu
Cthulhu
GreenBot202
Cthulhu
Level 126
God Stats
6W - 3L
1,659 SR
Queue Stats
207W - 183L
1,587 Elo+
Solo
Anhur
Anhur
Hexalicious
Anhur
Level 78
God Stats
11W - 9L
1,583 SR
Queue Stats
263W - 238L
1,524 Elo+
Solo
King Arthur
King Arthur
SirDouglasIII
King Arthur
Level 163
God Stats
0W - 2L
1,367 SR
Queue Stats
178W - 192L
1,544 Elo+
Party 2
Mercury
Mercury
TSwift4lyfer2007
Mercury
Level 65
God Stats
2W - 1L
1,625 SR
Queue Stats
94W - 47L
1,729 Elo+
Solo
Agni
Agni
XxDavee
Agni
Level 124
God Stats
11W - 20L
1,474 SR
Queue Stats
224W - 214L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Appleş
Nemesis
14
4 / 0 / 6
8,183
629
4,943
7,597
3,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mulan
Savãge
Mulan
12
4 / 1 / 8
8,184
630
5,997
8,908
7,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

King Arthur
Tmuels7079
King Arthur
12
0 / 3 / 2
7,281
560
7,411
14,409
9,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
vNthomp
Danzaburou
14
7 / 1 / 4
9,216
709
10,583
8,124
3,136
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 1 / 6
8,796
677
6,295
4,591
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GreenBot202
Cthulhu
8
1 / 5 / 0
5,978
460
4,803
12,623
4,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 6 / 0
6,304
485
1,568
6,596
1,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

King Arthur
SirDouglasIII
King Arthur
13
4 / 2 / 0
8,042
619
10,321
14,330
10,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
1 / 3 / 1
6,304
485
4,660
10,184
3,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Agni
XxDavee
Agni
10
0 / 4 / 1
6,194
476
2,216
6,230
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
20
Kills
6
6
Deaths
20
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Appleş
Nemesis
4
0
6
7
L
Cthulhu
GreenBot202
Cthulhu
1
5
0
0.2
L
0
6
0
0
W
Mulan
Savãge
Mulan
4
1
8
8
L
King Arthur
SirDouglasIII
King Arthur
4
2
0
2
L
1
3
1
0.5
W
King Arthur
Tmuels7079
King Arthur
0
3
2
0.33
L
Agni
XxDavee
Agni
0
4
1
0.13
W
Danzaburou
vNthomp
Danzaburou
7
1
4
9
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,229
Damage
23,568
43,629
Taken
49,963
24,990
Mitigated
22,495
15,487
Healing
9,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Appleş
Nemesis
4,943
1,722
0
1,349
7,597
3,250
227
708
6,889
0
62,213
L
Cthulhu
GreenBot202
Cthulhu
4,803
177
676
2,665
12,623
4,737
0
2,080
10,417
20,357
0
L
1,568
1,050
0
413
6,596
1,363
0
0
6,596
0
38,427
W
Mulan
Savãge
Mulan
5,997
677
0
2,978
8,908
7,207
234
2,791
6,117
1,509
21,844
L
King Arthur
SirDouglasIII
King Arthur
10,321
2,087
0
3,449
14,330
10,938
0
991
13,202
0
57,512
L
4,660
2,102
0
750
10,184
3,669
0
725
9,339
0
47,186
W
King Arthur
Tmuels7079
King Arthur
7,411
1,034
0
4,278
14,409
9,714
58
0
14,409
0
46,061
L
Agni
XxDavee
Agni
2,216
188
0
1,362
6,230
1,788
0
2,086
3,922
41,046
0
W
Danzaburou
vNthomp
Danzaburou
10,583
5,717
0
3,913
8,124
3,136
2,937
2,104
6,020
0
72,364
W
6,295
717
1,377
1,592
4,591
1,683
1,477
1,679
2,912
65,349
783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,660
Gold Earned
32,822
446
Minions Killed
395
0
Camps Cleared
0
1,380,366
Distance Traveled
1,247,407
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,183
629
103
8
0
316,814
5
L
Cthulhu
5,978
460
29
2
0
239,784
4
L
Anhur
6,304
485
81
6
0
227,551
2
W
Mulan
8,184
630
30
2
0
269,822
1
L
King Arthur
8,042
619
108
8
0
237,378
1
L
Mercury
6,304
485
97
7
0
315,712
0
W
King Arthur
7,281
560
75
6
0
245,320
0
L
Agni
6,194
476
80
6
0
226,982
1
W
Danzaburou
9,216
709
106
8
0
257,222
2
W
Ra
8,796
677
132
10
0
291,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role