Player Matchup

Thor
Thor
CHOWILAA666
Thor
Level 158
God Stats
3W - 1L
1,607 SR
Queue Stats
5W - 6L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
Diegogg4
Cthulhu
Level 143
God Stats
13W - 5L
1,623 SR
Queue Stats
133W - 116L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
F3L1X 007
Sun Wukong
Level 169
God Stats
5W - 3L
1,630 SR
Queue Stats
19W - 24L
1,494 Elo+
Party 2
Eset
Eset
JOSUE BLK
Eset
Level 176
God Stats
5W - 3L
1,742 SR
Queue Stats
30W - 29L
1,551 Elo+
Party 2
Hel
Hel
spider monki87
Hel
Level 107
God Stats
9W - 1L
1,596 SR
Queue Stats
111W - 90L
1,535 Elo+
Party 1
Team Averages
Level 151
1,640 SR
1,506 Elo+

VS

Team Averages
Level 92
1,546 SR
1,505 Elo+
Chernobog
Chernobog
Def3ctedd
Chernobog
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 76L
1,523 Elo+
Party 3
Sun Wukong
Sun Wukong
FilosofoKIng
Sun Wukong
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 19L
1,500 Elo+
Solo
Thor
Thor
Horgof
Thor
Level 122
God Stats
1W - 4L
1,433 SR
Queue Stats
169W - 159L
1,511 Elo+
Party 3
Maui
Maui
KillerKyro101
Maui
Level 63
God Stats
2W - 1L
1,798 SR
Queue Stats
47W - 54L
1,472 Elo+
Solo
Scylla
Scylla
supergamer18
Scylla
Level 69
God Stats
3W - 6L
1,500 SR
Queue Stats
170W - 152L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,803
434
4,056
9,902
3,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Diegogg4
Cthulhu
13
3 / 1 / 4
8,986
499
12,580
12,772
11,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
F3L1X 007
Sun Wukong
16
1 / 0 / 0
9,981
555
10,153
19,100
14,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Eset
13
0 / 9 / 1
8,024
446
3,735
10,486
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 2 / 4
8,836
491
5,931
11,905
6,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Def3ctedd
Chernobog
15
0 / 4 / 3
8,202
456
9,017
10,229
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
FilosofoKIng
Sun Wukong
14
0 / 1 / 0
8,312
462
9,282
16,683
17,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Thor
Horgof
Thor
17
9 / 1 / 3
10,024
557
12,567
12,369
5,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

10
0 / 2 / 3
6,202
345
3,808
10,050
6,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
18
6 / 0 / 5
11,233
624
5,919
4,746
1,334
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
8
Kills
15
15
Deaths
8
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
L
Chernobog
Def3ctedd
Chernobog
0
4
3
0.38
W
Cthulhu
Diegogg4
Cthulhu
3
1
4
5
W
Sun Wukong
F3L1X 007
Sun Wukong
1
0
0
1
L
Sun Wukong
FilosofoKIng
Sun Wukong
0
1
0
0
L
Thor
Horgof
Thor
9
1
3
10.5
W
Eset
0
9
1
0.06
L
0
2
3
0.75
W
3
2
4
2.5
L
Scylla
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,455
Damage
40,593
64,165
Taken
54,077
38,067
Mitigated
34,586
24,238
Healing
11,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,056
892
0
380
9,902
3,386
0
2,607
7,252
0
51,359
L
Chernobog
Def3ctedd
Chernobog
9,017
5,009
0
2,956
10,229
3,781
0
7,424
2,805
0
73,241
W
Cthulhu
Diegogg4
Cthulhu
12,580
1,360
313
2,615
12,772
11,340
176
2,226
10,546
49,124
1,226
W
Sun Wukong
F3L1X 007
Sun Wukong
10,153
2,194
0
7,315
19,100
14,158
433
0
18,177
0
90,869
L
Sun Wukong
FilosofoKIng
Sun Wukong
9,282
2,044
0
2,485
16,683
17,243
0
926
15,757
322
66,778
L
Thor
Horgof
Thor
12,567
2,397
0
661
12,369
5,415
0
3,255
9,114
0
86,623
W
Eset
3,735
325
93
404
10,486
2,751
0
3,737
6,749
50,784
299
L
3,808
1,484
0
3,715
10,050
6,813
0
7,634
2,416
14,764
2,106
W
5,931
724
5,464
7,654
11,905
6,432
356
1,153
10,752
46,756
2,381
L
Scylla
5,919
834
0
1,754
4,746
1,334
168
2,670
2,076
89,657
1,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,630
Gold Earned
43,973
486
Minions Killed
537
0
Camps Cleared
0
1,728,360
Distance Traveled
1,664,891
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,803
434
86
5
0
378,812
0
L
Chernobog
8,202
456
116
6
0
344,832
2
W
Cthulhu
8,986
499
79
4
0
353,373
0
W
Sun Wukong
9,981
555
143
8
0
327,948
0
L
Sun Wukong
8,312
462
102
6
0
315,481
5
L
Thor
10,024
557
130
7
0
375,411
0
W
Eset
8,024
446
105
6
0
301,241
0
L
Maui
6,202
345
24
1
0
241,505
0
W
Hel
8,836
491
73
4
0
366,986
0
L
Scylla
11,233
624
165
9
0
387,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role