Player Matchup

Freya
Freya
Bubba88
Freya
Level 140
God Stats
2W - 0L
1,228 SR
Queue Stats
36W - 26L
1,537 Elo+
Party 1
Osiris
Osiris
CrustyMess69
Osiris
Level 158
God Stats
7W - 4L
1,544 SR
Queue Stats
82W - 63L
1,523 Elo+
Solo
Artemis
Artemis
GlockInMyCroc
Artemis
Level 143
God Stats
4W - 2L
1,513 SR
Queue Stats
26W - 22L
1,505 Elo+
Party 1
Horus
Horus
WackMagic
Horus
Level 128
God Stats
2W - 0L
1,755 SR
Queue Stats
27W - 21L
1,535 Elo+
Party 1
Sol
Sol
jmart2415
Sol
Level 148
God Stats
6W - 3L
1,719 SR
Queue Stats
207W - 199L
1,521 Elo+
Solo
Team Averages
Level 143
1,552 SR
1,524 Elo+

VS

Team Averages
Level 142
1,657 SR
1,553 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BaronHooks
Izanami
Level 159
God Stats
1W - 2L
1,750 SR
Queue Stats
247W - 219L
1,635 Elo+
Party 2
Nemesis
Nemesis
Demonofmist6674
Nemesis
Level 155
God Stats
8W - 7L
1,703 SR
Queue Stats
139W - 125L
1,592 Elo+
Party 2
Geb
Geb
lordgavarenth
Geb
Level 124
God Stats
16W - 7L
1,749 SR
Queue Stats
72W - 69L
1,525 Elo+
Party 2
Sylvanus
Sylvanus
wmd2099
Sylvanus
Level 142
God Stats
8W - 6L
1,582 SR
Queue Stats
164W - 146L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Bubba88
Freya
12
5 / 2 / 1
6,521
593
6,536
9,021
3,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Osiris
10
1 / 2 / 0
5,405
491
2,563
9,461
4,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Artemis
11
3 / 1 / 3
6,377
580
4,467
4,251
1,249
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
WackMagic
Horus
10
0 / 0 / 4
5,743
522
2,381
7,263
4,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 0 / 1
6,683
608
4,176
6,484
2,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
1 / 2 / 0
6,279
571
2,886
8,560
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
BaronHooks
Izanami
10
0 / 4 / 1
5,809
528
4,460
7,717
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 2 / 1
6,557
596
6,118
8,473
2,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 0 / 1
4,580
416
866
1,514
554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
wmd2099
Sylvanus
11
1 / 1 / 0
6,920
629
5,977
5,803
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
9
Kills
5
5
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
2
0
0.5
L
Izanami
BaronHooks
Izanami
0
4
1
0.13
W
Freya
Bubba88
Freya
5
2
1
2.75
W
Osiris
1
2
0
0.5
L
3
2
1
1.75
W
Artemis
3
1
3
4.5
W
Horus
WackMagic
Horus
0
0
4
2
W
0
0
1
0.5
L
0
0
1
0.5
L
Sylvanus
wmd2099
Sylvanus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,123
Damage
20,307
36,480
Taken
32,067
15,276
Mitigated
9,801
13,925
Healing
11,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,886
544
818
4,638
8,560
2,370
0
5,069
3,491
38,388
0
L
Izanami
BaronHooks
Izanami
4,460
2,705
0
1,493
7,717
1,498
86
1,875
5,842
0
39,566
W
Freya
Bubba88
Freya
6,536
2,615
0
2,673
9,021
3,584
0
700
8,321
46,039
2,733
W
Osiris
2,563
863
0
1,735
9,461
4,145
0
5,531
3,930
0
27,923
L
6,118
1,950
0
1,445
8,473
2,687
0
2,829
5,644
0
45,880
W
Artemis
4,467
2,288
0
745
4,251
1,249
8
323
3,928
0
39,558
W
Horus
WackMagic
Horus
2,381
1,202
1,380
3,155
7,263
4,276
0
719
6,544
0
15,914
W
4,176
1,404
0
4,237
6,484
2,022
1,178
2,010
4,474
50,404
5,398
L
866
107
100
825
1,514
554
0
0
1,514
3,704
0
L
Sylvanus
wmd2099
Sylvanus
5,977
1,830
0
2,525
5,803
2,692
41
720
5,083
36,554
13,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,729
Gold Earned
30,145
298
Minions Killed
343
0
Camps Cleared
0
1,119,770
Distance Traveled
981,174
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,279
571
80
7
0
219,978
0
L
Izanami
5,809
528
80
7
0
200,526
3
W
Freya
6,521
593
77
7
0
249,820
2
W
Osiris
5,405
491
35
3
0
204,941
0
L
Nemesis
6,557
596
75
7
0
275,931
0
W
Artemis
6,377
580
69
6
0
214,798
1
W
Horus
5,743
522
22
2
0
229,714
0
W
Sol
6,683
608
95
9
0
220,497
0
L
Geb
4,580
416
4
0
0
101,070
0
L
Sylvanus
6,920
629
104
9
0
183,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role