Player Matchup

Poseidon
Poseidon
Silver IV
Dopiuhm
Poseidon
Silver IV
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
168W - 192L
898 MMR
Solo
Ymir
Ymir
Silver III
EMaestas02
Ymir
Silver III
Level 149
God Stats
47W - 36L
1,557 SR
Queue Stats
70W - 81L
997 MMR
Party 1
Nu Wa
Nu Wa
Silver III
EatMySh0rtsG
Nu Wa
Silver III
Level 98
God Stats
8W - 7L
1,486 SR
Queue Stats
61W - 88L
1,096 MMR
Solo
Danzaburou
Danzaburou
Silver I
mattydabs710
Danzaburou
Silver I
Level 124
God Stats
37W - 29L
1,529 SR
Queue Stats
86W - 91L
1,054 MMR
Party 1
Hun Batz
Hun Batz
Silver III
umonkey3
Hun Batz
Silver III
Level 152
God Stats
6W - 6L
1,295 SR
Queue Stats
156W - 172L
1,083 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,473 SR
1,026 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,482 SR
1,142 MMR
Anubis
Anubis
Silver IV
 
Anubis
Silver IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
Oojibwe-Zimbabwe
Baron Samedi
Silver II
Level 155
God Stats
5W - 0L
1,950 SR
Queue Stats
190W - 207L
941 MMR
Solo
Thor
Thor
Silver II
StereoLovexJR
Thor
Silver II
Level 81
God Stats
9W - 18L
1,447 SR
Queue Stats
69W - 74L
1,139 MMR
Solo
Heimdallr
Heimdallr
Silver II
alday124
Heimdallr
Silver II
Level 154
God Stats
1W - 3L
1,041 SR
Queue Stats
165W - 174L
978 MMR
Solo
Shiva
Shiva
Silver II
paynekiller21
Shiva
Silver II
Level 175
God Stats
13W - 13L
1,473 SR
Queue Stats
76W - 86L
1,151 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Dopiuhm
Poseidon
13
1 / 5 / 1
7,247
518
4,782
9,354
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 7 / 4
7,383
527
3,823
17,855
11,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 6 / 2
6,834
488
6,081
7,627
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
mattydabs710
Danzaburou
12
4 / 5 / 2
7,904
565
6,962
10,876
3,551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
umonkey3
Hun Batz
11
0 / 5 / 0
5,937
424
3,016
13,103
4,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Cu ChulainnAchillesAgniCthulhu

VS

Bans
ThanatosLokiAwilixHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 2 / 3
8,394
600
6,858
8,373
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Oojibwe-Zimbabwe
Baron Samedi
12
3 / 3 / 4
7,728
552
5,763
9,306
5,903
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
13 / 1 / 3
9,337
667
8,075
8,720
3,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
alday124
Heimdallr
15
6 / 3 / 5
8,460
604
12,299
9,027
3,485
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 0 / 4
9,391
671
5,635
9,540
5,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
8
Kills
28
28
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
2
3
2.25
L
Poseidon
Dopiuhm
Poseidon
1
5
1
0.3
L
3
7
4
0.71
L
0
6
2
0.17
W
Baron Samedi
Oojibwe-Zimbabwe
Baron Samedi
3
3
4
1.67
W
13
1
3
14.5
W
Heimdallr
alday124
Heimdallr
6
3
5
2.83
L
Danzaburou
mattydabs710
Danzaburou
4
5
2
1
W
3
0
4
5
L
Hun Batz
umonkey3
Hun Batz
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,664
Damage
38,630
58,815
Taken
44,966
23,264
Mitigated
21,793
12,932
Healing
13,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,858
120
0
2,294
8,373
3,633
610
5,038
2,923
63,429
632
L
Poseidon
Dopiuhm
Poseidon
4,782
1,093
0
875
9,354
1,614
0
5,170
4,184
47,423
40
L
3,823
545
0
3,371
17,855
11,505
82
3,640
14,215
22,885
0
L
6,081
983
0
1,368
7,627
2,563
0
989
6,638
34,296
0
W
Baron Samedi
Oojibwe-Zimbabwe
Baron Samedi
5,763
410
468
3,152
9,306
5,903
0
2,173
6,974
24,938
1,426
W
8,075
541
0
2,462
8,720
3,688
0
1,794
6,774
0
47,801
W
Heimdallr
alday124
Heimdallr
12,299
5,144
0
2,378
9,027
3,485
651
1,683
7,226
0
62,431
L
Danzaburou
mattydabs710
Danzaburou
6,962
2,528
0
3,517
10,876
3,551
916
2,362
8,514
0
47,917
W
5,635
994
322
2,804
9,540
5,084
132
2,713
6,393
56
67,067
L
Hun Batz
umonkey3
Hun Batz
3,016
1,073
0
3,801
13,103
4,031
0
296
12,807
0
41,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,305
Gold Earned
43,310
350
Minions Killed
444
0
Camps Cleared
0
1,361,213
Distance Traveled
1,361,508
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,394
600
124
9
0
264,585
0
L
Poseidon
7,247
518
98
7
0
260,832
1
L
Ymir
7,383
527
32
2
0
314,788
0
L
Nu Wa
6,834
488
78
6
0
257,807
2
W
Baron Samedi
7,728
552
27
2
0
262,834
0
W
Thor
9,337
667
78
6
0
313,675
0
W
Heimdallr
8,460
604
102
7
0
262,726
0
L
Danzaburou
7,904
565
83
6
0
270,472
0
W
Shiva
9,391
671
113
8
0
257,688
0
L
Hun Batz
5,937
424
59
4
0
257,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role