Player Matchup

Cthulhu
Cthulhu
Kambama
Cthulhu
Level 154
God Stats
1W - 0L
1,265 SR
Queue Stats
4W - 2L
1,232 Elo+
Party 1
Scylla
Scylla
NuclearPixie757
Scylla
Level 73
God Stats
2W - 0L
1,564 SR
Queue Stats
4W - 2L
1,232 Elo+
Party 1
Surtr
Surtr
W8s3
Surtr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,232 Elo+
Party 1
Team Averages
Level 118
1,443 SR
1,232 Elo+

VS

Team Averages
Level 121
1,610 SR
1,420 Elo+
Sun Wukong
Sun Wukong
IKR4M3R
Sun Wukong
Level 121
God Stats
0W - 1L
1,851 SR
Queue Stats
11W - 15L
1,347 Elo+
Party 2
Scylla
Scylla
n1johns
Scylla
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,470 Elo+
Solo
Cthulhu
Cthulhu
sovereign97
Cthulhu
Level 127
God Stats
0W - 1L
1,480 SR
Queue Stats
12W - 14L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kambama
Cthulhu
14
3 / 1 / 6
8,365
837
5,724
7,063
5,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 1 / 5
8,161
816
2,195
4,042
1,219
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
W8s3
Surtr
14
3 / 2 / 5
8,557
856
7,300
8,018
6,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IKR4M3R
Sun Wukong
12
3 / 5 / 1
8,009
801
6,333
8,675
5,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
n1johns
Scylla
13
1 / 2 / 2
7,775
778
2,873
4,335
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
sovereign97
Cthulhu
12
0 / 2 / 4
7,075
708
4,577
7,080
4,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
9
Kills
4
4
Deaths
9
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
IKR4M3R
Sun Wukong
3
5
1
0.7
W
Cthulhu
Kambama
Cthulhu
3
1
6
6
W
3
1
5
5.5
W
Surtr
W8s3
Surtr
3
2
5
2.75
L
Scylla
n1johns
Scylla
1
2
2
1
L
Cthulhu
sovereign97
Cthulhu
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,219
Damage
13,783
19,123
Taken
20,090
12,501
Mitigated
11,351
4,938
Healing
2,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
IKR4M3R
Sun Wukong
6,333
574
0
956
8,675
5,490
394
3,824
4,557
0
21,205
W
Cthulhu
Kambama
Cthulhu
5,724
469
25
574
7,063
5,179
270
2,601
4,072
20,505
1,134
W
2,195
200
0
1,490
4,042
1,219
0
1,795
1,955
20,949
0
W
Surtr
W8s3
Surtr
7,300
2,173
0
2,849
8,018
6,103
282
2,123
5,735
1,097
29,484
L
Scylla
n1johns
Scylla
2,873
248
0
262
4,335
1,380
48
1,964
2,210
21,629
0
L
Cthulhu
sovereign97
Cthulhu
4,577
100
288
660
7,080
4,481
252
2,686
4,196
13,801
381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,083
Gold Earned
22,859
122
Minions Killed
110
0
Camps Cleared
0
567,635
Distance Traveled
508,832
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,009
801
31
3
0
175,888
0
W
Cthulhu
8,365
837
33
3
0
191,189
0
W
Scylla
8,161
816
42
4
0
195,154
0
W
Surtr
8,557
856
47
5
0
181,292
0
L
Scylla
7,775
778
63
6
0
178,713
3
L
Cthulhu
7,075
708
16
2
0
154,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role