Player Matchup

Shiva
Shiva
CoNNaN678
Shiva
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,430 Elo+
Party 2
Chang'e
Chang'e
JAKEfIRE
Chang'e
Level 118
God Stats
8W - 3L
1,549 SR
Queue Stats
361W - 379L
1,571 Elo+
Solo
Merlin
Merlin
KodakObama
Merlin
Level 144
God Stats
3W - 2L
1,500 SR
Queue Stats
100W - 110L
1,466 Elo+
Party 2
Neith
Neith
g3tsome299
Neith
Level 149
God Stats
3W - 2L
1,833 SR
Queue Stats
24W - 32L
1,437 Elo+
Party 2
Cabrakan
Cabrakan
waffles2501
Cabrakan
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,446 Elo+
Party 2
Team Averages
Level 128
1,576 SR
1,470 Elo+

VS

Team Averages
Level 127
1,509 SR
1,481 Elo+
Ganesha
Ganesha
Dayaran1
Ganesha
Level 126
God Stats
0W - 2L
1,251 SR
Queue Stats
10W - 17L
1,428 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Smoore11
Ah Muzen Cab
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,392 Elo+
Party 1
Cerberus
Cerberus
TheLurchNasty
Cerberus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,515 Elo+
Party 1
Chaac
Chaac
WeenMachine2
Chaac
Level 132
God Stats
14W - 8L
1,703 SR
Queue Stats
196W - 187L
1,586 Elo+
Solo
Ix Chel
Ix Chel
mxwel
Ix Chel
Level 166
God Stats
3W - 3L
1,590 SR
Queue Stats
166W - 206L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CoNNaN678
Shiva
20
10 / 6 / 19
12,753
750
22,613
25,554
21,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
JAKEfIRE
Chang'e
19
7 / 4 / 23
12,588
740
11,761
19,579
8,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
KodakObama
Merlin
20
7 / 1 / 21
13,322
784
36,604
20,537
9,403
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
20
10 / 1 / 22
13,333
784
24,253
16,844
7,085
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
waffles2501
Cabrakan
19
3 / 5 / 29
11,828
696
12,797
25,061
39,109
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dayaran1
Ganesha
18
0 / 8 / 12
10,053
591
11,594
24,307
19,489
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ah Muzen Cab
Smoore11
Ah Muzen Cab
19
6 / 5 / 5
11,144
656
22,423
18,110
5,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
TheLurchNasty
Cerberus
16
4 / 8 / 7
10,661
627
13,807
24,474
11,444
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
4 / 7 / 9
11,512
677
25,324
22,180
12,065
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ix Chel
mxwel
Ix Chel
16
2 / 9 / 9
10,096
594
21,232
25,358
10,291
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
58
37
Kills
16
17
Deaths
37
114
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Shiva
CoNNaN678
Shiva
10
6
19
3.25
L
Ganesha
Dayaran1
Ganesha
0
8
12
0.75
W
Chang'e
JAKEfIRE
Chang'e
7
4
23
4.63
W
Merlin
KodakObama
Merlin
7
1
21
17.5
L
Ah Muzen Cab
Smoore11
Ah Muzen Cab
6
5
5
1.7
L
Cerberus
TheLurchNasty
Cerberus
4
8
7
0.94
L
4
7
9
1.21
W
Neith
10
1
22
21
L
Ix Chel
mxwel
Ix Chel
2
9
9
0.72
W
Cabrakan
waffles2501
Cabrakan
3
5
29
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,028
Damage
94,380
107,575
Taken
114,429
85,373
Mitigated
59,239
56,463
Healing
34,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
CoNNaN678
Shiva
22,613
3,864
5,704
3,290
25,554
21,146
712
10,211
15,343
1,057
40,265
L
Ganesha
Dayaran1
Ganesha
11,594
548
1,016
1,342
24,307
19,489
0
11,991
11,826
24,207
634
W
Chang'e
JAKEfIRE
Chang'e
11,761
1,180
24,391
10,019
19,579
8,630
1,325
7,090
12,489
20,521
897
W
Merlin
KodakObama
Merlin
36,604
1,410
0
2,240
20,537
9,403
589
6,162
14,375
67,801
0
L
Ah Muzen Cab
Smoore11
Ah Muzen Cab
22,423
5,672
668
2,413
18,110
5,950
0
10,063
7,843
0
46,349
L
Cerberus
TheLurchNasty
Cerberus
13,807
319
1,113
3,753
24,474
11,444
0
14,560
9,676
19,988
154
L
25,324
972
100
5,678
22,180
12,065
0
14,217
7,797
0
52,858
W
Neith
24,253
5,526
2,611
4,829
16,844
7,085
3,742
7,910
8,934
0
51,826
L
Ix Chel
mxwel
Ix Chel
21,232
1,213
7,863
10,591
25,358
10,291
0
11,013
13,912
35,831
0
W
Cabrakan
waffles2501
Cabrakan
12,797
1,172
1,811
1,568
25,061
39,109
364
14,597
10,464
17,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,824
Gold Earned
53,466
241
Minions Killed
195
0
Camps Cleared
0
1,637,447
Distance Traveled
1,359,387
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,753
750
37
2
0
342,010
0
L
Ganesha
10,053
591
3
0
0
269,232
0
W
Chang'e
12,588
740
31
2
0
328,147
0
W
Merlin
13,322
784
62
4
0
316,693
0
L
Ah Muzen Cab
11,144
656
51
3
0
287,835
0
L
Cerberus
10,661
627
31
2
0
256,275
0
L
Chaac
11,512
677
73
4
0
292,583
0
W
Neith
13,333
784
97
6
0
327,902
0
L
Ix Chel
10,096
594
37
2
0
253,462
0
W
Cabrakan
11,828
696
14
1
0
322,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role