Player Matchup

King Arthur
King Arthur
Isra99
King Arthur
Level 148
God Stats
14W - 6L
1,455 SR
Queue Stats
221W - 215L
1,551 Elo+
Solo
Nemesis
Nemesis
NARMZ
Nemesis
Level 126
God Stats
7W - 9L
1,609 SR
Queue Stats
117W - 169L
1,401 Elo+
Party 1
Achilles
Achilles
Scappino_1
Achilles
Level 148
God Stats
9W - 17L
1,142 SR
Queue Stats
299W - 401L
1,451 Elo+
Party 1
Artemis
Artemis
Zunofureku-
Artemis
Level 230
God Stats
1W - 2L
1,095 SR
Queue Stats
97W - 93L
1,498 Elo+
Solo
Anubis
Anubis
sgrghrdg
Anubis
Level 23
God Stats
72W - 83L
1,534 SR
Queue Stats
174W - 236L
1,406 Elo+
Party 1
Team Averages
Level 135
1,367 SR
1,461 Elo+

VS

Team Averages
Level 123
1,466 SR
1,520 Elo+
Lancelot
Lancelot
AreolaLicker
Lancelot
Level 146
God Stats
9W - 8L
1,384 SR
Queue Stats
137W - 147L
1,507 Elo+
Party 2
King Arthur
King Arthur
TheDinkyDoinkler
King Arthur
Level 105
God Stats
6W - 7L
1,537 SR
Queue Stats
37W - 41L
1,528 Elo+
Solo
Zeus
Zeus
WhiteFire01
Zeus
Level 119
God Stats
1W - 1L
1,502 SR
Queue Stats
63W - 66L
1,548 Elo+
Party 2
Aphrodite
Aphrodite
WickNasty
Aphrodite
Level 116
God Stats
4W - 2L
1,500 SR
Queue Stats
85W - 100L
1,480 Elo+
Party 2
Hachiman
Hachiman
bigppzues
Hachiman
Level 128
God Stats
2W - 4L
1,407 SR
Queue Stats
157W - 152L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Isra99
King Arthur
8
0 / 1 / 1
3,875
646
3,111
5,117
2,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemesis
NARMZ
Nemesis
7
0 / 2 / 0
3,838
640
1,145
4,672
1,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Scappino_1
Achilles
9
2 / 1 / 0
4,706
784
3,093
4,699
1,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Zunofureku-
Artemis
7
1 / 1 / 0
3,902
650
2,767
2,760
727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
sgrghrdg
Anubis
8
2 / 0 / 0
4,975
829
1,107
1,900
727
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AreolaLicker
Lancelot
8
3 / 0 / 0
4,203
701
2,789
4,718
1,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
TheDinkyDoinkler
King Arthur
6
1 / 2 / 0
4,018
670
1,968
5,302
1,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

7
0 / 2 / 0
3,818
636
1,104
2,400
355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Aphrodite
WickNasty
Aphrodite
7
0 / 0 / 3
4,180
697
1,490
4,947
1,753
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
bigppzues
Hachiman
7
1 / 1 / 1
3,775
629
2,373
3,194
871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
5
Kills
5
5
Deaths
5
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AreolaLicker
Lancelot
3
0
0
3
W
King Arthur
Isra99
King Arthur
0
1
1
0.5
W
Nemesis
NARMZ
Nemesis
0
2
0
0
W
Achilles
Scappino_1
Achilles
2
1
0
2
L
King Arthur
TheDinkyDoinkler
King Arthur
1
2
0
0.5
L
0
2
0
0
L
Aphrodite
WickNasty
Aphrodite
0
0
3
1.5
W
Artemis
Zunofureku-
Artemis
1
1
0
1
L
Hachiman
bigppzues
Hachiman
1
1
1
1.5
W
Anubis
sgrghrdg
Anubis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,223
Damage
9,724
19,148
Taken
20,561
6,823
Mitigated
6,486
6,245
Healing
7,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AreolaLicker
Lancelot
2,789
808
0
850
4,718
1,710
0
171
4,510
0
20,170
W
King Arthur
Isra99
King Arthur
3,111
528
0
629
5,117
2,115
0
1,192
3,925
0
25,360
W
Nemesis
NARMZ
Nemesis
1,145
622
0
725
4,672
1,423
0
330
4,342
0
22,474
W
Achilles
Scappino_1
Achilles
3,093
614
0
2,826
4,699
1,831
0
0
4,699
0
26,111
L
King Arthur
TheDinkyDoinkler
King Arthur
1,968
675
0
1,190
5,302
1,797
0
0
5,032
0
19,680
L
1,104
224
0
500
2,400
355
0
936
1,464
19,302
0
L
Aphrodite
WickNasty
Aphrodite
1,490
160
799
2,702
4,947
1,753
0
0
4,947
12,826
0
W
Artemis
Zunofureku-
Artemis
2,767
915
0
681
2,760
727
0
356
2,404
0
16,862
L
Hachiman
bigppzues
Hachiman
2,373
1,253
0
1,156
3,194
871
0
0
3,194
0
20,323
W
Anubis
sgrghrdg
Anubis
1,107
56
0
1,384
1,900
727
0
716
1,184
28,572
656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,296
Gold Earned
19,994
238
Minions Killed
184
0
Camps Cleared
0
674,749
Distance Traveled
626,113
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,203
701
36
6
0
143,678
0
W
King Arthur
3,875
646
50
8
0
142,540
0
W
Nemesis
3,838
640
49
8
0
155,941
0
W
Achilles
4,706
784
56
9
0
147,557
0
L
King Arthur
4,018
670
44
7
0
102,724
0
L
Zeus
3,818
636
42
7
0
131,408
3
L
Aphrodite
4,180
697
21
4
0
118,365
0
W
Artemis
3,902
650
27
5
0
125,028
0
L
Hachiman
3,775
629
41
7
0
129,938
0
W
Anubis
4,975
829
56
9
0
103,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role