Player Matchup

Fafnir
Fafnir
Chaxe
Fafnir
Level 144
God Stats
2W - 1L
1,294 SR
Queue Stats
350W - 308L
1,486 Elo+
Solo
Thanatos
Thanatos
HowdyNeighbor
Thanatos
Level 109
God Stats
4W - 1L
1,888 SR
Queue Stats
68W - 63L
1,542 Elo+
Party 1
Shiva
Shiva
SonicRefuGee
Shiva
Level 186
God Stats
12W - 9L
1,673 SR
Queue Stats
241W - 231L
1,515 Elo+
Party 1
Nox
Nox
Syndoxy
Nox
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 158L
1,521 Elo+
Party 1
Ishtar
Ishtar
ZestyTaco52
Ishtar
Level 139
God Stats
14W - 9L
1,636 SR
Queue Stats
69W - 63L
1,565 Elo+
Solo
Team Averages
Level 145
1,598 SR
1,526 Elo+

VS

Team Averages
Level 155
1,545 SR
1,579 Elo+
Tiamat
Tiamat
DylanIsNotAmused
Tiamat
Level 138
God Stats
2W - 4L
1,500 SR
Queue Stats
89W - 77L
1,563 Elo+
Solo
Mulan
Mulan
IMANUELEXI
Mulan
Level 158
God Stats
0W - 2L
1,266 SR
Queue Stats
104W - 87L
1,641 Elo+
Solo
Ne Zha
Ne Zha
J0SE07
Ne Zha
Level 199
God Stats
37W - 24L
1,775 SR
Queue Stats
309W - 288L
1,557 Elo+
Solo
Skadi
Skadi
KidTrunksz
Skadi
Level 156
God Stats
7W - 6L
1,641 SR
Queue Stats
184W - 191L
1,557 Elo+
Solo
Sylvanus
Sylvanus
ToastyOWL
Sylvanus
Level 125
God Stats
5W - 6L
1,544 SR
Queue Stats
248W - 215L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Chaxe
Fafnir
13
0 / 3 / 7
8,438
527
6,764
15,685
15,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
HowdyNeighbor
Thanatos
17
14 / 3 / 2
10,664
667
15,274
16,082
5,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

17
7 / 0 / 5
10,901
681
13,786
11,761
9,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nox
14
2 / 3 / 5
8,223
514
5,598
7,742
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
14
0 / 2 / 4
8,121
508
2,665
8,282
2,472
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 3
8,061
504
8,005
11,348
4,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mulan
12
1 / 8 / 0
7,163
448
5,298
19,038
6,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
J0SE07
Ne Zha
14
2 / 3 / 4
7,718
482
7,902
13,219
5,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
17
2 / 3 / 2
9,306
582
7,631
11,373
3,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
ToastyOWL
Sylvanus
12
2 / 3 / 5
6,958
435
7,434
12,792
9,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
23
Kills
10
11
Deaths
23
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Chaxe
Fafnir
0
3
7
1.17
L
3
6
3
0.75
W
Thanatos
HowdyNeighbor
Thanatos
14
3
2
5
L
Mulan
1
8
0
0.13
L
Ne Zha
J0SE07
Ne Zha
2
3
4
1.33
L
Skadi
2
3
2
1
W
7
0
5
9.5
W
Nox
2
3
5
1.5
L
Sylvanus
ToastyOWL
Sylvanus
2
3
5
1.5
W
Ishtar
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,087
Damage
36,270
59,552
Taken
67,770
35,509
Mitigated
29,991
26,998
Healing
15,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Chaxe
Fafnir
6,764
2,655
0
3,566
15,685
15,754
93
5,893
9,492
22,022
2,500
L
8,005
925
0
1,668
11,348
4,912
0
2,210
9,105
40,087
0
W
Thanatos
HowdyNeighbor
Thanatos
15,274
5,104
0
15,718
16,082
5,555
278
2,225
13,625
0
65,526
L
Mulan
5,298
1,011
0
6,503
19,038
6,521
0
2,546
15,714
0
41,596
L
Ne Zha
J0SE07
Ne Zha
7,902
1,594
0
1,225
13,219
5,592
0
1,261
11,892
0
81,283
L
Skadi
7,631
2,499
0
2,312
11,373
3,818
0
1,575
9,747
0
82,715
W
13,786
3,661
0
3,962
11,761
9,646
50
281
11,394
680
80,150
W
Nox
5,598
539
0
1,153
7,742
2,082
20
4,463
2,739
45,533
0
L
Sylvanus
ToastyOWL
Sylvanus
7,434
3,013
995
2,866
12,792
9,148
36
4,931
7,861
25,906
8,491
W
Ishtar
2,665
1,589
0
2,599
8,282
2,472
940
866
7,416
0
60,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,347
Gold Earned
39,206
498
Minions Killed
487
0
Camps Cleared
0
1,694,159
Distance Traveled
1,572,973
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,438
527
33
2
0
318,437
6
L
Tiamat
8,061
504
91
6
0
297,879
0
W
Thanatos
10,664
667
107
7
0
362,281
0
L
Mulan
7,163
448
88
6
0
312,796
6
L
Ne Zha
7,718
482
128
8
0
371,332
0
L
Skadi
9,306
582
129
8
0
309,023
2
W
Shiva
10,901
681
131
8
0
342,421
0
W
Nox
8,223
514
107
7
0
346,388
2
L
Sylvanus
6,958
435
51
3
0
281,943
0
W
Ishtar
8,121
508
120
8
0
324,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role