Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
NRoid-
Hercules
Level 207
God Stats
1W - 1L
1,358 SR
Queue Stats
30W - 56L
1,468 Elo+
Party 1
Hachiman
Hachiman
SgtCanadianBacn
Hachiman
Level 204
God Stats
0W - 4L
1,403 SR
Queue Stats
109W - 112L
1,638 Elo+
Party 1
Charon
Charon
SirJWood
Charon
Level 159
God Stats
13W - 9L
1,629 SR
Queue Stats
61W - 53L
1,640 Elo+
Party 1
Cthulhu
Cthulhu
Sparkyscopez69
Cthulhu
Level 152
God Stats
0W - 1L
1,868 SR
Queue Stats
5W - 9L
1,785 Elo+
Party 1
Team Averages
Level 179
1,552 SR
1,606 Elo+

VS

Team Averages
Level 144
1,542 SR
1,591 Elo+
Zhong Kui
Zhong Kui
Dahsyn
Zhong Kui
Level 130
God Stats
3W - 3L
1,338 SR
Queue Stats
81W - 70L
1,580 Elo+
Party 3
Ratatoskr
Ratatoskr
FurRequiem
Ratatoskr
Level 102
God Stats
5W - 5L
1,521 SR
Queue Stats
29W - 21L
1,573 Elo+
Party 2
Chronos
Chronos
JustinClay
Chronos
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 134L
1,591 Elo+
Party 3
Danzaburou
Danzaburou
Lopunny
Danzaburou
Level 156
God Stats
7W - 2L
1,734 SR
Queue Stats
326W - 278L
1,618 Elo+
Party 2
Chaac
Chaac
slackerologist
Chaac
Level 204
God Stats
7W - 2L
1,618 SR
Queue Stats
288W - 228L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 5 / 2
7,771
518
7,976
13,770
6,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
NRoid-
Hercules
12
0 / 3 / 1
7,249
483
5,129
15,456
10,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
15
1 / 3 / 3
8,312
554
8,968
11,037
3,640
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Charon
SirJWood
Charon
13
2 / 3 / 0
7,038
469
7,957
12,394
3,476
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 4
7,290
486
7,607
14,334
14,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dahsyn
Zhong Kui
16
2 / 1 / 4
9,405
627
11,711
10,531
8,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ratatoskr
FurRequiem
Ratatoskr
12
0 / 2 / 8
7,692
513
7,349
13,750
7,332
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chronos
JustinClay
Chronos
16
2 / 3 / 1
9,219
615
7,056
10,788
3,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Lopunny
Danzaburou
15
11 / 1 / 1
10,289
686
16,800
11,329
4,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 1 / 9
8,725
582
7,632
11,803
8,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
8
Kills
16
16
Deaths
8
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
2
1
W
Zhong Kui
Dahsyn
Zhong Kui
2
1
4
4
W
Ratatoskr
FurRequiem
Ratatoskr
0
2
8
2
W
Chronos
JustinClay
Chronos
2
3
1
0.83
W
Danzaburou
Lopunny
Danzaburou
11
1
1
11.5
L
Hercules
NRoid-
Hercules
0
3
1
0.17
L
Hachiman
1
3
3
0.83
L
Charon
SirJWood
Charon
2
3
0
0.67
L
1
2
4
1.5
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,637
Damage
50,548
66,991
Taken
58,201
38,191
Mitigated
32,312
15,531
Healing
23,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,976
2,384
0
3,432
13,770
6,059
0
1,501
12,269
0
52,276
W
Zhong Kui
Dahsyn
Zhong Kui
11,711
2,382
0
7,368
10,531
8,511
47
477
9,592
57,138
3,535
W
Ratatoskr
FurRequiem
Ratatoskr
7,349
1,742
0
5,882
13,750
7,332
216
6,370
7,380
0
28,610
W
Chronos
JustinClay
Chronos
7,056
2,434
0
2,165
10,788
3,519
0
1,625
9,163
74,161
2,798
W
Danzaburou
Lopunny
Danzaburou
16,800
8,017
0
5,247
11,329
4,339
1,336
5,372
5,915
0
69,284
L
Hercules
NRoid-
Hercules
5,129
1,846
0
4,071
15,456
10,885
0
8,810
6,646
0
44,832
L
Hachiman
8,968
6,064
0
4,752
11,037
3,640
0
5,154
5,883
0
77,346
L
Charon
SirJWood
Charon
7,957
929
0
1,355
12,394
3,476
0
0
12,394
40,973
2,159
L
7,607
621
254
1,667
14,334
14,131
0
2,487
11,847
29,346
0
W
7,632
1,708
0
2,841
11,803
8,611
0
1,508
10,295
0
80,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,660
Gold Earned
45,330
439
Minions Killed
517
0
Camps Cleared
0
1,577,302
Distance Traveled
1,570,343
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,771
518
89
6
0
343,286
0
W
Zhong Kui
9,405
627
116
8
0
253,856
4
W
Ratatoskr
7,692
513
26
2
0
344,339
5
W
Chronos
9,219
615
149
10
0
300,761
2
W
Danzaburou
10,289
686
100
7
0
330,010
0
L
Hercules
7,249
483
93
6
0
262,435
3
L
Hachiman
8,312
554
135
9
0
301,561
3
L
Charon
7,038
469
80
5
0
314,351
2
L
Cthulhu
7,290
486
42
3
0
355,669
2
W
Chaac
8,725
582
126
8
0
341,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role