Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
IamLenix
Nox
Level 156
God Stats
0W - 1L
1,356 SR
Queue Stats
102W - 64L
1,640 Elo+
Party 2
King Arthur
King Arthur
Predator QQ
King Arthur
Level 158
God Stats
0W - 2L
1,516 SR
Queue Stats
95W - 58L
1,668 Elo+
Party 2
Nemesis
Nemesis
Tankcola
Nemesis
Level 148
God Stats
1W - 4L
1,528 SR
Queue Stats
84W - 78L
1,586 Elo+
Solo
Nut
Nut
iv0nne
Nut
Level 129
God Stats
2W - 3L
1,583 SR
Queue Stats
157W - 152L
1,547 Elo+
Solo
Team Averages
Level 153
1,496 SR
1,588 Elo+

VS

Team Averages
Level 108
1,592 SR
1,525 Elo+
Izanami
Izanami
Gdomm
Izanami
Level 108
God Stats
2W - 1L
1,509 SR
Queue Stats
103W - 82L
1,517 Elo+
Party 3
Mercury
Mercury
MrYoutube
Mercury
Level 156
God Stats
7W - 8L
1,674 SR
Queue Stats
179W - 165L
1,601 Elo+
Solo
Bacchus
Bacchus
Toxemicfall
Bacchus
Level 141
God Stats
3W - 0L
1,746 SR
Queue Stats
110W - 78L
1,528 Elo+
Party 1
Eset
Eset
Webdoonger9996
Eset
Level 24
God Stats
3W - 2L
1,762 SR
Queue Stats
85W - 65L
1,528 Elo+
Party 1
King Arthur
King Arthur
phosfait
King Arthur
Level 109
God Stats
1W - 1L
1,272 SR
Queue Stats
31W - 27L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
0 / 3 / 1
6,184
412
3,587
11,651
9,783
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
3 / 3 / 1
8,478
565
4,741
6,383
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Predator QQ
King Arthur
13
1 / 4 / 3
8,005
534
8,036
14,301
8,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Tankcola
Nemesis
11
0 / 5 / 5
6,737
449
3,916
10,015
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nut
iv0nne
Nut
13
1 / 5 / 0
7,443
496
4,983
9,671
2,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gdomm
Izanami
18
6 / 1 / 1
10,766
718
11,098
11,411
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
MrYoutube
Mercury
17
4 / 0 / 6
9,595
640
5,805
10,113
3,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Toxemicfall
Bacchus
14
4 / 2 / 6
9,320
621
5,918
10,464
11,566
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
5 / 1 / 4
9,957
664
7,365
7,311
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
phosfait
King Arthur
15
1 / 1 / 4
8,968
598
4,948
10,146
8,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
5
Kills
20
20
Deaths
5
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
3
1
0.17
W
Izanami
Gdomm
Izanami
6
1
1
6.5
L
3
3
1
1.17
W
Mercury
MrYoutube
Mercury
4
0
6
7
L
King Arthur
Predator QQ
King Arthur
1
4
3
0.63
L
Nemesis
Tankcola
Nemesis
0
5
5
0.5
W
Bacchus
Toxemicfall
Bacchus
4
2
6
3.5
W
5
1
4
7
L
Nut
iv0nne
Nut
1
5
0
0.2
W
King Arthur
phosfait
King Arthur
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,263
Damage
35,134
52,021
Taken
49,445
26,133
Mitigated
30,514
12,198
Healing
13,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,587
875
0
3,713
11,651
9,783
0
4,661
6,990
18,731
0
W
Izanami
Gdomm
Izanami
11,098
8,205
0
5,910
11,411
4,227
3,332
2,153
9,196
0
106,538
L
4,741
196
0
652
6,383
2,498
0
1,209
5,174
61,740
0
W
Mercury
MrYoutube
Mercury
5,805
2,308
0
1,035
10,113
3,935
0
1,441
8,512
0
98,380
L
King Arthur
Predator QQ
King Arthur
8,036
432
0
2,671
14,301
8,576
0
2,612
11,051
1,600
50,407
L
Nemesis
Tankcola
Nemesis
3,916
1,242
0
3,222
10,015
3,233
0
4,186
5,789
0
32,993
W
Bacchus
Toxemicfall
Bacchus
5,918
1,466
0
2,101
10,464
11,566
0
3,178
7,182
15,379
0
W
7,365
1,144
118
2,289
7,311
2,723
123
2,634
4,485
72,639
990
L
Nut
iv0nne
Nut
4,983
3,126
0
1,940
9,671
2,043
0
408
9,263
0
51,614
W
King Arthur
phosfait
King Arthur
4,948
697
0
2,258
10,146
8,063
366
116
10,030
0
46,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,847
Gold Earned
48,606
423
Minions Killed
571
0
Camps Cleared
0
1,507,771
Distance Traveled
1,600,688
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,184
412
23
2
0
280,715
4
W
Izanami
10,766
718
168
11
0
271,253
2
L
Nox
8,478
565
137
9
0
322,854
3
W
Mercury
9,595
640
126
8
0
410,096
0
L
King Arthur
8,005
534
91
6
0
306,359
2
L
Nemesis
6,737
449
63
4
0
318,582
0
W
Bacchus
9,320
621
5
0
0
317,965
3
W
Eset
9,957
664
175
12
0
290,672
0
L
Nut
7,443
496
109
7
0
279,261
0
W
King Arthur
8,968
598
97
6
0
310,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role