Player Matchup

Vamana
Vamana
 
Vamana
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Dr-Danga9
Arachne
Level 157
God Stats
118W - 108L
1,533 SR
Queue Stats
447W - 415L
1,473 Elo+
Solo
Zeus
Zeus
Leohe
Zeus
Level 155
God Stats
0W - 2L
1,475 SR
Queue Stats
130W - 123L
1,518 Elo+
Party 1
Cupid
Cupid
Patocui
Cupid
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 56L
1,534 Elo+
Party 1
Cthulhu
Cthulhu
hudan-damian
Cthulhu
Level 149
God Stats
7W - 5L
1,565 SR
Queue Stats
183W - 164L
1,525 Elo+
Party 1
Team Averages
Level 145
1,515 SR
1,510 Elo+

VS

Team Averages
Level 128
1,454 SR
1,470 Elo+
Discordia
Discordia
ChaoticMilk
Discordia
Level 129
God Stats
13W - 8L
1,624 SR
Queue Stats
163W - 148L
1,505 Elo+
Party 2
Nut
Nut
PeachyDesire
Nut
Level 109
God Stats
7W - 8L
1,406 SR
Queue Stats
33W - 42L
1,369 Elo+
Party 2
Surtr
Surtr
Quicksilver6710
Surtr
Level 155
God Stats
1W - 6L
1,080 SR
Queue Stats
522W - 503L
1,505 Elo+
Solo
Arachne
Arachne
Tyblz
Arachne
Level 121
God Stats
3W - 6L
1,322 SR
Queue Stats
175W - 172L
1,461 Elo+
Solo
Yemoja
Yemoja
jclips527
Yemoja
Level 128
God Stats
6W - 1L
1,838 SR
Queue Stats
99W - 85L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
0 / 5 / 0
5,445
495
2,584
7,765
4,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Dr-Danga9
Arachne
10
1 / 4 / 2
5,646
513
4,884
10,738
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
Leohe
Zeus
10
7 / 1 / 2
7,030
639
8,319
5,535
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cupid
Patocui
Cupid
10
1 / 3 / 1
5,830
530
3,009
8,293
2,639
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
hudan-damian
Cthulhu
9
1 / 4 / 8
6,217
565
8,057
9,833
6,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ChaoticMilk
Discordia
11
3 / 2 / 4
6,584
599
9,798
6,022
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
1 / 4 / 1
5,484
499
2,295
6,715
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
9 / 0 / 1
7,978
725
8,283
7,953
4,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Tyblz
Arachne
11
3 / 2 / 3
6,177
562
4,471
9,149
3,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Yemoja
jclips527
Yemoja
9
1 / 2 / 5
5,873
534
3,982
10,551
5,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
10
Kills
17
17
Deaths
10
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
5
0
0
W
Discordia
ChaoticMilk
Discordia
3
2
4
2.5
L
Arachne
Dr-Danga9
Arachne
1
4
2
0.5
L
Zeus
Leohe
Zeus
7
1
2
8
L
Cupid
Patocui
Cupid
1
3
1
0.5
W
1
4
1
0.38
W
9
0
1
9.5
W
Arachne
Tyblz
Arachne
3
2
3
2.25
L
Cthulhu
hudan-damian
Cthulhu
1
4
8
1.25
W
Yemoja
jclips527
Yemoja
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,853
Damage
28,829
42,164
Taken
40,390
18,525
Mitigated
17,237
11,796
Healing
14,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
2,584
661
0
1,680
7,765
4,157
0
380
6,890
3,343
26,204
W
Discordia
ChaoticMilk
Discordia
9,798
1,021
0
867
6,022
1,877
388
3,226
2,796
37,336
0
L
Arachne
Dr-Danga9
Arachne
4,884
3,236
0
3,730
10,738
3,707
0
2,720
7,603
0
38,546
L
Zeus
Leohe
Zeus
8,319
2,466
0
1,507
5,535
1,475
790
1,809
3,526
37,057
904
L
Cupid
Patocui
Cupid
3,009
1,336
58
3,452
8,293
2,639
0
4,005
3,995
0
37,575
W
2,295
1,297
0
588
6,715
2,122
0
5,087
1,628
0
20,364
W
8,283
3,564
0
3,533
7,953
4,251
34
675
6,868
1,508
46,471
W
Arachne
Tyblz
Arachne
4,471
2,908
0
4,086
9,149
3,147
0
2,374
6,738
0
34,202
L
Cthulhu
hudan-damian
Cthulhu
8,057
830
51
1,318
9,833
6,547
0
4,298
5,027
26,184
0
W
Yemoja
jclips527
Yemoja
3,982
1,075
1,965
3,677
10,551
5,840
299
5,518
5,033
19,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,168
Gold Earned
32,096
303
Minions Killed
279
0
Camps Cleared
0
1,064,396
Distance Traveled
1,108,485
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,445
495
58
5
0
186,466
0
W
Discordia
6,584
599
71
6
0
221,614
0
L
Arachne
5,646
513
68
6
0
232,974
0
L
Zeus
7,030
639
57
5
0
212,776
2
L
Cupid
5,830
530
76
7
0
209,742
0
W
Nut
5,484
499
43
4
0
204,334
0
W
Surtr
7,978
725
82
7
0
235,661
1
W
Arachne
6,177
562
55
5
0
245,211
2
L
Cthulhu
6,217
565
44
4
0
222,438
1
W
Yemoja
5,873
534
28
3
0
201,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role