Player Matchup

Anubis
Anubis
Platinum I
 
Anubis
Platinum I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
ESMauroo
King Arthur
Gold I
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 33L
1,588 MMR
Solo
Sol
Sol
Gold V
thgød
Sol
Gold V
Level 153
God Stats
2W - 1L
1,838 SR
Queue Stats
33W - 32L
1,553 MMR
Party 1
Susano
Susano
Gold III
uzzzzii
Susano
Gold III
Level 149
God Stats
11W - 5L
1,607 SR
Queue Stats
32W - 26L
1,662 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,589 SR
1,561 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,569 SR
1,528 MMR
Vulcan
Vulcan
Gold I
 
Vulcan
Gold I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Gold II
Berlín
Apollo
Gold II
Level 172
God Stats
3W - 3L
1,631 SR
Queue Stats
251W - 231L
1,611 MMR
Party 2
Bellona
Bellona
Platinum III
MMaconi
Bellona
Platinum III
Level 146
God Stats
14W - 6L
1,680 SR
Queue Stats
401W - 409L
1,672 MMR
Solo
Cthulhu
Cthulhu
Silver II
ZeMarcola69
Cthulhu
Silver II
Level 64
God Stats
8W - 1L
1,711 SR
Queue Stats
107W - 123L
1,192 MMR
Solo
Bakasura
Bakasura
Platinum V
zeroshadow91
Bakasura
Platinum V
Level 139
God Stats
1W - 4L
1,321 SR
Queue Stats
340W - 338L
1,662 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
2 / 1 / 4
6,955
696
4,908
5,419
2,418
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
 
Hercules
11
3 / 0 / 4
6,624
662
2,291
5,628
4,049
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
ESMauroo
King Arthur
11
0 / 0 / 3
6,765
677
5,998
8,057
4,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sol
thgød
Sol
13
1 / 1 / 3
7,006
701
6,129
5,628
1,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
uzzzzii
Susano
11
7 / 0 / 4
6,825
683
7,549
6,729
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
MercuryMedusaNe ZhaAthena

VS

Bans
CabrakanMulanAgniFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
1 / 2 / 1
5,661
566
3,484
3,639
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Berlín
Apollo
11
0 / 2 / 1
5,418
542
2,697
6,636
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
MMaconi
Bellona
10
0 / 2 / 0
5,440
544
4,354
10,465
4,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
ZeMarcola69
Cthulhu
8
1 / 3 / 0
5,039
504
3,367
7,084
4,319
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bakasura
zeroshadow91
Bakasura
9
0 / 4 / 1
4,984
498
2,678
9,554
2,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
13
Kills
2
2
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
4
4
W
Hercules
 
Hercules
3
0
4
5
L
Vulcan
 
Vulcan
1
2
1
0.75
L
Apollo
Berlín
Apollo
0
2
1
0.25
W
King Arthur
ESMauroo
King Arthur
0
0
3
1.5
L
Bellona
MMaconi
Bellona
0
2
0
0
L
Cthulhu
ZeMarcola69
Cthulhu
1
3
0
0.33
W
Sol
thgød
Sol
1
1
3
2.5
W
Susano
uzzzzii
Susano
7
0
4
9
L
Bakasura
zeroshadow91
Bakasura
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,875
Damage
16,580
31,461
Taken
37,378
14,860
Mitigated
14,440
15,001
Healing
12,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,908
187
0
3,636
5,419
2,418
0
2,558
2,395
56,349
869
W
Hercules
 
Hercules
2,291
364
0
2,967
5,628
4,049
0
1,791
3,707
0
17,712
L
Vulcan
 
Vulcan
3,484
122
0
224
3,639
924
0
1,221
2,418
35,826
0
L
Apollo
Berlín
Apollo
2,697
1,600
0
2,633
6,636
1,721
0
3,588
3,048
0
36,031
W
King Arthur
ESMauroo
King Arthur
5,998
668
0
2,605
8,057
4,510
0
0
8,057
0
45,793
L
Bellona
MMaconi
Bellona
4,354
1,445
0
4,494
10,465
4,964
0
221
10,244
0
34,775
L
Cthulhu
ZeMarcola69
Cthulhu
3,367
356
0
1,123
7,084
4,319
0
3,591
3,493
17,890
0
W
Sol
thgød
Sol
6,129
3,679
0
3,119
5,628
1,843
840
397
5,128
59,508
4,651
W
Susano
uzzzzii
Susano
7,549
2,478
0
2,674
6,729
2,040
0
1,766
4,735
0
41,430
L
Bakasura
zeroshadow91
Bakasura
2,678
1,641
0
4,029
9,554
2,512
0
2,155
7,399
0
22,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,175
Gold Earned
26,542
403
Minions Killed
302
0
Camps Cleared
0
1,147,733
Distance Traveled
1,129,330
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,955
696
98
10
0
204,007
0
W
Hercules
6,624
662
40
4
0
244,136
7
L
Vulcan
5,661
566
91
9
0
251,227
0
L
Apollo
5,418
542
64
6
0
222,457
0
W
King Arthur
6,765
677
81
8
0
218,669
0
L
Bellona
5,440
544
65
7
0
198,303
0
L
Cthulhu
5,039
504
24
2
0
237,334
2
W
Sol
7,006
701
116
12
0
214,385
0
W
Susano
6,825
683
68
7
0
266,536
0
L
Bakasura
4,984
498
58
6
0
220,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role