Player Matchup

Bacchus
Bacchus
Gold V
ICammyTrillI
Bacchus
Gold V
Level 124
God Stats
5W - 3L
1,546 SR
Queue Stats
332W - 342L
1,455 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
Krunkapotomas
Erlang Shen
Gold III
Level 89
God Stats
2W - 1L
1,759 SR
Queue Stats
179W - 181L
1,456 MMR
Solo
Hercules
Hercules
Gold II
TheSkywalker398
Hercules
Gold II
Level 135
God Stats
54W - 56L
1,546 SR
Queue Stats
463W - 461L
1,449 MMR
Solo
Janus
Janus
Gold IV
Z3R0_YB0
Janus
Gold IV
Level 149
God Stats
18W - 12L
1,417 SR
Queue Stats
181W - 183L
1,442 MMR
Solo
Rama
Rama
Gold III
bimbil
Rama
Gold III
Level 129
God Stats
49W - 34L
1,604 SR
Queue Stats
111W - 103L
1,449 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,574 SR
1,450 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 76
1,524 SR
1,453 MMR
Fafnir
Fafnir
Silver II
BigOlStantler
Fafnir
Silver II
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,451 MMR
Party 1
Tyr
Tyr
Bronze IV
JOSUERAM0909392
Tyr
Bronze IV
Level 103
God Stats
0W - 4L
1,500 SR
Queue Stats
12W - 16L
1,448 MMR
Solo
Jing Wei
Jing Wei
Silver II
KimJa
Jing Wei
Silver II
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 27L
1,451 MMR
Party 1
Nemesis
Nemesis
Bronze III
PROlemicoXONE
Nemesis
Bronze III
Level 66
God Stats
0W - 3L
1,619 SR
Queue Stats
5W - 13L
1,454 MMR
Solo
Aphrodite
Aphrodite
Silver II
Vanixly-
Aphrodite
Silver II
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 38L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ICammyTrillI
Bacchus
15
5 / 1 / 7
8,794
517
10,471
14,047
12,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Krunkapotomas
Erlang Shen
16
7 / 4 / 7
9,754
574
10,386
15,274
8,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hercules
16
2 / 3 / 3
10,026
590
10,474
19,225
15,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Z3R0_YB0
Janus
16
5 / 5 / 5
10,012
589
9,942
9,965
3,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rama
bimbil
Rama
17
4 / 3 / 1
10,419
613
9,757
11,649
4,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
CharybdisCharonThanatosChang'e

VS

Bans
AgniMedusaMulanCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 6
9,022
531
9,872
18,541
18,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 5 / 3
9,251
544
10,679
19,841
17,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
KimJa
Jing Wei
13
1 / 5 / 0
8,054
474
3,892
11,670
3,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
16
9 / 4 / 1
9,575
563
12,999
14,260
5,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
Vanixly-
Aphrodite
14
3 / 5 / 4
8,752
515
7,735
13,466
4,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
30
23
Kills
16
16
Deaths
23
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
4
6
1.25
W
Bacchus
ICammyTrillI
Bacchus
5
1
7
8.5
L
1
5
3
0.5
L
Jing Wei
KimJa
Jing Wei
1
5
0
0.2
W
Erlang Shen
Krunkapotomas
Erlang Shen
7
4
7
2.63
L
Nemesis
9
4
1
2.38
W
Hercules
2
3
3
1.17
L
Aphrodite
Vanixly-
Aphrodite
3
5
4
1
W
Janus
Z3R0_YB0
Janus
5
5
5
1.5
W
Rama
bimbil
Rama
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,030
Damage
45,177
70,160
Taken
77,778
44,642
Mitigated
49,908
23,395
Healing
26,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,872
3,580
0
3,873
18,541
18,601
273
4,979
12,497
22,909
1,637
W
Bacchus
ICammyTrillI
Bacchus
10,471
1,458
0
2,525
14,047
12,717
130
5,827
8,220
31,612
1,375
L
10,679
1,156
0
7,060
19,841
17,725
53
1,990
16,582
0
71,800
L
Jing Wei
KimJa
Jing Wei
3,892
3,386
0
2,917
11,670
3,315
698
613
10,853
0
59,003
W
Erlang Shen
Krunkapotomas
Erlang Shen
10,386
6,984
0
5,251
15,274
8,751
56
6,059
9,215
0
60,700
L
Nemesis
12,999
5,720
0
2,237
14,260
5,460
64
3,420
10,436
0
61,995
W
Hercules
10,474
4,941
0
9,908
19,225
15,584
0
779
18,446
0
73,354
L
Aphrodite
Vanixly-
Aphrodite
7,735
1,092
3,612
6,501
13,466
4,807
528
5,709
7,014
50,863
0
W
Janus
Z3R0_YB0
Janus
9,942
484
0
1,500
9,965
3,080
260
3,377
6,588
64,201
974
W
Rama
bimbil
Rama
9,757
7,478
0
4,211
11,649
4,510
2,413
1,540
10,109
0
84,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,005
Gold Earned
44,654
507
Minions Killed
413
0
Camps Cleared
0
1,763,012
Distance Traveled
1,690,148
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,022
531
30
2
0
320,095
8
W
Bacchus
8,794
517
45
3
0
366,129
4
L
Tyr
9,251
544
121
7
0
351,781
0
L
Jing Wei
8,054
474
89
5
0
306,411
0
W
Erlang Shen
9,754
574
77
5
0
393,260
0
L
Nemesis
9,575
563
96
6
0
394,178
1
W
Hercules
10,026
590
119
7
0
347,403
0
L
Aphrodite
8,752
515
77
5
0
317,683
2
W
Janus
10,012
589
112
7
0
331,617
2
W
Rama
10,419
613
154
9
0
324,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role