Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
BeezelBobby69
Apollo
Level 80
God Stats
13W - 3L
1,795 SR
Queue Stats
208W - 189L
1,522 Elo+
Solo
Janus
Janus
Luke-060219
Janus
Level 117
God Stats
14W - 9L
1,581 SR
Queue Stats
67W - 67L
1,483 Elo+
Party 2
Arachne
Arachne
Nateyboiy
Arachne
Level 69
God Stats
2W - 1L
1,264 SR
Queue Stats
189W - 162L
1,451 Elo+
Solo
Sun Wukong
Sun Wukong
andermontoya2761
Sun Wukong
Level 74
God Stats
2W - 1L
1,745 SR
Queue Stats
51W - 55L
1,500 Elo+
Party 2
Team Averages
Level 80
1,577 SR
1,491 Elo+

VS

Team Averages
Level 108
1,416 SR
1,525 Elo+
Apollo
Apollo
CashXandicoot69
Apollo
Level 123
God Stats
9W - 5L
1,810 SR
Queue Stats
263W - 265L
1,453 Elo+
Party 3
Ne Zha
Ne Zha
GamerStudios4444
Ne Zha
Level 99
God Stats
0W - 2L
1,360 SR
Queue Stats
298W - 284L
1,463 Elo+
Party 1
King Arthur
King Arthur
Lush62
King Arthur
Level 119
God Stats
12W - 13L
1,107 SR
Queue Stats
240W - 232L
1,464 Elo+
Party 3
Ix Chel
Ix Chel
OttoVonWolf
Ix Chel
Level 118
God Stats
0W - 1L
1,285 SR
Queue Stats
42W - 54L
1,780 Elo+
Party 1
Charon
Charon
VotedWig7493
Charon
Level 82
God Stats
14W - 13L
1,519 SR
Queue Stats
234W - 209L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
5 / 2 / 6
7,814
558
11,935
9,830
5,461
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 1 / 1
8,563
612
4,894
5,443
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 1 / 4
8,067
576
5,709
7,281
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Nateyboiy
Arachne
15
9 / 0 / 3
8,494
607
8,710
11,186
3,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
andermontoya2761
Sun Wukong
15
2 / 1 / 2
8,980
641
10,745
12,770
9,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
7,163
512
2,161
8,397
2,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 6 / 0
6,106
436
5,118
12,365
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Lush62
King Arthur
12
1 / 3 / 0
6,938
496
8,626
18,028
14,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ix Chel
OttoVonWolf
Ix Chel
12
1 / 5 / 1
6,619
473
6,672
8,697
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
10
0 / 2 / 2
6,287
449
4,681
12,207
7,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
19
Kills
5
5
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
2
6
4
W
2
1
1
2.5
L
1
3
0
0.33
L
2
6
0
0.33
W
1
1
4
3
L
King Arthur
Lush62
King Arthur
1
3
0
0.33
W
Arachne
Nateyboiy
Arachne
9
0
3
10.5
L
Ix Chel
OttoVonWolf
Ix Chel
1
5
1
0.3
L
Charon
0
2
2
0.5
W
Sun Wukong
andermontoya2761
Sun Wukong
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,993
Damage
27,258
46,510
Taken
59,694
21,786
Mitigated
32,067
17,954
Healing
16,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,935
741
305
2,210
9,830
5,461
308
3,967
5,637
36,038
0
W
4,894
3,559
0
1,853
5,443
1,847
2,791
760
4,683
0
67,245
L
2,161
1,022
0
2,238
8,397
2,973
0
1,827
6,348
0
53,869
L
5,118
777
0
3,164
12,365
3,789
0
3,403
8,522
0
37,627
W
5,709
132
0
2,141
7,281
1,846
714
3,103
3,870
46,445
347
L
King Arthur
Lush62
King Arthur
8,626
1,697
0
4,410
18,028
14,632
0
1,015
16,889
0
53,327
W
Arachne
Nateyboiy
Arachne
8,710
6,464
0
7,229
11,186
3,600
0
2,784
8,202
0
48,445
L
Ix Chel
OttoVonWolf
Ix Chel
6,672
404
1,474
2,798
8,697
2,947
137
3,761
4,428
46,974
0
L
Charon
4,681
801
0
2,174
12,207
7,726
0
5,494
5,939
21,997
0
W
Sun Wukong
andermontoya2761
Sun Wukong
10,745
2,898
0
4,216
12,770
9,032
0
120
12,650
0
73,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,918
Gold Earned
33,113
479
Minions Killed
387
0
Camps Cleared
0
1,405,980
Distance Traveled
1,347,896
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,814
558
55
4
0
294,160
0
W
Apollo
8,563
612
126
9
0
263,522
0
L
Apollo
7,163
512
101
7
0
275,197
0
L
Ne Zha
6,106
436
72
5
0
281,721
5
W
Janus
8,067
576
96
7
0
253,266
1
L
King Arthur
6,938
496
105
8
0
255,976
2
W
Arachne
8,494
607
68
5
0
343,442
0
L
Ix Chel
6,619
473
87
6
0
271,753
2
L
Charon
6,287
449
22
2
0
263,249
4
W
Sun Wukong
8,980
641
134
10
0
251,590
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role