Player Matchup

Erlang Shen
Erlang Shen
FireAndIcey
Erlang Shen
Level 155
God Stats
6W - 1L
1,977 SR
Queue Stats
149W - 128L
1,590 Elo+
Party 1
Medusa
Medusa
NoboFish
Medusa
Level 149
God Stats
4W - 4L
1,634 SR
Queue Stats
124W - 121L
1,629 Elo+
Party 1
Ne Zha
Ne Zha
Virtual1y
Ne Zha
Level 169
God Stats
7W - 3L
1,616 SR
Queue Stats
164W - 161L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
Yuriitastic
Cthulhu
Level 157
God Stats
1W - 0L
1,331 SR
Queue Stats
55W - 45L
1,613 Elo+
Party 1
Zeus
Zeus
Řeaper
Zeus
Level 128
God Stats
6W - 4L
1,588 SR
Queue Stats
157W - 133L
1,607 Elo+
Party 1
Team Averages
Level 152
1,629 SR
1,603 Elo+

VS

Team Averages
Level 164
1,569 SR
1,590 Elo+
King Arthur
King Arthur
DylanDayPhD
King Arthur
Level 222
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 158L
1,547 Elo+
Solo
Anubis
Anubis
MTSP33D
Anubis
Level 105
God Stats
6W - 5L
1,626 SR
Queue Stats
279W - 250L
1,544 Elo+
Solo
Loki
Loki
Obliviòn
Loki
Level 168
God Stats
1W - 3L
1,396 SR
Queue Stats
261W - 299L
1,568 Elo+
Solo
Zhong Kui
Zhong Kui
PapaVoltz2032
Zhong Kui
Level 195
God Stats
2W - 3L
1,698 SR
Queue Stats
161W - 142L
1,692 Elo+
Solo
Cthulhu
Cthulhu
Rocketjay3
Cthulhu
Level 128
God Stats
283W - 249L
1,627 SR
Queue Stats
284W - 251L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FireAndIcey
Erlang Shen
17
3 / 0 / 8
11,281
627
17,617
14,719
13,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
NoboFish
Medusa
19
6 / 1 / 4
11,572
643
9,859
9,821
4,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ne Zha
Virtual1y
Ne Zha
18
9 / 4 / 8
11,061
615
11,023
15,803
5,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Yuriitastic
Cthulhu
16
6 / 1 / 10
10,454
581
9,259
15,471
13,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Zeus
Řeaper
Zeus
17
2 / 1 / 11
10,293
572
9,096
5,196
1,562
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DylanDayPhD
King Arthur
15
0 / 5 / 0
9,060
503
8,780
22,731
18,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
MTSP33D
Anubis
15
2 / 7 / 2
8,758
487
9,343
13,576
6,005
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
13
2 / 7 / 2
7,894
439
7,290
14,103
4,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
PapaVoltz2032
Zhong Kui
16
1 / 5 / 1
9,151
508
4,212
13,591
9,755
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
Rocketjay3
Cthulhu
11
2 / 2 / 1
7,506
417
6,194
12,502
8,362
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
13
26
Kills
7
7
Deaths
26
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DylanDayPhD
King Arthur
0
5
0
0
W
Erlang Shen
FireAndIcey
Erlang Shen
3
0
8
7
L
Anubis
MTSP33D
Anubis
2
7
2
0.43
W
Medusa
NoboFish
Medusa
6
1
4
8
L
Loki
2
7
2
0.43
L
Zhong Kui
PapaVoltz2032
Zhong Kui
1
5
1
0.3
L
Cthulhu
Rocketjay3
Cthulhu
2
2
1
1.25
W
Ne Zha
Virtual1y
Ne Zha
9
4
8
3.25
W
Cthulhu
Yuriitastic
Cthulhu
6
1
10
11
W
Zeus
Řeaper
Zeus
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,854
Damage
35,819
61,010
Taken
76,503
38,122
Mitigated
46,648
30,877
Healing
20,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DylanDayPhD
King Arthur
8,780
973
0
4,742
22,731
18,468
0
2,290
20,441
91
77,171
W
Erlang Shen
FireAndIcey
Erlang Shen
17,617
9,183
0
9,971
14,719
13,903
144
2,064
12,655
5,833
84,821
L
Anubis
MTSP33D
Anubis
9,343
361
0
4,210
13,576
6,005
0
5,402
8,174
72,112
631
W
Medusa
NoboFish
Medusa
9,859
3,966
0
3,619
9,821
4,090
521
3,812
6,009
0
115,019
L
Loki
7,290
1,751
0
3,954
14,103
4,058
0
3,436
10,667
0
55,625
L
Zhong Kui
PapaVoltz2032
Zhong Kui
4,212
884
0
4,943
13,591
9,755
261
2,390
11,201
76,105
2,798
L
Cthulhu
Rocketjay3
Cthulhu
6,194
719
276
2,713
12,502
8,362
0
6,808
5,694
21,623
1,212
W
Ne Zha
Virtual1y
Ne Zha
11,023
2,079
0
8,015
15,803
5,471
0
5,020
10,783
0
86,124
W
Cthulhu
Yuriitastic
Cthulhu
9,259
592
3,855
4,030
15,471
13,096
86
8,403
7,068
39,295
0
W
Zeus
Řeaper
Zeus
9,096
338
0
1,387
5,196
1,562
0
2,763
2,433
71,227
1,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,661
Gold Earned
42,369
623
Minions Killed
531
0
Camps Cleared
0
1,943,951
Distance Traveled
1,618,227
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,060
503
141
8
0
317,475
0
W
Erlang Shen
11,281
627
145
8
0
392,660
2
L
Anubis
8,758
487
123
7
0
288,208
2
W
Medusa
11,572
643
169
9
0
358,534
4
L
Loki
7,894
439
92
5
0
381,845
4
L
Zhong Kui
9,151
508
144
8
0
319,830
2
L
Cthulhu
7,506
417
31
2
0
310,869
8
W
Ne Zha
11,061
615
124
7
0
430,422
0
W
Cthulhu
10,454
581
53
3
0
391,710
4
W
Zeus
10,293
572
132
7
0
370,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role