Player Matchup

Bacchus
Bacchus
Gold V
Chrch
Bacchus
Gold V
Level 187
God Stats
17W - 12L
1,598 SR
Queue Stats
325W - 346L
1,423 MMR
Solo
Sun Wukong
Sun Wukong
Bronze IV
JOSUERAM0909392
Sun Wukong
Bronze IV
Level 103
God Stats
7W - 7L
1,430 SR
Queue Stats
12W - 16L
1,425 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
Krunkapotomas
Erlang Shen
Gold III
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 181L
1,433 MMR
Solo
Nu Wa
Nu Wa
Bronze III
TDE_Renkai
Nu Wa
Bronze III
Level 60
God Stats
14W - 13L
1,699 SR
Queue Stats
117W - 141L
1,425 MMR
Solo
Rama
Rama
Gold IV
bimbil
Rama
Gold IV
Level 129
God Stats
49W - 34L
1,592 SR
Queue Stats
111W - 103L
1,426 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,564 SR
1,427 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,559 SR
1,411 MMR
Neith
Neith
Gold V
Caprittarious
Neith
Gold V
Level 124
God Stats
32W - 25L
1,672 SR
Queue Stats
62W - 66L
1,442 MMR
Solo
Khepri
Khepri
Bronze III
CrazyZulu1121
Khepri
Bronze III
Level 68
God Stats
1W - 2L
1,678 SR
Queue Stats
10W - 30L
1,393 MMR
Solo
Chaac
Chaac
Bronze III
Jimlahey34
Chaac
Bronze III
Level 66
God Stats
0W - 1L
1,498 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Thor
Thor
Bronze III
NxKxD
Thor
Bronze III
Level 82
God Stats
1W - 6L
1,397 SR
Queue Stats
46W - 46L
1,402 MMR
Party 1
Ra
Ra
Gold V
eaturbabiez
Ra
Gold V
Level 117
God Stats
7W - 9L
1,550 SR
Queue Stats
96W - 97L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chrch
Bacchus
6
0 / 0 / 2
3,978
796
1,273
2,147
1,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
JOSUERAM0909392
Sun Wukong
7
1 / 1 / 1
4,410
882
1,969
4,059
2,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Krunkapotomas
Erlang Shen
7
3 / 1 / 0
3,869
774
1,155
3,689
1,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
7
0 / 1 / 0
3,572
714
816
2,094
478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
bimbil
Rama
6
0 / 1 / 1
3,616
723
496
2,646
662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AwilixPersephoneMedusaYmirHorus

VS

Bans
Baron SamediNikeKuzenboThanatosTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,641
728
1,270
2,948
762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

3
0 / 0 / 0
2,833
567
0
404
181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
7
1 / 1 / 0
3,847
769
2,138
3,935
1,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
NxKxD
Thor
7
0 / 2 / 3
3,567
713
1,725
5,058
1,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 0 / 0
4,269
854
1,410
1,245
349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
4
4
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Bacchus
Chrch
Bacchus
0
0
2
1
L
0
0
0
0
W
Sun Wukong
JOSUERAM0909392
Sun Wukong
1
1
1
1.5
L
Chaac
1
1
0
1
W
Erlang Shen
Krunkapotomas
Erlang Shen
3
1
0
3
L
Thor
NxKxD
Thor
0
2
3
0.75
W
Nu Wa
0
1
0
0
W
Rama
bimbil
Rama
0
1
1
0.5
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,709
Damage
6,543
14,635
Taken
13,590
5,810
Mitigated
3,866
6,164
Healing
5,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,270
264
0
794
2,948
762
0
870
2,078
0
18,674
W
Bacchus
Chrch
Bacchus
1,273
234
0
1,051
2,147
1,461
0
0
2,147
4,376
0
L
0
0
0
156
404
181
0
0
404
1,635
0
W
Sun Wukong
JOSUERAM0909392
Sun Wukong
1,969
183
0
1,773
4,059
2,169
0
0
4,059
0
23,478
L
Chaac
2,138
461
0
1,304
3,935
1,204
0
0
3,721
0
16,658
W
Erlang Shen
Krunkapotomas
Erlang Shen
1,155
733
0
1,816
3,689
1,040
0
304
3,305
0
18,049
L
Thor
NxKxD
Thor
1,725
450
0
2,492
5,058
1,370
0
589
4,438
0
14,455
W
Nu Wa
816
339
0
467
2,094
478
0
884
1,068
15,186
0
W
Rama
bimbil
Rama
496
445
0
1,057
2,646
662
20
0
2,646
0
22,593
L
1,410
112
228
558
1,245
349
0
630
615
23,673
1,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,445
Gold Earned
18,157
155
Minions Killed
168
0
Camps Cleared
0
561,093
Distance Traveled
500,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,641
728
47
9
0
102,657
0
W
Bacchus
3,978
796
4
1
0
106,101
0
L
Khepri
2,833
567
4
1
0
36,912
0
W
Sun Wukong
4,410
882
43
9
0
110,766
0
L
Chaac
3,847
769
34
7
0
120,674
0
W
Erlang Shen
3,869
774
30
6
0
131,718
0
L
Thor
3,567
713
26
5
0
126,552
0
W
Nu Wa
3,572
714
34
7
0
115,570
0
W
Rama
3,616
723
44
9
0
96,938
0
L
Ra
4,269
854
57
11
0
113,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role