Player Matchup

Ymir
Ymir
GeraldoDeRivero
Ymir
Level 125
God Stats
23W - 21L
1,603 SR
Queue Stats
90W - 93L
1,547 Elo+
Party 1
Mercury
Mercury
MikeCaulkurtz
Mercury
Level 51
God Stats
14W - 6L
1,644 SR
Queue Stats
67W - 73L
1,525 Elo+
Solo
Ishtar
Ishtar
THE WIZARD34
Ishtar
Level 156
God Stats
3W - 1L
1,461 SR
Queue Stats
66W - 70L
1,564 Elo+
Party 1
Janus
Janus
TransBearPig
Janus
Level 159
God Stats
9W - 6L
1,634 SR
Queue Stats
127W - 114L
1,565 Elo+
Solo
Tyr
Tyr
spacegk
Tyr
Level 113
God Stats
3W - 2L
1,766 SR
Queue Stats
58W - 60L
1,599 Elo+
Solo
Team Averages
Level 121
1,622 SR
1,560 Elo+

VS

Team Averages
Level 156
1,551 SR
1,544 Elo+
Ra
Ra
BoxofDemons23
Ra
Level 148
God Stats
7W - 6L
1,700 SR
Queue Stats
354W - 297L
1,566 Elo+
Party 2
Serqet
Serqet
CWRT
Serqet
Level 128
God Stats
16W - 10L
1,679 SR
Queue Stats
332W - 273L
1,544 Elo+
Party 2
Ao Kuang
Ao Kuang
GetBakedNSleep
Ao Kuang
Level 160
God Stats
2W - 5L
1,444 SR
Queue Stats
97W - 97L
1,527 Elo+
Solo
Xbalanque
Xbalanque
Mossy Cheeks
Xbalanque
Level 152
God Stats
3W - 7L
1,542 SR
Queue Stats
145W - 150L
1,566 Elo+
Solo
King Arthur
King Arthur
irshdevil
King Arthur
Level 194
God Stats
3W - 5L
1,393 SR
Queue Stats
265W - 254L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
8,146
582
3,764
11,112
9,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
16
1 / 2 / 3
8,050
575
3,979
9,452
3,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ishtar
15
5 / 3 / 4
9,088
649
9,881
9,054
3,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 4 / 3
7,457
533
3,964
5,800
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
14
3 / 0 / 2
8,727
623
11,706
19,586
20,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
7,800
557
6,996
6,521
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
CWRT
Serqet
14
2 / 4 / 5
7,594
542
6,582
11,222
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ao Kuang
15
4 / 4 / 1
8,121
580
9,084
16,883
6,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
Mossy Cheeks
Xbalanque
1
0 / 0 / 0
2,919
209
0
0
0
King Arthur
irshdevil
King Arthur
12
0 / 4 / 0
6,742
482
9,131
16,120
11,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
15
Kills
10
10
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
L
Serqet
CWRT
Serqet
2
4
5
1.13
W
2
1
3
3.5
L
Ao Kuang
4
4
1
1.13
W
Mercury
1
2
3
1.25
L
Xbalanque
Mossy Cheeks
Xbalanque
0
0
0
0
W
Ishtar
5
3
4
2.33
W
4
4
3
1.38
L
King Arthur
irshdevil
King Arthur
0
4
0
0
W
Tyr
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,294
Damage
31,793
55,004
Taken
50,746
39,231
Mitigated
23,740
18,288
Healing
18,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,996
769
533
1,656
6,521
2,353
0
2,481
3,960
43,645
0
L
Serqet
CWRT
Serqet
6,582
1,779
0
4,408
11,222
3,748
0
2,180
8,842
0
51,378
W
3,764
488
63
3,143
11,112
9,880
309
5,677
4,735
25,320
2,885
L
Ao Kuang
9,084
2,938
0
7,299
16,883
6,601
0
2,021
14,830
57,205
0
W
Mercury
3,979
2,224
0
494
9,452
3,698
0
3,052
6,372
0
76,022
L
Xbalanque
Mossy Cheeks
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
Ishtar
9,881
5,686
0
2,691
9,054
3,429
2,075
2,421
6,155
0
69,383
W
3,964
72
0
244
5,800
1,755
0
2,118
3,117
37,809
107
L
King Arthur
irshdevil
King Arthur
9,131
1,538
0
4,381
16,120
11,038
0
233
15,851
0
43,516
W
Tyr
11,706
2,207
0
11,653
19,586
20,469
0
1,878
17,290
0
58,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,468
Gold Earned
33,176
480
Minions Killed
349
0
Camps Cleared
0
1,442,074
Distance Traveled
1,188,939
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,800
557
85
6
0
287,726
1
L
Serqet
7,594
542
111
8
0
352,196
0
W
Ymir
8,146
582
41
3
0
291,508
3
L
Ao Kuang
8,121
580
89
6
0
272,117
0
W
Mercury
8,050
575
117
8
0
338,431
1
L
Xbalanque
2,919
209
0
0
0
0
0
W
Ishtar
9,088
649
135
10
0
247,908
0
W
Janus
7,457
533
92
7
0
280,341
0
L
King Arthur
6,742
482
64
5
0
276,900
3
W
Tyr
8,727
623
95
7
0
283,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role