Player Matchup

Chernobog
Chernobog
Diamond II
 
Chernobog
Diamond II
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum V
 
Serqet
Platinum V
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Platinum IV
GENERALMUJO
King Arthur
Platinum IV
Level 180
God Stats
15W - 20L
1,451 SR
Queue Stats
224W - 222L
1,534 MMR
Solo
Janus
Janus
Gold II
Nacö
Janus
Gold II
Level 123
God Stats
9W - 11L
1,397 SR
Queue Stats
60W - 62L
1,442 MMR
Party 1
Bacchus
Bacchus
Gold II
SoulKiih
Bacchus
Gold II
Level 159
God Stats
22W - 18L
1,616 SR
Queue Stats
142W - 142L
1,567 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 164
1,493 SR
1,509 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 166
1,577 SR
1,643 MMR
Artio
Artio
Gold V
 
Artio
Gold V
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum II
Benai
Anhur
Platinum II
Level 185
God Stats
24W - 26L
1,454 SR
Queue Stats
217W - 201L
1,695 MMR
Solo
Ares
Ares
Gold V
SrCotocoMaster
Ares
Gold V
Level 159
God Stats
1W - 0L
1,367 SR
Queue Stats
97W - 96L
1,421 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
iKØda
Erlang Shen
Gold II
Level 150
God Stats
4W - 1L
1,818 SR
Queue Stats
71W - 55L
1,714 MMR
Solo
Vulcan
Vulcan
Platinum IV
éoalegcarai
Vulcan
Platinum IV
Level 157
God Stats
14W - 5L
1,746 SR
Queue Stats
203W - 194L
1,885 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
6
2 / 0 / 0
3,908
651
2,505
1,640
337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Serqet
 
Serqet
7
0 / 1 / 0
3,767
628
819
4,568
1,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
GENERALMUJO
King Arthur
8
1 / 2 / 1
4,375
729
2,623
6,675
2,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
Nacö
Janus
9
1 / 1 / 0
4,379
730
392
2,274
418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
SoulKiih
Bacchus
6
0 / 3 / 2
3,778
630
1,647
5,830
3,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
SusanoChronosLancelotFreyaThanatos

VS

Bans
KuzenboHerculesAo KuangMedusaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
7
0 / 2 / 2
4,123
687
3,312
5,718
3,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Benai
Anhur
9
4 / 1 / 0
5,182
864
4,077
3,459
977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 1 / 4
4,156
693
2,125
4,467
2,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
iKØda
Erlang Shen
8
3 / 0 / 2
4,631
772
2,184
3,454
1,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
9
0 / 0 / 0
4,417
736
1,452
1,352
343
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
7
7
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
2
0
0
2
L
Serqet
 
Serqet
0
1
0
0
W
Artio
 
Artio
0
2
2
0.5
W
Anhur
Benai
Anhur
4
1
0
4
L
King Arthur
GENERALMUJO
King Arthur
1
2
1
0.75
L
Janus
Nacö
Janus
1
1
0
1
L
Bacchus
SoulKiih
Bacchus
0
3
2
0.33
W
0
1
4
2
W
Erlang Shen
iKØda
Erlang Shen
3
0
2
4
W
Vulcan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,986
Damage
13,150
20,987
Taken
18,450
8,226
Mitigated
7,980
6,339
Healing
7,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
2,505
1,844
0
824
1,640
337
0
485
1,155
0
17,088
L
Serqet
 
Serqet
819
271
0
935
4,568
1,299
0
1,065
3,380
0
17,487
W
Artio
 
Artio
3,312
386
0
2,577
5,718
3,023
0
154
5,564
15,101
1,860
W
Anhur
Benai
Anhur
4,077
2,997
0
1,125
3,459
977
126
614
2,845
0
32,824
L
King Arthur
GENERALMUJO
King Arthur
2,623
771
0
1,889
6,675
2,406
0
2,737
3,459
0
21,724
L
Janus
Nacö
Janus
392
31
0
899
2,274
418
0
259
1,968
24,560
0
L
Bacchus
SoulKiih
Bacchus
1,647
274
0
1,792
5,830
3,766
0
1,526
4,304
8,694
0
W
2,125
434
599
1,709
4,467
2,196
42
1,033
3,434
9,193
0
W
Erlang Shen
iKØda
Erlang Shen
2,184
1,158
0
519
3,454
1,441
0
269
3,050
0
22,314
W
Vulcan
1,452
0
0
860
1,352
343
0
91
1,105
29,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,207
Gold Earned
22,509
191
Minions Killed
211
0
Camps Cleared
0
682,461
Distance Traveled
729,055
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
3,908
651
39
7
0
69,154
0
L
Serqet
3,767
628
42
7
0
173,849
0
W
Artio
4,123
687
32
5
0
141,711
0
W
Anhur
5,182
864
63
11
0
124,084
0
L
King Arthur
4,375
729
41
7
0
126,296
2
L
Janus
4,379
730
59
10
0
162,876
2
L
Bacchus
3,778
630
10
2
0
150,286
2
W
Ares
4,156
693
12
2
0
134,973
2
W
Erlang Shen
4,631
772
43
7
0
171,863
1
W
Vulcan
4,417
736
61
10
0
156,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role