Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
RipeCanteloupeEh
Raijin
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
191W - 205L
1,544 Elo+
Party 3
Rama
Rama
The_VIGOROUS_Yam
Rama
Level 215
God Stats
14W - 11L
1,538 SR
Queue Stats
441W - 469L
1,550 Elo+
Party 3
Loki
Loki
shepnasty223
Loki
Level 155
God Stats
3W - 4L
1,344 SR
Queue Stats
67W - 82L
1,421 Elo+
Party 3
Ymir
Ymir
soccer4868
Ymir
Level 97
God Stats
1W - 1L
1,307 SR
Queue Stats
8W - 16L
1,308 Elo+
Party 3
Team Averages
Level 172
1,438 SR
1,465 Elo+

VS

Team Averages
Level 82
1,578 SR
1,370 Elo+
Nemesis
Nemesis
BallsIn2Deep
Nemesis
Level 246
God Stats
2W - 2L
1,759 SR
Queue Stats
181W - 223L
1,473 Elo+
Party 2
Bellona
Bellona
Escalante005472
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2
Atlas
Atlas
FiggBucker
Atlas
Level 126
God Stats
7W - 4L
1,409 SR
Queue Stats
35W - 50L
1,311 Elo+
Party 1
Skadi
Skadi
GR1M R3AP3R5892
Skadi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,294 Elo+
Party 1
Nu Wa
Nu Wa
Nerd Alert 1318
Nu Wa
Level 18
God Stats
1W - 1L
1,723 SR
Queue Stats
14W - 29L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
5 / 1 / 2
6,377
638
5,586
5,985
4,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
6 / 1 / 2
6,582
658
4,600
4,197
1,066
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
2 / 2 / 1
5,703
570
2,924
5,148
1,360
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

11
3 / 0 / 3
5,882
588
2,698
6,484
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
1 / 0 / 4
5,615
562
2,033
4,776
2,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BallsIn2Deep
Nemesis
7
1 / 3 / 0
4,371
437
2,737
7,023
2,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 7 / 1
3,913
391
970
6,551
2,422
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
7
1 / 1 / 0
4,911
491
2,074
4,315
2,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 4 / 1
4,327
433
2,958
4,981
1,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
1 / 4 / 2
4,954
495
2,291
4,580
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
17
Kills
3
4
Deaths
19
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
1
2
6
L
Nemesis
BallsIn2Deep
Nemesis
1
3
0
0.33
L
0
7
1
0.07
L
Atlas
1
1
0
1
L
0
4
1
0.13
L
1
4
2
0.5
W
6
1
2
7
W
2
2
1
1.25
W
3
0
3
4.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,841
Damage
11,030
26,590
Taken
27,450
11,643
Mitigated
9,442
10,099
Healing
3,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,586
327
0
750
5,985
4,800
82
173
5,812
255
41,253
L
Nemesis
BallsIn2Deep
Nemesis
2,737
912
0
1,037
7,023
2,396
0
471
6,552
0
21,306
L
970
109
0
0
6,551
2,422
0
503
6,048
0
7,594
L
Atlas
2,074
1,093
0
1,672
4,315
2,577
0
1,556
2,759
16,313
0
L
2,958
690
77
234
4,981
1,148
0
847
4,134
0
24,747
L
2,291
602
0
375
4,580
899
0
3,419
1,161
16,426
0
W
4,600
399
0
1,356
4,197
1,066
19
1,092
3,105
37,867
2,149
W
2,924
2,156
0
2,041
5,148
1,360
0
882
4,266
0
39,230
W
2,698
924
0
4,378
6,484
1,810
0
599
5,885
0
45,196
W
2,033
594
0
1,574
4,776
2,607
169
1,619
3,157
14,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,159
Gold Earned
22,476
319
Minions Killed
144
0
Camps Cleared
0
992,838
Distance Traveled
914,492
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,377
638
67
7
0
176,073
0
L
Nemesis
4,371
437
35
4
0
201,280
0
L
Bellona
3,913
391
16
2
0
206,124
0
L
Atlas
4,911
491
19
2
0
150,697
1
L
Skadi
4,327
433
44
4
0
171,348
0
L
Nu Wa
4,954
495
30
3
0
185,043
2
W
Raijin
6,582
658
70
7
0
202,485
0
W
Rama
5,703
570
73
7
0
173,028
0
W
Loki
5,882
588
88
9
0
230,090
0
W
Ymir
5,615
562
21
2
0
211,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role