Player Matchup

Set
Set
Diamond I
 
Set
Diamond I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond I
DutchWhisperer
Raijin
Diamond I
Level 163
God Stats
18W - 17L
1,634 SR
Queue Stats
535W - 488L
2,445 MMR
Solo
Hercules
Hercules
Diamond I
Zoxhy
Hercules
Diamond I
Level 121
God Stats
7W - 3L
1,740 SR
Queue Stats
109W - 78L
2,514 MMR
Party 1
Hou Yi
Hou Yi
Diamond II
carfinkus
Hou Yi
Diamond II
Level 68
God Stats
6W - 4L
1,808 SR
Queue Stats
57W - 30L
2,465 MMR
Solo
Fenrir
Fenrir
Diamond II
herøxz
Fenrir
Diamond II
Level 121
God Stats
3W - 2L
1,459 SR
Queue Stats
423W - 359L
2,599 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,628 SR
2,305 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,696 SR
2,327 MMR
Neith
Neith
Diamond I
 
Neith
Diamond I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Grandmaster
Seagyll
Ix Chel
Grandmaster
Level 147
God Stats
15W - 11L
1,718 SR
Queue Stats
457W - 392L
3,046 MMR
Solo
Thor
Thor
Diamond I
TtvMatcle
Thor
Diamond I
Level 104
God Stats
8W - 7L
1,648 SR
Queue Stats
167W - 143L
2,322 MMR
Solo
Fafnir
Fafnir
Diamond I
Šαsuke
Fafnir
Diamond I
Level 165
God Stats
2W - 2L
1,849 SR
Queue Stats
239W - 206L
2,639 MMR
Party 2
Anhur
Anhur
Diamond II
Θrphan
Anhur
Diamond II
Level 153
God Stats
32W - 19L
1,765 SR
Queue Stats
257W - 222L
2,130 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
6 / 1 / 2
9,526
635
11,134
13,025
12,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

15
1 / 1 / 4
8,593
573
6,032
6,344
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Zoxhy
Hercules
13
2 / 2 / 4
7,809
521
6,918
13,477
10,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hou Yi
carfinkus
Hou Yi
16
4 / 3 / 1
9,071
605
9,862
10,936
2,906
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
herøxz
Fenrir
13
2 / 1 / 6
7,530
502
6,245
10,253
5,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BacchusMulanFreyaSerqet

VS

Bans
King ArthurChang'eMedusaHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 2 / 3
8,242
549
7,145
7,593
2,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ix Chel
Seagyll
Ix Chel
13
1 / 6 / 1
7,921
528
9,169
16,942
7,844
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thor
13
3 / 2 / 1
7,164
478
6,205
10,638
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
Šαsuke
Fafnir
11
2 / 0 / 4
7,788
519
4,143
8,665
9,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anhur
Θrphan
Anhur
14
1 / 5 / 1
7,920
528
5,740
11,484
2,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
15
Kills
8
8
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
6
1
2
7
L
Neith
 
Neith
1
2
3
1.25
W
1
1
4
3
L
Ix Chel
Seagyll
Ix Chel
1
6
1
0.25
L
Thor
3
2
1
1.75
W
Hercules
Zoxhy
Hercules
2
2
4
2
W
Hou Yi
carfinkus
Hou Yi
4
3
1
1.5
W
Fenrir
herøxz
Fenrir
2
1
6
5
L
Fafnir
Šαsuke
Fafnir
2
0
4
4
L
Anhur
Θrphan
Anhur
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,191
Damage
32,402
54,035
Taken
55,322
33,818
Mitigated
25,677
14,573
Healing
20,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
11,134
4,879
0
3,530
13,025
12,957
3
6,196
6,829
542
67,701
L
Neith
 
Neith
7,145
1,333
0
2,072
7,593
2,311
0
1,690
5,691
0
84,604
W
6,032
600
0
1,975
6,344
1,935
0
1,004
5,340
73,057
796
L
Ix Chel
Seagyll
Ix Chel
9,169
790
542
7,475
16,942
7,844
0
1,561
15,273
59,056
0
L
Thor
6,205
916
0
3,765
10,638
3,449
0
400
10,158
0
49,948
W
Hercules
Zoxhy
Hercules
6,918
1,641
0
3,691
13,477
10,112
27
2,795
10,682
0
27,246
W
Hou Yi
carfinkus
Hou Yi
9,862
5,266
0
4,063
10,936
2,906
434
1,639
9,297
0
81,696
W
Fenrir
herøxz
Fenrir
6,245
2,476
0
1,314
10,253
5,908
0
1,801
8,452
0
49,478
L
Fafnir
Šαsuke
Fafnir
4,143
745
0
3,188
8,665
9,245
202
1,704
6,739
20,226
0
L
Anhur
Θrphan
Anhur
5,740
3,041
0
3,211
11,484
2,828
0
0
11,484
0
69,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,529
Gold Earned
39,035
516
Minions Killed
518
0
Camps Cleared
0
1,553,560
Distance Traveled
1,430,422
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,526
635
106
7
0
308,206
0
L
Neith
8,242
549
158
11
0
294,557
0
W
Raijin
8,593
573
150
10
0
297,310
2
L
Ix Chel
7,921
528
120
8
0
264,756
5
L
Thor
7,164
478
81
5
0
302,258
0
W
Hercules
7,809
521
36
2
0
324,042
0
W
Hou Yi
9,071
605
139
9
0
282,315
4
W
Fenrir
7,530
502
85
6
0
341,687
0
L
Fafnir
7,788
519
29
2
0
302,880
4
L
Anhur
7,920
528
130
9
0
265,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role