Player Matchup

Charon
Charon
JestfulNarwhal
Charon
Level 165
God Stats
2W - 1L
1,574 SR
Queue Stats
60W - 60L
1,558 Elo+
Party 2
Chernobog
Chernobog
Kill159j
Chernobog
Level 182
God Stats
1W - 1L
1,675 SR
Queue Stats
58W - 65L
1,523 Elo+
Party 2
Olorun
Olorun
LegesTres
Olorun
Level 153
God Stats
1W - 2L
1,531 SR
Queue Stats
29W - 36L
1,469 Elo+
Party 2
Mercury
Mercury
lock208
Mercury
Level 148
God Stats
1W - 1L
1,750 SR
Queue Stats
43W - 41L
1,583 Elo+
Party 2
Achilles
Achilles
willybob01
Achilles
Level 159
God Stats
2W - 1L
1,646 SR
Queue Stats
34W - 46L
1,477 Elo+
Party 2
Team Averages
Level 161
1,635 SR
1,522 Elo+

VS

Team Averages
Level 99
1,746 SR
1,687 Elo+
Cupid
Cupid
Chronosed
Cupid
Level 158
God Stats
4W - 3L
1,552 SR
Queue Stats
174W - 129L
1,577 Elo+
Solo
Aphrodite
Aphrodite
Freakapino
Aphrodite
Level 83
God Stats
2W - 0L
1,820 SR
Queue Stats
46W - 27L
1,721 Elo+
Party 1
Achilles
Achilles
Psychocaine
Achilles
Level 62
God Stats
6W - 0L
1,845 SR
Queue Stats
40W - 26L
1,721 Elo+
Party 1
Ne Zha
Ne Zha
SodeNiShirayuki
Ne Zha
Level 142
God Stats
1W - 0L
1,755 SR
Queue Stats
50W - 31L
1,725 Elo+
Party 1
Ares
Ares
eli123jah
Ares
Level 49
God Stats
3W - 0L
1,757 SR
Queue Stats
7W - 3L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 3
8,524
533
7,594
10,829
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
Kill159j
Chernobog
14
0 / 4 / 5
8,451
528
9,396
18,259
6,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
LegesTres
Olorun
13
1 / 6 / 0
7,853
491
5,344
13,139
3,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
lock208
Mercury
13
2 / 2 / 4
7,592
475
5,286
12,054
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
willybob01
Achilles
12
3 / 6 / 1
7,806
488
7,208
19,602
18,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Chronosed
Cupid
18
4 / 1 / 8
10,696
669
12,189
9,538
4,038
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Aphrodite
Freakapino
Aphrodite
16
3 / 1 / 5
9,499
594
10,355
8,187
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Psychocaine
Achilles
16
2 / 2 / 0
9,569
598
11,845
15,529
11,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
6 / 0 / 3
9,352
585
11,677
14,762
7,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
13
3 / 2 / 7
8,405
525
8,420
10,144
7,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
6
Kills
18
18
Deaths
6
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cupid
Chronosed
Cupid
4
1
8
8
W
Aphrodite
Freakapino
Aphrodite
3
1
5
5.5
L
0
0
3
1.5
L
Chernobog
Kill159j
Chernobog
0
4
5
0.63
L
Olorun
LegesTres
Olorun
1
6
0
0.17
W
Achilles
Psychocaine
Achilles
2
2
0
1
W
6
0
3
7.5
W
Ares
3
2
7
3.25
L
Mercury
lock208
Mercury
2
2
4
2
L
Achilles
willybob01
Achilles
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,828
Damage
54,486
73,883
Taken
58,160
36,409
Mitigated
34,835
16,536
Healing
26,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Chronosed
Cupid
12,189
7,981
353
6,462
9,538
4,038
3,489
3,946
5,592
0
101,798
W
Aphrodite
Freakapino
Aphrodite
10,355
1,241
2,086
4,711
8,187
3,674
0
4,053
4,134
73,240
938
L
7,594
185
0
1,439
10,829
4,096
0
5,178
5,651
74,577
2,042
L
Chernobog
Kill159j
Chernobog
9,396
7,082
0
5,777
18,259
6,110
0
2,406
15,853
0
66,415
L
Olorun
LegesTres
Olorun
5,344
2,885
82
4,050
13,139
3,946
0
2,300
10,839
66,066
0
W
Achilles
Psychocaine
Achilles
11,845
3,810
0
5,657
15,529
11,924
0
405
15,124
0
69,684
W
11,677
5,389
0
4,243
14,762
7,836
0
2,921
11,841
0
93,718
W
Ares
8,420
364
0
3,129
10,144
7,363
0
1,461
8,683
21,311
1,032
L
Mercury
lock208
Mercury
5,286
952
0
544
12,054
4,241
0
2,284
9,770
0
65,556
L
Achilles
willybob01
Achilles
7,208
2,098
2,042
2,602
19,602
18,016
0
6,398
13,204
0
25,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,226
Gold Earned
47,521
512
Minions Killed
589
0
Camps Cleared
0
1,713,233
Distance Traveled
1,790,951
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,696
669
172
11
0
328,507
3
W
Aphrodite
9,499
594
139
9
0
344,977
0
L
Charon
8,524
533
141
9
0
341,674
0
L
Chernobog
8,451
528
118
7
0
332,961
2
L
Olorun
7,853
491
122
8
0
283,418
0
W
Achilles
9,569
598
114
7
0
355,766
1
W
Ne Zha
9,352
585
137
9
0
405,471
1
W
Ares
8,405
525
27
2
0
356,230
5
L
Mercury
7,592
475
102
6
0
433,998
4
L
Achilles
7,806
488
29
2
0
321,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role