Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
FFS--Mikey
Scylla
Level 152
God Stats
2W - 3L
1,304 SR
Queue Stats
244W - 233L
1,398 Elo+
Solo
Maui
Maui
Killercw3
Maui
Level 108
God Stats
4W - 9L
1,388 SR
Queue Stats
18W - 34L
1,387 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
McBingi
Ah Muzen Cab
Level 159
God Stats
0W - 5L
1,234 SR
Queue Stats
182W - 191L
1,548 Elo+
Party 3
Awilix
Awilix
Nostalgic_Salt
Awilix
Level 89
God Stats
6W - 3L
1,855 SR
Queue Stats
73W - 70L
1,796 Elo+
Party 1
Team Averages
Level 118
1,456 SR
1,526 Elo+

VS

Team Averages
Level 88
1,562 SR
1,490 Elo+
Bacchus
Bacchus
AgarthasPacorro
Bacchus
Level 87
God Stats
3W - 5L
1,275 SR
Queue Stats
105W - 87L
1,480 Elo+
Party 2
Ra
Ra
Cannon111
Ra
Level 69
God Stats
29W - 26L
1,515 SR
Queue Stats
153W - 134L
1,510 Elo+
Solo
Arachne
Arachne
UnholierBacchus
Arachne
Level 127
God Stats
11W - 4L
1,693 SR
Queue Stats
54W - 50L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
lfontanot
Baron Samedi
Level 102
God Stats
6W - 5L
1,769 SR
Queue Stats
151W - 127L
1,480 Elo+
Party 2
Izanami
Izanami
wichopp1
Izanami
Level 54
God Stats
44W - 28L
1,559 SR
Queue Stats
130W - 102L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 6 / 0
4,596
460
3,393
10,539
5,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Scylla
FFS--Mikey
Scylla
11
0 / 1 / 0
5,769
577
2,039
4,407
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
8
0 / 3 / 4
5,161
516
2,901
8,392
5,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
McBingi
Ah Muzen Cab
10
2 / 0 / 1
5,599
560
3,580
3,761
1,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 3 / 0
5,942
594
4,392
7,339
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,367
537
3,599
6,876
6,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 0 / 0
6,682
668
3,146
5,012
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 2 / 4
5,933
593
4,860
6,716
2,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
lfontanot
Baron Samedi
12
6 / 1 / 2
7,234
723
6,617
6,372
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
wichopp1
Izanami
10
0 / 0 / 0
5,483
548
1,911
2,776
684
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
5
Kills
13
13
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
6
0
0
W
0
2
2
0.5
W
3
0
0
3
L
Scylla
FFS--Mikey
Scylla
0
1
0
0
L
Maui
0
3
4
0.67
L
Ah Muzen Cab
McBingi
Ah Muzen Cab
2
0
1
2.5
L
3
3
0
1
W
4
2
4
3
W
Baron Samedi
lfontanot
Baron Samedi
6
1
2
7
W
Izanami
wichopp1
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,305
Damage
20,133
34,438
Taken
27,752
15,365
Mitigated
13,880
4,985
Healing
9,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,393
1,142
115
343
10,539
5,191
0
4,051
6,488
0
18,915
W
3,599
238
0
1,980
6,876
6,554
0
740
6,136
17,801
902
W
3,146
200
312
2,515
5,012
1,667
0
1,930
2,944
59,472
0
L
Scylla
FFS--Mikey
Scylla
2,039
210
0
750
4,407
960
0
1,791
2,520
42,515
1,271
L
Maui
2,901
787
0
2,068
8,392
5,322
0
3,482
4,910
16,884
899
L
Ah Muzen Cab
McBingi
Ah Muzen Cab
3,580
2,220
0
1,345
3,761
1,091
0
907
2,854
0
38,256
L
4,392
2,149
0
364
7,339
2,801
0
2,664
4,675
0
35,223
W
4,860
4,193
0
1,152
6,716
2,395
0
905
5,811
0
23,246
W
Baron Samedi
lfontanot
Baron Samedi
6,617
1,170
127
1,881
6,372
2,580
0
436
5,936
41,859
570
W
Izanami
wichopp1
Izanami
1,911
1,325
124
1,252
2,776
684
336
380
2,396
0
45,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,067
Gold Earned
30,699
274
Minions Killed
343
0
Camps Cleared
0
986,438
Distance Traveled
1,075,458
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,596
460
21
2
0
202,359
0
W
Bacchus
5,367
537
34
3
0
218,454
0
W
Ra
6,682
668
101
10
0
213,528
0
L
Scylla
5,769
577
95
10
0
192,867
2
L
Maui
5,161
516
27
3
0
187,962
2
L
Ah Muzen Cab
5,599
560
69
7
0
193,044
1
L
Awilix
5,942
594
62
6
0
210,206
0
W
Arachne
5,933
593
40
4
0
261,933
0
W
Baron Samedi
7,234
723
81
8
0
178,175
0
W
Izanami
5,483
548
87
9
0
203,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role