Player Matchup

Chaac
Chaac
DeucesWild20040
Chaac
Level 87
God Stats
5W - 0L
1,866 SR
Queue Stats
93W - 106L
1,447 Elo+
Party 2
Fenrir
Fenrir
ShugerZaddy
Fenrir
Level 95
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 69L
1,469 Elo+
Party 2
Atlas
Atlas
Wukong_503
Atlas
Level 122
God Stats
20W - 17L
1,610 SR
Queue Stats
267W - 249L
1,477 Elo+
Solo
Merlin
Merlin
keilsa
Merlin
Level 89
God Stats
5W - 11L
1,397 SR
Queue Stats
66W - 75L
1,479 Elo+
Solo
Cupid
Cupid
maxbookpr0
Cupid
Level 78
God Stats
5W - 11L
1,289 SR
Queue Stats
67W - 87L
1,408 Elo+
Party 2
Team Averages
Level 94
1,532 SR
1,456 Elo+

VS

Team Averages
Level 83
1,537 SR
1,402 Elo+
Zeus
Zeus
 
Zeus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
DungFlavoredToes
Surtr
Level 28
God Stats
6W - 12L
1,417 SR
Queue Stats
37W - 45L
1,403 Elo+
Party 1
Thor
Thor
SavegeMonster
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,262 Elo+
Party 1
Bake Kujira
Bake Kujira
Sonic Synd1cate
Bake Kujira
Level 147
God Stats
7W - 1L
1,961 SR
Queue Stats
35W - 47L
1,437 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
infantry32
Ah Muzen Cab
Level 155
God Stats
0W - 2L
1,308 SR
Queue Stats
31W - 47L
1,407 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 2
9,518
635
12,138
15,153
16,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
16
11 / 1 / 3
9,307
620
9,964
15,869
6,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Atlas
13
4 / 1 / 9
8,137
542
8,252
10,678
8,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
keilsa
Merlin
12
0 / 1 / 5
7,894
526
4,620
7,272
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cupid
13
5 / 2 / 4
8,290
553
7,041
8,441
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
2 / 4 / 0
7,652
510
8,937
8,986
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 6 / 0
6,561
437
6,785
16,024
10,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
2 / 7 / 1
7,682
512
8,545
13,526
5,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bake Kujira
Sonic Synd1cate
Bake Kujira
10
1 / 6 / 1
6,534
436
5,427
14,844
10,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
infantry32
Ah Muzen Cab
12
0 / 3 / 1
6,874
458
6,432
7,048
2,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
26
Kills
6
6
Deaths
26
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
4
0
0.5
W
6
1
2
7
L
1
6
0
0.17
L
2
7
1
0.36
W
Fenrir
11
1
3
12.5
L
Bake Kujira
Sonic Synd1cate
Bake Kujira
1
6
1
0.25
W
Atlas
4
1
9
8.5
L
Ah Muzen Cab
infantry32
Ah Muzen Cab
0
3
1
0.17
W
Merlin
keilsa
Merlin
0
1
5
2.5
W
Cupid
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,015
Damage
36,126
57,413
Taken
60,428
36,694
Mitigated
30,275
22,126
Healing
13,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,937
1,613
0
1,936
8,986
2,837
0
3,850
4,456
56,114
0
W
12,138
2,028
0
5,156
15,153
16,778
0
2,684
12,469
0
75,124
L
6,785
3,464
0
5,242
16,024
10,104
0
0
16,024
1,288
35,477
L
8,545
1,900
0
2,194
13,526
5,156
0
1,536
11,940
0
53,958
W
Fenrir
9,964
3,489
0
8,467
15,869
6,626
0
1,331
14,538
0
68,740
L
Bake Kujira
Sonic Synd1cate
Bake Kujira
5,427
3,024
99
2,600
14,844
10,084
0
3,809
11,035
25,658
0
W
Atlas
8,252
3,413
332
4,065
10,678
8,334
0
3,171
7,507
24,507
10,211
L
Ah Muzen Cab
infantry32
Ah Muzen Cab
6,432
939
0
1,668
7,048
2,094
0
2,044
5,004
0
47,415
W
Merlin
keilsa
Merlin
4,620
271
0
148
7,272
2,019
0
5,729
1,543
40,547
1,075
W
Cupid
7,041
3,887
0
3,958
8,441
2,937
168
1,826
6,615
0
47,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,146
Gold Earned
35,303
505
Minions Killed
369
0
Camps Cleared
0
1,437,644
Distance Traveled
1,484,288
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,652
510
112
7
0
287,233
0
W
Chaac
9,518
635
156
10
0
281,849
0
L
Surtr
6,561
437
57
4
0
303,703
0
L
Thor
7,682
512
82
5
0
304,818
0
W
Fenrir
9,307
620
108
7
0
322,460
0
L
Bake Kujira
6,534
436
41
3
0
294,358
4
W
Atlas
8,137
542
65
4
0
274,612
4
L
Ah Muzen Cab
6,874
458
77
5
0
294,176
0
W
Merlin
7,894
526
86
6
0
282,403
2
W
Cupid
8,290
553
90
6
0
276,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role