Player Matchup

Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hera
Hera
Silver II
GODLYkreATIoN
Hera
Silver II
Level 166
God Stats
7W - 9L
1,593 SR
Queue Stats
103W - 116L
1,203 MMR
Party 2
Lancelot
Lancelot
Bronze III
Heir Dame
Lancelot
Bronze III
Level 138
God Stats
3W - 2L
1,558 SR
Queue Stats
33W - 36L
1,464 MMR
Party 1
Artemis
Artemis
Silver II
JoseVM9888
Artemis
Silver II
Level 74
God Stats
1W - 1L
1,453 SR
Queue Stats
85W - 94L
1,348 MMR
Solo
Bacchus
Bacchus
Silver II
v LIK v
Bacchus
Silver II
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 75L
1,305 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,521 SR
1,364 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,490 SR
1,352 MMR
He Bo
He Bo
Gold V
Drgwhite
He Bo
Gold V
Level 178
God Stats
2W - 2L
1,300 SR
Queue Stats
99W - 104L
1,394 MMR
Solo
Medusa
Medusa
Gold IV
Elnando1951
Medusa
Gold IV
Level 102
God Stats
30W - 30L
1,534 SR
Queue Stats
259W - 278L
1,359 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Gigajin
Tsukuyomi
Gold V
Level 108
God Stats
50W - 29L
1,611 SR
Queue Stats
133W - 131L
1,360 MMR
Solo
Artio
Artio
Gold IV
HanzoTheNinjaATP
Artio
Gold IV
Level 226
God Stats
677W - 577L
1,532 SR
Queue Stats
871W - 877L
1,348 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
TheFirstInDaZone
Erlang Shen
Gold IV
Level 120
God Stats
19W - 29L
1,474 SR
Queue Stats
202W - 222L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 4 / 1
8,014
668
9,170
12,103
12,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 6 / 1
6,385
532
2,842
6,646
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Heir Dame
Lancelot
12
4 / 1 / 1
6,725
560
3,507
8,837
3,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
JoseVM9888
Artemis
10
0 / 3 / 1
5,366
447
3,945
8,071
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
v LIK v
Bacchus
11
2 / 1 / 2
6,431
536
4,624
7,459
7,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KaliCu ChulainnAthenaMulan

VS

Bans
PeleAresDanzaburouThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Drgwhite
He Bo
12
3 / 2 / 5
6,551
546
5,396
8,895
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
11
1 / 2 / 1
6,273
523
5,017
5,622
1,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
Gigajin
Tsukuyomi
13
8 / 2 / 4
7,785
649
9,528
9,478
3,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 4
6,711
559
3,262
7,399
5,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
TheFirstInDaZone
Erlang Shen
12
0 / 4 / 4
6,807
567
4,409
10,656
8,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
10
Kills
14
15
Deaths
10
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
4
1
1.13
W
He Bo
Drgwhite
He Bo
3
2
5
2.75
W
Medusa
1
2
1
0.75
L
0
6
1
0.08
W
Tsukuyomi
Gigajin
Tsukuyomi
8
2
4
5
W
2
0
4
4
L
Lancelot
Heir Dame
Lancelot
4
1
1
4.5
L
Artemis
JoseVM9888
Artemis
0
3
1
0.17
W
Erlang Shen
TheFirstInDaZone
Erlang Shen
0
4
4
0.5
L
Bacchus
v LIK v
Bacchus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,088
Damage
27,612
43,116
Taken
42,050
27,832
Mitigated
22,062
10,239
Healing
16,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,170
1,454
0
4,054
12,103
12,704
0
1,627
10,476
0
49,794
W
He Bo
Drgwhite
He Bo
5,396
395
0
3,949
8,895
2,527
0
2,315
6,580
44,525
896
W
Medusa
5,017
1,851
0
467
5,622
1,801
846
1,523
4,099
0
51,172
L
2,842
445
0
175
6,646
1,712
463
1,342
5,304
37,570
944
W
Tsukuyomi
Gigajin
Tsukuyomi
9,528
2,225
0
4,274
9,478
3,634
0
2,474
7,004
0
47,543
W
3,262
26
869
3,825
7,399
5,387
0
892
6,507
15,484
842
L
Lancelot
Heir Dame
Lancelot
3,507
454
0
1,092
8,837
3,556
0
1,476
7,361
0
47,906
L
Artemis
JoseVM9888
Artemis
3,945
1,077
0
2,495
8,071
2,391
0
1,750
6,321
0
32,840
W
Erlang Shen
TheFirstInDaZone
Erlang Shen
4,409
2,645
0
3,068
10,656
8,713
0
0
10,656
0
42,561
L
Bacchus
v LIK v
Bacchus
4,624
192
0
2,423
7,459
7,469
0
2,196
5,263
18,258
2,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,921
Gold Earned
34,127
324
Minions Killed
330
0
Camps Cleared
0
1,141,900
Distance Traveled
1,212,933
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,014
668
93
8
0
209,039
2
W
He Bo
6,551
546
78
7
0
248,429
1
W
Medusa
6,273
523
84
7
0
207,876
0
L
Hera
6,385
532
85
7
0
219,176
1
W
Tsukuyomi
7,785
649
72
6
0
271,241
0
W
Artio
6,711
559
19
2
0
258,724
9
L
Lancelot
6,725
560
77
6
0
291,451
0
L
Artemis
5,366
447
41
3
0
201,384
0
W
Erlang Shen
6,807
567
77
6
0
226,663
3
L
Bacchus
6,431
536
28
2
0
220,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role