Player Matchup

Gilgamesh
Gilgamesh
Bowen0388
Gilgamesh
Level 116
God Stats
11W - 7L
1,643 SR
Queue Stats
86W - 71L
1,558 Elo+
Party 2
Hera
Hera
DipNSpank200
Hera
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 16L
1,510 Elo+
Solo
Arachne
Arachne
DubzTank
Arachne
Level 159
God Stats
11W - 3L
1,549 SR
Queue Stats
78W - 72L
1,591 Elo+
Solo
Charon
Charon
Lukeamo
Charon
Level 80
God Stats
4W - 0L
1,886 SR
Queue Stats
59W - 49L
1,532 Elo+
Party 2
Charybdis
Charybdis
wazzzup23
Charybdis
Level 174
God Stats
167W - 135L
1,566 SR
Queue Stats
560W - 527L
1,472 Elo+
Solo
Team Averages
Level 130
1,629 SR
1,532 Elo+

VS

Team Averages
Level 127
1,613 SR
1,516 Elo+
Cthulhu
Cthulhu
Camolot
Cthulhu
Level 147
God Stats
0W - 2L
1,316 SR
Queue Stats
17W - 16L
1,446 Elo+
Solo
Tiamat
Tiamat
Cu7bStompin
Tiamat
Level 106
God Stats
4W - 4L
1,589 SR
Queue Stats
157W - 139L
1,530 Elo+
Party 1
Skadi
Skadi
Kuxro
Skadi
Level 125
God Stats
22W - 12L
1,689 SR
Queue Stats
230W - 197L
1,538 Elo+
Party 1
Bakasura
Bakasura
Weak Chakra
Bakasura
Level 129
God Stats
3W - 1L
1,696 SR
Queue Stats
45W - 33L
1,526 Elo+
Solo
Nu Wa
Nu Wa
yawnitsjon
Nu Wa
Level 127
God Stats
8W - 4L
1,773 SR
Queue Stats
127W - 114L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bowen0388
Gilgamesh
13
4 / 0 / 1
7,683
698
5,987
7,231
3,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mace

Mace

+10
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 5 / 1
5,725
520
3,444
6,403
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
DubzTank
Arachne
11
3 / 1 / 2
6,412
583
3,301
6,820
2,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Charon
Lukeamo
Charon
9
1 / 0 / 0
5,052
459
3,557
4,114
2,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
wazzzup23
Charybdis
13
2 / 0 / 2
7,032
639
6,240
7,921
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Camolot
Cthulhu
9
1 / 0 / 0
5,094
463
3,230
6,065
3,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
11
0 / 2 / 0
5,658
514
3,704
6,950
4,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Skadi
Kuxro
Skadi
9
0 / 4 / 0
4,969
452
3,317
6,968
1,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
Weak Chakra
Bakasura
11
3 / 2 / 0
6,152
559
4,848
9,978
3,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nu Wa
12
2 / 2 / 2
6,453
587
4,470
4,557
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
10
Kills
6
6
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Bowen0388
Gilgamesh
4
0
1
4.5
L
Cthulhu
Camolot
Cthulhu
1
0
0
1
L
Tiamat
0
2
0
0
W
0
5
1
0.1
W
Arachne
DubzTank
Arachne
3
1
2
4
L
Skadi
Kuxro
Skadi
0
4
0
0
W
Charon
Lukeamo
Charon
1
0
0
1
L
Bakasura
Weak Chakra
Bakasura
3
2
0
1.5
W
Charybdis
wazzzup23
Charybdis
2
0
2
3
L
Nu Wa
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,529
Damage
19,569
32,489
Taken
34,518
11,935
Mitigated
14,054
11,652
Healing
9,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Bowen0388
Gilgamesh
5,987
1,777
0
1,296
7,231
3,021
0
3,274
3,205
0
53,845
L
Cthulhu
Camolot
Cthulhu
3,230
297
293
1,837
6,065
3,562
0
1,762
3,930
15,948
0
L
Tiamat
3,704
375
0
2,267
6,950
4,210
0
39
6,885
28,407
0
W
3,444
174
0
793
6,403
1,402
60
2,235
3,487
38,198
1,270
W
Arachne
DubzTank
Arachne
3,301
2,326
0
3,704
6,820
2,471
877
1,181
5,611
0
43,598
L
Skadi
Kuxro
Skadi
3,317
1,615
0
773
6,968
1,632
0
374
6,565
0
31,346
W
Charon
Lukeamo
Charon
3,557
392
0
1,144
4,114
2,301
0
1,958
2,156
20,500
0
L
Bakasura
Weak Chakra
Bakasura
4,848
3,476
0
3,872
9,978
3,456
0
1,162
8,639
0
38,687
W
Charybdis
wazzzup23
Charybdis
6,240
2,836
0
4,715
7,921
2,740
0
2,082
5,685
0
63,433
L
Nu Wa
4,470
1,160
0
657
4,557
1,194
0
2,551
1,629
48,038
443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,904
Gold Earned
28,326
399
Minions Killed
334
0
Camps Cleared
0
1,131,680
Distance Traveled
1,082,784
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,683
698
92
8
0
241,203
0
L
Cthulhu
5,094
463
17
2
0
217,667
2
L
Tiamat
5,658
514
78
7
0
198,770
2
W
Hera
5,725
520
75
7
0
207,197
8
W
Arachne
6,412
583
72
7
0
266,631
0
L
Skadi
4,969
452
59
5
0
185,324
0
W
Charon
5,052
459
36
3
0
216,485
4
L
Bakasura
6,152
559
87
8
0
250,846
0
W
Charybdis
7,032
639
124
11
0
200,164
0
L
Nu Wa
6,453
587
93
8
0
230,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role